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Errorsissues relates to the error reporting productissues relates to the error reporting productFeaturenew featurenew featureNativeplatform labelplatform label
Description
When using the native backend on Windows/Linux out-of-memory (OOM) crashes are not captured in Unreal Engine environment.
Steps to reproduce:
// Trigger OOM by allocating memory in a loop until exhaustion
size_t Count = 1024;
while (true)
{
void* _ = malloc(Count);
Count *= 2;
}Related items:
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Errorsissues relates to the error reporting productissues relates to the error reporting productFeaturenew featurenew featureNativeplatform labelplatform label
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