Skip to content

Native backend doesn't capture out-of-memory errors #1590

@tustanivsky

Description

@tustanivsky

When using the native backend on Windows/Linux out-of-memory (OOM) crashes are not captured in Unreal Engine environment.

Steps to reproduce:

// Trigger OOM by allocating memory in a loop until exhaustion
size_t Count = 1024;
while (true)
{
    void* _ = malloc(Count);
    Count *= 2;
}

Related items:

Metadata

Metadata

Assignees

No one assigned

    Labels

    Errorsissues relates to the error reporting productFeaturenew featureNativeplatform label
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions