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GraphMatrix.py
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308 lines (234 loc) · 8.65 KB
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from GraphElement import Edge, Vertex
from ListQueue import ListQueue
from ListStack import ListStack
class GraphMatrix(object):
def __init__(self):
self.n = 0
self.e = 0
self.edges = []
self.vertices = []
def vector(self, i):
return self.vertices[i].data
def in_degree(self, i):
return self.vertices[i].in_degree
def out_degree(self, i):
return self.vertices[i].out_degree
def d_time(self, i):
return self.vertices[i].d_time
def f_time(self, i):
return self.vertices[i].f_time
def parent(self, i):
return self.vertices[i].parent
def priority(self, i):
return self.vertices[i].priority
def insert_vertex(self, vertex):
for row in self.edges:
row.append(None)
self.n += 1
self.edges.append([None] * self.n)
self.vertices.append(vertex)
def remove_vertex(self, i):
del self.edges[i]
for row in self.edges:
del row[i]
vertex = self.vertices[i]
del self.vertices[i]
self.n -= 1
return vertex
def exists(self, i, j):
return 0 <= i < self.n and 0 <= j < self.n and self.edges[i][j] is not None
def get_edge(self, i, j):
return self.edges[i][j]
def get_vertex(self, i):
return self.vertices[i]
def type(self, i, j):
return self.edges[i][j].type
def edge(self, i, j):
return self.edges[i][j].data
def weight(self, i, j):
return self.edges[i][j].weight
def insert_edge(self, data, weight, i, j):
if (self.exists(i, j)):
return
self.edges[i][j] = Edge(data, weight)
self.e += 1
self.vertices[i].out_degree += 1
self.vertices[j].in_degree += 1
def remove_edge(self, i, j):
edge = self.edges[i][j]
self.edges[i][j] = None
self.vertices[i].out_degree -= 1
self.vertices[j].in_degree -= 1
return edge
def first_neighbor(self, i):
return self.next_neighbor(i, 0)
def next_neighbor(self, i, j):
for k in range(j + 1, self.n):
if self.exists(i, k):
return k
return -1
def reset(self):
for i in range(self.n):
vertex = self.vertices[i]
vertex.status = 'UNDISCOVERED'
vertex.parent = -1
vertex.f_time = -1
vertex.d_time = -1
vertex.priority = Vertex.init_priority()
for j in range(self.n):
if self.exists(i, j):
self.edges[i][j].type = 'UNDETERMINED'
def BFS(self, i, clock):
queue = ListQueue()
self.vertices[i].status = 'DISCOVERED'
queue.enqueue(i)
while not queue.empty():
v = queue.dequeque()
clock += 1
self.vertices[v].d_time = clock
u = self.first_neighbor(v)
while u > -1:
if self.vertices[u].status == 'UNDISCOVERED':
self.vertices[u].status = 'DISCOVERED'
self.get_edge(v, u).type = 'TREE'
self.vertices[u].parent = v
queue.enqueue(u)
else:
self.get_edge(v, u).type = 'CROSS'
u = self.next_neighbor(v, u)
self.vertices[v].status = 'VISITED'
def bfs(self):
self.reset()
clock = 0
for i in range(self.n):
if self.vertices[i].status == 'UNDISCOVERED':
self.BFS(i, clock)
def DFS(self, v, clock):
clock += 1
cur_vertex = self.vertices[v]
cur_vertex.d_time = clock
cur_vertex.status = 'DISCOVERED'
u = self.first_neighbor(v)
while u > -1:
neighbor_vertex = self.vertices[u]
if neighbor_vertex.status == 'UNDISCOVERED':
neighbor_vertex.parent = v
self.get_edge(v, u).type = 'TREE'
self.DFS(u, clock)
elif neighbor_vertex.status == 'DISCOVERED':
self.get_edge(v, u).type = 'BACKWARD'
else:
self.get_edge(v, u).type = 'FORWARD' if cur_vertex.d_time < neighbor_vertex.d_time else 'CROSS'
u = self.next_neighbor(v, u)
clock += 1
cur_vertex.status = 'VISITED'
cur_vertex.f_time = clock
def dfs(self):
self.reset()
clock = 0
for i in range(self.n):
if self.vertices[i].status == 'UNDISCOVERED':
self.DFS(i, clock)
def TSort(self, v, stack):
cur_vertex = self.vertices[v]
cur_vertex.status = 'DISCOVERED'
u = self.first_neighbor(v)
while u > -1:
neighbor_vertex = self.vertices[u]
if neighbor_vertex.status == 'UNDISCOVERED':
if not self.TSort(u, stack):
return False
elif neighbor_vertex.status == 'DISCOVERED':
return False
u = self.next_neighbor(v, u)
stack.push(cur_vertex)
return True
def tsort(self):
self.reset()
stack = ListStack()
for i in range(self.n):
if self.vertices[i].status == 'UNDISCOVERED':
if not self.TSort(i, stack):
stack.clear()
break
return stack
def _hca(self, vertex):
return vertex.f_time
def BCC(self, v, clock, stack):
clock += 1
cur_vertex = self.vertices[v]
cur_vertex.d_time = clock
cur_vertex.status = 'DISCOVERED'
stack.push(v)
u = self.first_neighbor(v)
while u > -1:
neighbor_vertex = self.vertices[u]
if neighbor_vertex.status == 'UNDISCOVERED':
neighbor_vertex.parent = v
self.get_edge(v, u).type = 'TREE'
self.BCC(u, clock, stack)
if neighbor_vertex.f_time < cur_vertex.d_time:
cur_vertex.f_time = neighbor_vertex.f_time if neighbor_vertex.f_time < cur_vertex.f_time else \
cur_vertex.f_time
else:
temp = stack.pop()
while temp != v:
temp = stack.pop()
stack.push(v)
elif neighbor_vertex.status == 'DISCOVERED':
self.get_edge(v, u).type = 'BACKWARD'
if cur_vertex.parent != u:
cur_vertex.f_time = neighbor_vertex.f_time if neighbor_vertex.f_time < cur_vertex.f_time else \
cur_vertex.f_time
u = self.next_neighbor(v, u)
cur_vertex.status = 'VISITED'
def bcc(self):
self.reset()
clock = 0
stack = ListStack()
for i in range(self.n):
if self.vertices[i].status == 'UNDISCOVERED':
self.BCC(i, clock, stack)
stack.pop()
def PFS(self, v, priority_updater):
self.vertices[v].priority = 0
self.vertices[v].status = 'VISITED'
self.vertices[v].parent = -1
while True:
# update priority of children
u = self.first_neighbor(v)
while u > -1:
priority_updater(v, u)
u = self.next_neighbor(v, u)
# find the global minimal
next_one = v
priority = Vertex.init_priority()
for i in range(self.n):
neighbor_vertex = self.get_vertex(i)
if neighbor_vertex.status == 'UNDISCOVERED':
if neighbor_vertex.priority < priority:
next_one = i
priority = neighbor_vertex.priority
next_neighbor = self.get_vertex(next_one)
if next_neighbor.status == 'VISITED':
break
next_neighbor.status = 'VISITED'
next_neighbor.parent = v
self.get_edge(v, u).type = 'TREE'
def pfs(self, priority_updater):
self.reset()
for i in range(self.n):
if self.get_vertex(i).status == 'UNDISCOVERED':
self.PFS(i, priority_updater)
def priority_updater_DFS(self, v, n):
neighbor_vertex = self.get_vertex(n)
cur_vertex = self.get_vertex(v)
if neighbor_vertex.status == 'UNDISCOVERED':
neighbor_vertex = cur_vertex.priority - 1
neighbor_vertex.parent = v
def priority_updater_BFS(self, v, n):
neighbor_vertex = self.get_vertex(n)
cur_vertex = self.get_vertex(v)
if neighbor_vertex.status == 'UNDISCOVERED':
neighbor_vertex = cur_vertex.priority + 1
neighbor_vertex.parent = v