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html_canvas.go
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144 lines (124 loc) · 3.07 KB
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package html5
// HTMLCanvas represents HTML <canvas> tag
type HTMLCanvas struct {
HTMLElement
}
// Canvas creates an HTML <canvas> tag element
func Canvas() *HTMLCanvas {
e := &HTMLCanvas{}
e.a = make(map[string]interface{})
e.tagName = "canvas"
return e
}
// S sets the element's CSS properties
func (e *HTMLCanvas) S(style StyleMap) *HTMLCanvas {
e.HTMLElement.S(style)
return e
}
// Key sets virtual dom's special property to instruct the diffing mechanism
// to reorder the node instead of replacing it
func (e *HTMLCanvas) Key(key interface{}) *HTMLCanvas {
e.key = F(key)
return e
}
// Ref marks the dest pointer to receive the real DOM element on render.
// Useful for getting live value of an input element, for example.
func (e *HTMLCanvas) Ref(dest *DOMElement) *HTMLCanvas {
e.ref = dest
return e
}
// Width sets the element's "width" attribute
func (e *HTMLCanvas) Width(v int) *HTMLCanvas {
e.a["width"] = v
return e
}
// Height sets the element's "height" attribute
func (e *HTMLCanvas) Height(v int) *HTMLCanvas {
e.a["height"] = v
return e
}
// ProbablySupportsContext sets the element's "probablysupportscontext" attribute
func (e *HTMLCanvas) ProbablySupportsContext(v bool) *HTMLCanvas {
if v {
e.a["probablysupportscontext"] = ""
} else {
delete(e.a, "probablysupportscontext")
}
return e
}
// ToDataURL sets the element's "todataurl" attribute
func (e *HTMLCanvas) ToDataURL(v string) *HTMLCanvas {
e.a["todataurl"] = v
return e
}
// ID sets the element's "id" attribute
func (e *HTMLCanvas) ID(v string) *HTMLCanvas {
e.a["id"] = v
return e
}
// Class sets the element's "class" attribute
func (e *HTMLCanvas) Class(v string) *HTMLCanvas {
e.a["class"] = v
return e
}
// Title sets the element's "title" attribute
func (e *HTMLCanvas) Title(v string) *HTMLCanvas {
e.a["title"] = v
return e
}
// Lang sets the element's "lang" attribute
func (e *HTMLCanvas) Lang(v string) *HTMLCanvas {
e.a["lang"] = v
return e
}
// Translate sets the element's "translate" attribute
func (e *HTMLCanvas) Translate(v bool) *HTMLCanvas {
if v {
e.a["translate"] = ""
} else {
delete(e.a, "translate")
}
return e
}
// Dir sets the element's "dir" attribute
func (e *HTMLCanvas) Dir(v string) *HTMLCanvas {
e.a["dir"] = v
return e
}
// Hidden sets the element's "hidden" attribute
func (e *HTMLCanvas) Hidden(v bool) *HTMLCanvas {
if v {
e.a["hidden"] = ""
} else {
delete(e.a, "hidden")
}
return e
}
// TabIndex sets the element's "tabindex" attribute
func (e *HTMLCanvas) TabIndex(v int) *HTMLCanvas {
e.a["tabindex"] = v
return e
}
// AccessKey sets the element's "accesskey" attribute
func (e *HTMLCanvas) AccessKey(v string) *HTMLCanvas {
e.a["accesskey"] = v
return e
}
// Draggable sets the element's "draggable" attribute
func (e *HTMLCanvas) Draggable(v bool) *HTMLCanvas {
if v {
e.a["draggable"] = ""
} else {
delete(e.a, "draggable")
}
return e
}
// Spellcheck sets the element's "spellcheck" attribute
func (e *HTMLCanvas) Spellcheck(v bool) *HTMLCanvas {
if v {
e.a["spellcheck"] = ""
} else {
delete(e.a, "spellcheck")
}
return e
}