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server.py
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139 lines (123 loc) · 5.19 KB
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#!/usr/bin/python
import socket
import sys
import traceback
import threading
import time
from core.Board import Board
from communication import sendData, recvData, waitForMessage
class GameThread(threading.Thread):
def __init__(self, client_1, client_2):
super(GameThread, self).__init__()
self.client_1 = client_1
self.client_2 = client_2
self.nick_1 = ""
self.nick_2 = ""
self.board = Board()
def run(self):
self.nick_1 = waitForMessage(self.client_1, 'NICK')
self.nick_2 = waitForMessage(self.client_2, 'NICK')
filename = time.strftime("games/%Y_%m_%d_%H_%M_%S")
filename += "_"+self.nick_1+"_Vs_"+self.nick_2+".txt"
log = open(filename, "w")
log.write(self.nick_1+' Vs. '+self.nick_2+'\n')
sendData(self.client_1, 'URLR', "http://git.sxbn.org/battleChess/"+filename)
sendData(self.client_2, 'URLR', "http://git.sxbn.org/battleChess/"+filename)
sendData(self.client_1, 'NICK', self.nick_2)
sendData(self.client_2, 'NICK', self.nick_1)
loop = True
try:
while loop:
valid = False
while not valid:
head, move = recvData(self.client_1)
if head == "OVER":
loop = False
raise ValueError() # jump to finaly
elif head == 'MOVE':
i, j, ii, jj = move
valid, pos, msg = self.board.move(i, j, ii, jj, 'w')
# print "got move from", [i,j], "to", [ii,jj], "from white", valid
sendData(self.client_1, 'VALD', valid)
else:
print('error : server was expecting MOVE, not', head)
raise ValueError()
log.write("%d %d %d %d\n" % (i, j, ii, jj))
if self.board.winner: # if we have a winner, send the whole board
endBoard = self.board.toString()
sendData(self.client_1, 'BORD', endBoard)
sendData(self.client_2, 'BORD', endBoard)
break # game is over
else:
sendData(self.client_1, 'BORD', self.board.toString('w'))
sendData(self.client_2, 'BORD', self.board.toString('b'))
valid = False
while not valid:
head, move = recvData(self.client_2)
if head == "OVER":
loop = False
raise ValueError() # jump to finaly
elif head == 'MOVE':
i, j, ii, jj = move
valid, pos, msg = self.board.move(i, j, ii, jj, 'b')
# print "got move from", [i,j], "to", [ii,jj], "from black", valid
sendData(self.client_2, 'VALD', valid)
else:
print('error : server was expecting MOVE, not', head)
raise ValueError()
log.write("%d %d %d %d\n" % (i, j, ii, jj))
if self.board.winner: # if we have awinner, send the whole board
endBoard = self.board.toString()
sendData(self.client_1, 'BORD', endBoard)
sendData(self.client_2, 'BORD', endBoard)
break # game is over
else:
sendData(self.client_1, 'BORD', self.board.toString('w'))
sendData(self.client_2, 'BORD', self.board.toString('b'))
except Exception as e:
print(e)
traceback.print_exc(file=sys.stdout)
pass
finally: # Always close the game
# print "finishing the game"
log.flush()
log.close()
sendData(self.client_1, 'OVER', None)
sendData(self.client_2, 'OVER', None)
self.client_1.close()
self.client_2.close()
if __name__ == '__main__':
PORT = 8887
HOST = '' # default value
if len(sys.argv) == 1:
print("Usage:\n\t", sys.argv[0], "PORT")
if len(sys.argv) > 1:
PORT = int(sys.argv[1])
if len(sys.argv) > 2:
HOST = sys.argv[2]
# print " starting server on "+socket.gethostname()+":"+str(PORT)
# create an INET, STREAMing socket
serversocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
serversocket.bind((HOST, PORT))
# register SIGINT to close socket
def signal_handler(signal, frame):
print('You pressed Ctrl+C!')
serversocket.close()
sys.exit(0)
# become a server socket
serversocket.listen(5)
loop = True
while loop:
try:
# accept connections from outside
(client_1, address) = serversocket.accept()
sendData(client_1, 'COLR', 'white')
(client_2, address) = serversocket.accept()
sendData(client_2, 'COLR', 'black')
game = GameThread(client_1, client_2)
game.start()
except Exception as e:
traceback.print_exc(file=sys.stdout)
print(e)
loop = False
serversocket.close()