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Colours.ts
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242 lines (205 loc) · 6.69 KB
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/**
* Colour class with accurate color space conversions (CIELAB D65) and Delta E 2000
* Supports HEX (3, 4, 6, 8 digits), RGB, XYZ, and LAB conversions.
* @author Ahmed Moussa <moussa.ahmed95@gmail.com>
* @version 3.0
*/
class Colour {
// D65 reference values for 2° observer (CIELAB)
private static readonly REF_X: number = 95.047;
private static readonly REF_Y: number = 100.0;
private static readonly REF_Z: number = 108.883;
/**
* Convert HEX to LAB color space
* @param hex - Supported formats: #RGB, #RGBA, #RRGGBB, #RRGGBBAA
* @returns [L, a, b] tuple
*/
public static hex2lab(hex: string): [number, number, number] {
const [r, g, b] = Colour.hex2rgba(hex);
return Colour.rgba2lab(r, g, b, 1);
}
/**
* Convert RGBA to LAB color space
* @returns [L, a, b] tuple
*/
public static rgba2lab(r: number, g: number, b: number, a: number): [number, number, number] {
const [x, y, z] = Colour.rgb2xyz(r, g, b);
return Colour.xyz2lab(x, y, z);
}
/**
* Convert LAB to RGBA color space
* @returns [R, G, B, A] tuple (A always 1)
*/
public static lab2rgba(l: number, a: number, b: number): [number, number, number, number] {
const [x, y, z] = Colour.lab2xyz(l, a, b);
return [...Colour.xyz2rgba(x, y, z), 1];
}
/**
* Convert HEX to RGBA color space
* @param hex - Supported formats: #RGB, #RGBA, #RRGGBB, #RRGGBBAA
* @returns [R, G, B, A] tuple (A defaults to 1)
*/
public static hex2rgba(hex: string): [number, number, number, number] {
const normalized = hex.replace(/^#/, "").toUpperCase();
const validChars = /^[0-9A-F]+$/i.test(normalized);
if (!validChars || ![3, 4, 6, 8].includes(normalized.length)) {
throw new Error(`Invalid HEX format: ${hex}`);
}
let expanded = normalized;
if ([3, 4].includes(normalized.length)) {
expanded = normalized.split("").map((c) => c + c).join("");
}
const parsed = parseInt(expanded, 16);
let r, g, b, a = 1;
if (expanded.length === 8) {
a = ((parsed & 0xFF) / 255);
r = (parsed >> 16) & 0xFF;
g = (parsed >> 8) & 0xFF;
b = parsed & 0xFF;
} else {
r = (parsed >> 16) & 0xFF;
g = (parsed >> 8) & 0xFF;
b = parsed & 0xFF;
}
return [
Math.min(255, Math.max(0, r)),
Math.min(255, Math.max(0, g)),
Math.min(255, Math.max(0, b)),
Math.min(1, Math.max(0, a))
];
}
/**
* Convert RGB to XYZ color space
*/
public static rgb2xyz(r: number, g: number, b: number): [number, number, number] {
const linearize = (c: number) =>
c > 0.04045 ? Math.pow((c + 0.055) / 1.055, 2.4) : c / 12.92;
const [lr, lg, lb] = [r / 255, g / 255, b / 255]
.map((c) => linearize(c) * 100);
return [
lr * 0.4124564 + lg * 0.3575761 + lb * 0.1804375,
lr * 0.2126729 + lg * 0.7151522 + lb * 0.0721750,
lr * 0.0193339 + lg * 0.1191920 + lb * 0.9503041
];
}
/**
* Convert XYZ to RGBA color space
*/
public static xyz2rgba(x: number, y: number, z: number): [number, number, number] {
const normalize = (c: number) => {
c = c > 0.0031308 ? 1.055 * Math.pow(c, 1/2.4) - 0.055 : 12.92 * c;
return Math.round(Math.min(255, Math.max(0, c * 255)));
};
const xyz = [x / 100, y / 100, z / 100];
const r = xyz[0] * 3.2404542 + xyz[1] * -1.5371385 + xyz[2] * -0.4985314;
const g = xyz[0] * -0.9692660 + xyz[1] * 1.8760108 + xyz[2] * 0.0415560;
const b = xyz[0] * 0.0556434 + xyz[1] * -0.2040259 + xyz[2] * 1.0572252;
return [normalize(r), normalize(g), normalize(b)];
}
/**
* Convert XYZ to LAB color space
*/
public static xyz2lab(x: number, y: number, z: number): [number, number, number] {
const f = (t: number) =>
t > 0.008856 ? Math.pow(t, 1/3) : (7.787 * t) + (16 / 116);
const fx = f(x / Colour.REF_X);
const fy = f(y / Colour.REF_Y);
const fz = f(z / Colour.REF_Z);
return [
116 * fy - 16,
500 * (fx - fy),
200 * (fy - fz)
];
}
/**
* Convert LAB to XYZ color space
*/
public static lab2xyz(l: number, a: number, b: number): [number, number, number] {
const y = (l + 16) / 116;
const x = a / 500 + y;
const z = y - b / 200;
const inverseF = (t: number) =>
t > 0.2068966 ? Math.pow(t, 3) : (t - 16/116) / 7.787;
return [
inverseF(x) * Colour.REF_X,
inverseF(y) * Colour.REF_Y,
inverseF(z) * Colour.REF_Z
];
}
/**
* Calculate Delta E 2000 color difference
*/
public static deltaE00(lab1: [number, number, number], lab2: [number, number, number]): number {
const [L1, a1, b1] = lab1;
const [L2, a2, b2] = lab2;
// Helper functions
const rad2deg = (rad: number) => (rad * 180) / Math.PI;
const deg2rad = (deg: number) => (deg * Math.PI) / 180;
// Weighting factors
const kL = 1, kC = 1, kH = 1;
// Step 1: Calculate CIELAB values
const C1 = Math.sqrt(a1 ** 2 + b1 ** 2);
const C2 = Math.sqrt(a2 ** 2 + b2 ** 2);
const avgC = (C1 + C2) / 2;
const G = 0.5 * (1 - Math.sqrt(avgC ** 7 / (avgC ** 7 + 25 ** 7)));
// Step 2: Calculate a', C', h'
const a1p = a1 * (1 + G);
const a2p = a2 * (1 + G);
const C1p = Math.sqrt(a1p ** 2 + b1 ** 2);
const C2p = Math.sqrt(a2p ** 2 + b2 ** 2);
const h1p = (b1 === 0 && a1p === 0) ? 0 : rad2deg(Math.atan2(b1, a1p)) % 360;
const h2p = (b2 === 0 && a2p === 0) ? 0 : rad2deg(Math.atan2(b2, a2p)) % 360;
// Step 3: Calculate ΔL', ΔC', ΔH'
const Lp = L2 - L1;
const Cp = C2p - C1p;
let hp = 0;
if (C1p * C2p !== 0) {
hp = h2p - h1p;
if (hp > 180) {
hp -= 360;
} else if (hp < -180) {
hp += 360;
}
}
const Hp = 2 * Math.sqrt(C1p * C2p) * Math.sin(deg2rad(hp) / 2);
// Step 4: Calculate weighting functions
const avgLp = (L1 + L2) / 2;
const avgCp = (C1p + C2p) / 2;
let avghp = (h1p + h2p) / 2;
if (Math.abs(h1p - h2p) > 180) {
avghp += 180;
}
const T = 1 - 0.17 * Math.cos(deg2rad(avghp - 30))
+ 0.24 * Math.cos(deg2rad(2 * avghp))
+ 0.32 * Math.cos(deg2rad(3 * avghp + 6))
- 0.2 * Math.cos(deg2rad(4 * avghp - 63));
const SL = 1 + (0.015 * (avgLp - 50) ** 2) / Math.sqrt(20 + (avgLp - 50) ** 2);
const SC = 1 + 0.045 * avgCp;
const SH = 1 + 0.015 * avgCp * T;
// Step 5: Calculate rotation term
const θ = 30 * Math.exp(((-((avghp - 275) / 25)) ** 2));
const RC = 2 * Math.sqrt(avgCp ** 7 / (avgCp ** 7 + 25 ** 7));
const RT = -RC * Math.sin(deg2rad(2 * θ));
// Final calculation
return Math.sqrt(
(Lp / (kL * SL)) ** 2 +
(Cp / (kC * SC)) ** 2 +
(Hp / (kH * SH)) ** 2 +
RT * (Cp / (kC * SC)) * (Hp / (kH * SH))
);
}
/**
* Adjust color lightness while preserving original alpha
*/
public static adjustLightness(
r: number,
g: number,
b: number,
a: number,
factor: number
): [number, number, number, number] {
const [l, labA, labB] = Colour.rgba2lab(r, g, b, a);
const adjusted = Math.min(100, Math.max(0, l + l * factor));
return [...Colour.lab2rgba(adjusted, labA, labB)];
}
}