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reader.go
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599 lines (526 loc) · 11.6 KB
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// reader.go provides file reading utilities including zstd decompression.
//
// For large files, use newStreamingScanner which reads incrementally with
// constant memory. For compressed .zst files, use OpenZstdFile or WrapZstd.
package pgn
import (
"bufio"
"bytes"
"io"
"os"
"runtime"
"strings"
"sync"
"github.com/klauspost/compress/zstd"
)
// ErrBufferFull is used internally to detect when ReadSlice fails
var errBufferFull = bufio.ErrBufferFull
// openFile opens a PGN file, automatically detecting and handling .zst compression.
// The returned closer must be called when done.
func openFile(path string) (io.Reader, io.Closer, error) {
f, err := os.Open(path)
if err != nil {
return nil, nil, err
}
if strings.HasSuffix(strings.ToLower(path), ".zst") {
dec, err := zstd.NewReader(f)
if err != nil {
f.Close()
return nil, nil, err
}
closer := &multiCloser{dec, f}
return dec, closer, nil
}
return f, f, nil
}
type multiCloser struct {
dec *zstd.Decoder
f *os.File
}
func (m *multiCloser) Close() error {
m.dec.Close()
return m.f.Close()
}
// wrapZstd wraps a reader with zstd decompression.
func wrapZstd(r io.Reader) (io.Reader, error) {
return zstd.NewReader(r)
}
// streamingScanner provides memory-efficient PGN parsing for large files.
// It reads incrementally and doesn't buffer the entire file.
type streamingScanner struct {
reader *bufio.Reader
game Game
gs *GameState
startPos *GameState
tagMap map[string]string
lineBuf []byte
longLineBuf []byte // fallback buffer for lines > 64KB
err error
done bool
}
func newStreamingScanner(r io.Reader) *streamingScanner {
startPos, _ := NewGame(startingFEN)
return &streamingScanner{
reader: bufio.NewReaderSize(r, 64*1024),
startPos: startPos,
game: Game{Moves: make([]Mv, 0, 100)},
tagMap: make(map[string]string, 16),
lineBuf: make([]byte, 0, 1024),
}
}
func (s *streamingScanner) Next() bool {
return !s.done && s.err == nil
}
func (s *streamingScanner) Err() error {
return s.err
}
func (s *streamingScanner) Scan() (*Game, error) {
for k := range s.tagMap {
delete(s.tagMap, k)
}
s.game.Tags = s.tagMap
s.game.Moves = s.game.Moves[:0]
if err := s.parseTags(); err != nil {
if err == io.EOF {
s.done = true
if len(s.game.Tags) == 0 {
return nil, io.EOF
}
} else {
s.err = err
return nil, err
}
}
if fen, ok := s.game.Tags["FEN"]; ok {
var err error
s.gs, err = NewGame(fen)
if err != nil {
s.err = err
return nil, err
}
} else {
gs := *s.startPos
s.gs = &gs
}
if err := s.parseMoves(); err != nil && err != io.EOF {
s.err = err
return nil, err
}
if len(s.game.Tags) == 0 && len(s.game.Moves) == 0 {
s.done = true
return nil, io.EOF
}
return &s.game, nil
}
func (s *streamingScanner) parseTags() error {
// Check if we have a buffered line from previous game
if len(s.lineBuf) > 0 {
line := trimSpace(s.lineBuf)
s.lineBuf = s.lineBuf[:0]
if len(line) > 0 && line[0] == '[' {
s.parseTagLine(line)
}
}
for {
line, err := s.readLine()
if err != nil {
return err
}
line = trimSpace(line)
if len(line) == 0 {
continue
}
if line[0] == '[' {
s.parseTagLine(line)
} else {
// Any non-tag, non-empty line is move content (includes digits, moves, results like * or 0-1)
s.lineBuf = append(s.lineBuf[:0], line...)
return nil
}
}
}
func (s *streamingScanner) parseTagLine(line []byte) {
if len(line) < 4 {
return
}
i := 1
for i < len(line) && line[i] != ' ' && line[i] != '"' {
i++
}
tagName := internTagName(line[1:i])
for i < len(line) && line[i] != '"' {
i++
}
if i >= len(line) {
return
}
i++
start := i
for i < len(line) && line[i] != '"' {
i++
}
s.game.Tags[tagName] = string(line[start:i])
}
func (s *streamingScanner) parseMoves() error {
moveText := s.lineBuf
for {
line, err := s.readLine()
if err != nil {
if err == io.EOF {
s.processMoveText(moveText)
return nil
}
return err
}
line = trimSpace(line)
if len(line) == 0 {
continue
}
if line[0] == '[' {
s.processMoveText(moveText)
s.lineBuf = append(s.lineBuf[:0], line...)
return nil
}
moveText = append(moveText, ' ')
moveText = append(moveText, line...)
}
}
func (s *streamingScanner) processMoveText(text []byte) {
pos := 0
n := len(text)
for pos < n {
for pos < n && isWhitespaceOrDot(text[pos]) {
pos++
}
if pos >= n {
break
}
c := text[pos]
if c == '{' {
for pos < n && text[pos] != '}' {
pos++
}
if pos < n {
pos++
}
continue
}
if c == '(' {
depth := 1
pos++
for pos < n && depth > 0 {
if text[pos] == '(' {
depth++
} else if text[pos] == ')' {
depth--
}
pos++
}
continue
}
if c == '1' || c == '0' || c == '*' {
start := pos
for pos < n && !isWhitespaceOrDot(text[pos]) {
pos++
}
token := string(text[start:pos])
if isResult(token) {
return
}
continue
}
if c == '$' || c == '!' || c == '?' {
for pos < n && !isWhitespaceOrDot(text[pos]) {
pos++
}
continue
}
if isMoveLetter(c) {
start := pos
for pos < n && isMoveChar(text[pos]) {
pos++
}
if start < pos {
mv, err := ParseSANBytes(s.gs, text[start:pos])
if err == nil {
s.game.Moves = append(s.game.Moves, mv)
MakeMove(s.gs, mv)
}
}
continue
}
pos++
}
}
func (s *streamingScanner) readLine() ([]byte, error) {
line, err := s.reader.ReadSlice('\n')
if err == errBufferFull {
// Line too long for buffer, accumulate in longLineBuf
s.longLineBuf = append(s.longLineBuf[:0], line...)
for err == errBufferFull {
line, err = s.reader.ReadSlice('\n')
s.longLineBuf = append(s.longLineBuf, line...)
}
line = s.longLineBuf
}
if err != nil && len(line) == 0 {
return nil, err
}
if len(line) > 0 && line[len(line)-1] == '\n' {
line = line[:len(line)-1]
}
if len(line) > 0 && line[len(line)-1] == '\r' {
line = line[:len(line)-1]
}
return line, nil
}
func trimSpace(b []byte) []byte {
for len(b) > 0 && (b[0] == ' ' || b[0] == '\t') {
b = b[1:]
}
for len(b) > 0 && (b[len(b)-1] == ' ' || b[len(b)-1] == '\t') {
b = b[:len(b)-1]
}
return b
}
func isWhitespaceOrDot(c byte) bool {
return c == ' ' || c == '\t' || c == '\n' || c == '\r' || c == '.'
}
func isMoveLetter(c byte) bool {
return (c >= 'a' && c <= 'h') || (c >= 'A' && c <= 'Z') || c == 'O'
}
func isMoveChar(c byte) bool {
return (c >= 'a' && c <= 'h') || (c >= '1' && c <= '8') ||
(c >= 'A' && c <= 'Z') || c == '-' || c == '=' ||
c == '+' || c == '#' || c == 'x'
}
// Games returns a parser that yields games from a PGN file.
// Handles .zst compressed files automatically.
//
// Workers defaults to NumCPU-1 (leaving one core for decompression).
//
// Example:
//
// for game := range pgn.Games("huge.pgn.zst").Games {
// fmt.Println(game.Tags["Event"])
// }
func Games(path string, workers ...int) *GameParser {
w := runtime.NumCPU() - 1
if len(workers) > 0 && workers[0] > 0 {
w = workers[0]
}
if w < 1 {
w = 1
}
ch := make(chan *Game, w*2)
gp := &GameParser{
Games: ch,
cancel: make(chan struct{}),
closeErr: make(chan struct{}),
}
go func() {
defer close(ch)
defer close(gp.closeErr)
r, closer, err := openFile(path)
if err != nil {
gp.err = err
return
}
defer closer.Close()
gp.err = streamToChannel(r, w, ch, gp.cancel)
}()
return gp
}
// GamesFromReader returns a channel that yields parsed games from a reader.
// Workers defaults to NumCPU-1 (leaving one core for I/O).
func GamesFromReader(r io.Reader, workers ...int) *GameParser {
w := runtime.NumCPU() - 1
if len(workers) > 0 && workers[0] > 0 {
w = workers[0]
}
if w < 1 {
w = 1
}
ch := make(chan *Game, w*2)
gp := &GameParser{
Games: ch,
cancel: make(chan struct{}),
closeErr: make(chan struct{}),
}
go func() {
defer close(ch)
defer close(gp.closeErr)
gp.err = streamToChannel(r, w, ch, gp.cancel)
}()
return gp
}
// GameParser streams parsed games from a PGN source.
type GameParser struct {
// Games yields parsed games. Closed when parsing completes.
Games <-chan *Game
cancel chan struct{}
closeErr chan struct{}
err error
}
// Err returns any error that occurred during parsing.
// Only valid after Games channel is closed.
func (gp *GameParser) Err() error {
<-gp.closeErr
return gp.err
}
// Stop cancels parsing early. Safe to call multiple times.
func (gp *GameParser) Stop() {
select {
case <-gp.cancel:
default:
close(gp.cancel)
}
}
func streamToChannel(r io.Reader, workers int, out chan<- *Game, cancel <-chan struct{}) error {
if workers <= 0 {
workers = 1
}
type gameChunk struct {
index int
data []byte
}
type parseResult struct {
index int
games []*Game
err error
}
chunks := make(chan gameChunk, workers*2)
results := make(chan parseResult, workers*2)
var wg sync.WaitGroup
// Start parser workers
for i := 0; i < workers; i++ {
wg.Add(1)
go func() {
defer wg.Done()
for chunk := range chunks {
games, err := parseChunk(chunk.data)
select {
case results <- parseResult{chunk.index, games, err}:
case <-cancel:
return
}
}
}()
}
// Collector goroutine - maintains order and sends to channel
collectDone := make(chan error, 1)
go func() {
pending := make(map[int]parseResult)
nextIndex := 0
for result := range results {
if result.err != nil {
collectDone <- result.err
return
}
pending[result.index] = result
for {
if r, ok := pending[nextIndex]; ok {
for _, game := range r.games {
select {
case out <- game:
case <-cancel:
collectDone <- nil
return
}
}
delete(pending, nextIndex)
nextIndex++
} else {
break
}
}
}
collectDone <- nil
}()
// Read and chunk the input
const chunkSize = 4 * 1024 * 1024
br := bufio.NewReaderSize(r, 256*1024)
var currentChunk []byte
var longLine []byte // buffer for lines > 256KB
chunkIndex := 0
inTags := false
readLoop:
for {
select {
case <-cancel:
break readLoop
default:
}
line, err := br.ReadSlice('\n')
if err == errBufferFull {
// Long line - accumulate in buffer
longLine = append(longLine[:0], line...)
for err == errBufferFull {
line, err = br.ReadSlice('\n')
longLine = append(longLine, line...)
}
line = longLine
}
if len(line) > 0 {
trimmed := trimSpace(line)
if len(trimmed) == 0 {
inTags = false
} else if len(trimmed) > 0 && trimmed[0] == '[' {
if !inTags && len(currentChunk) >= chunkSize {
select {
case chunks <- gameChunk{chunkIndex, currentChunk}:
chunkIndex++
currentChunk = nil
case <-cancel:
break readLoop
}
}
inTags = true
} else {
inTags = false
}
currentChunk = append(currentChunk, line...)
}
if err != nil {
break
}
}
// Send final chunk
if len(currentChunk) > 0 {
select {
case chunks <- gameChunk{chunkIndex, currentChunk}:
case <-cancel:
}
}
close(chunks)
wg.Wait()
close(results)
return <-collectDone
}
func parseChunk(data []byte) ([]*Game, error) {
var games []*Game
scanner := newStreamingScanner(bytes.NewReader(data))
for scanner.Next() {
game, err := scanner.Scan()
if err == io.EOF {
break
}
if err != nil {
// Skip games with parse errors, don't fail the whole chunk
continue
}
if len(game.Tags) == 0 && len(game.Moves) == 0 {
continue
}
gameCopy := &Game{
Tags: make(map[string]string, len(game.Tags)),
Moves: make([]Mv, len(game.Moves)),
}
for k, v := range game.Tags {
gameCopy.Tags[k] = v
}
copy(gameCopy.Moves, game.Moves)
games = append(games, gameCopy)
}
return games, nil
}