The .gd client, when exported for web, fails to connect to an existing nohub server.
To reproduce in the web (itch):
To reproduce in a local project:
- Export the project as HTML5, web to a folder like
/dist as index.html
- Save the official godot web server for local serve:
- Run it like:
python3 serve.py --root './dist/
- Observe that the client fails to make a connection, even with a nohub server you know is there, if it's running in a browser
- Also an issue when hosting on itch.io
Note: Creating this issue mostly for awareness, not really an expected use case. If it does work, then itch.io could host the nobub .gd client: https://jonandrewitchio.itch.io/friendgem

The
.gdclient, when exported for web, fails to connect to an existing nohub server.To reproduce in the web (itch):
foxssake.studio:12980To reproduce in a local project:
/distasindex.htmlpython3 serve.py --root './dist/Note: Creating this issue mostly for awareness, not really an expected use case. If it does work, then itch.io could host the nobub .gd client: https://jonandrewitchio.itch.io/friendgem