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Description
Your Godot version:
4.5.1.stable
Issue description:
When using SphereShape3D, the radius property relates to the radius of the whole sphere.
When using SphereMesh however, the radius property relates to the radius of the sphere's equator. The height property handles, well the sphere's height.
As you may have guessed, when creating a sphere programmatically, my mesh was squished, since I'd handled my SphereMesh the way I'd handle a SphereShape3D
I wanted to add a small line to SphereMesh.radius's description: "See also [member height]", or "[b]Note:[/b] to get a regular sphere, radius must be equal to half of [member height]".
Before making a PR with this change, I wanted first to run it by someone with more experience to know if it would be appreciated, or rather be deemed as unnecessary.
URL to the documentation page (if already existing):
SphereMesh
SphereShape3D