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bool.go
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104 lines (86 loc) · 2.01 KB
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package validator
import (
"errors"
"fmt"
"strings"
)
type BoolValidators []boolValidator
type boolValidator interface {
Validate(value bool) error
}
type BoolIsTrueValidator struct{}
func (v BoolIsTrueValidator) Validate(value bool) error {
if !value {
return fmt.Errorf("value must be true")
}
return nil
}
type BoolIsFalseValidator struct{}
func (v BoolIsFalseValidator) Validate(value bool) error {
if value {
return fmt.Errorf("value must be false")
}
return nil
}
func ValidateMapBool(name string, value map[string]any, rules BoolValidators) (bool, error) {
rawValue, ok := value[name]
if !ok {
return false, fmt.Errorf("missing key \"%v\"", name)
}
return ValidateBool(rawValue, rules)
}
func ValidateMapBoolOrFalse(
name string,
value map[string]any,
rules BoolValidators,
) (bool, error) {
rawValue, ok := value[name]
if !ok {
return false, nil
}
val, err := ValidateBool(rawValue, rules)
return val, err
}
func ValidateBool(value any, rules BoolValidators) (bool, error) {
boolValue, boolOk := value.(bool)
intValue, intOk := value.(int)
floatValue, floatOk := value.(float64)
stringValue, stringOk := value.(string)
if !boolOk && !intOk && !floatOk && !stringOk {
return false, errors.New("value is not a bool")
}
if floatOk {
if floatValue == float64(int(floatValue)) {
intValue = (int(floatValue))
} else {
return false, errors.New("value is not a bool")
}
}
if intOk || floatOk {
if intValue == 1 {
boolValue = true
} else if intValue == 0 {
boolValue = false
} else {
return false, errors.New("value is not a bool")
}
}
if stringOk {
normalizedStr := strings.ToLower(stringValue)
if normalizedStr == "on" {
boolValue = true
} else if normalizedStr == "true" {
boolValue = true
} else if normalizedStr == "false" {
boolValue = false
} else {
return false, errors.New("value is not a bool")
}
}
for _, rule := range rules {
if err := rule.Validate(boolValue); err != nil {
return false, err
}
}
return boolValue, nil
}