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Casualties Cap: accept multiple sides as input ferstaberinde/F3#693
It's trivial to just create a new array using f_var_groups_*
TODO: Maybe add an example to the documentation/wiki
AssignGear: Improper argument can be fed to BIS_fn_selectRandom ferstaberinde/F3#780
Works as intended. Only results in an error if the mission maker edits the file incorrectly
CasCap: Use BIS_fnc_endMissionServer ferstaberinde/F3#779
This has already been fixed by using f_fnc_mpEnd
Needs to be discussed:
Param for assigning flashlights to PCs/NPCs Param for assigning flashlights to PCs/NPCs ferstaberinde/F3#748
Night and day mode Night and day mode ferstaberinde/F3#659
Survivable Crashes Survivable Crashes ferstaberinde/F3#732
Low priority:
What to do with Debug What to do with Debug ferstaberinde/F3#514Tracked separately What to do with Debug #162Wont fix:
Removal of F3 AI Skill Removal of F3 AI Skill ferstaberinde/F3#777Partially resolved:
Casualties Cap: accept multiple sides as inputferstaberinde/F3#693It's trivial to just create a new array using f_var_groups_*
TODO: Maybe add an example to the documentation/wiki
Resolved:
Incorrect GL smoke for NATO and NATO Pacific loadoutsferstaberinde/F3#790Fixed by PR Minor NATO assignGear fixes #6 and Fix incorrect smoke color #76
AssignGear: Improper argument can be fed to BIS_fn_selectRandomferstaberinde/F3#780Works as intended. Only results in an error if the mission maker edits the file incorrectly
CasCap: Use BIS_fnc_endMissionServerferstaberinde/F3#779This has already been fixed by using f_fnc_mpEnd
Casualties Cap: Multiple endings possibleferstaberinde/F3#776Fixed by PR mpEnd: avoid triggering of multiple endings #78