SwiftShader has no PCI bus, so there's nothing to fill in#34
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krishnadurai wants to merge 1 commit into
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SwiftShader has no PCI bus, so there's nothing to fill in#34krishnadurai wants to merge 1 commit into
krishnadurai wants to merge 1 commit into
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SwiftShader's vkGetPhysicalDeviceProperties2 aborts in debug builds when encountering VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PCI_BUS_INFO_PROPERTIES_EXT in the pNext chain. This occurs when the Vulkan loader's linux_read_sorted_physical_devices() queries PCI bus info on all physical devices, including SwiftShader. Per the Vulkan spec (section 3.6.2), drivers must skip over unrecognized pNext members without processing them. SwiftShader is a software renderer with no PCI bus, so the correct behavior is to silently skip this sType. Without this fix, loading SwiftShader alongside a hardware GPU driver (e.g., NVIDIA) crashes in debug builds because UNSUPPORTED() calls sw::abort().
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Hi, this repo is just a mirror of another repo. To contribute to SwiftShader, look at the info here: |
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SwiftShader's vkGetPhysicalDeviceProperties2 aborts in debug builds when encountering VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PCI_BUS_INFO_PROPERTIES_EXT in the pNext chain. This occurs when the Vulkan loader's linux_read_sorted_physical_devices() queries PCI bus info on all physical devices, including SwiftShader. Per the Vulkan spec (section 3.6.2), drivers must skip over unrecognized pNext members without processing them. SwiftShader is a software renderer with no PCI bus, so the correct behavior is to silently skip this sType. Without this fix, loading SwiftShader alongside a hardware GPU driver (e.g., NVIDIA) crashes in debug builds because UNSUPPORTED() calls sw::abort().