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This repository was archived by the owner on Mar 15, 2024. It is now read-only.
This repository was archived by the owner on Mar 15, 2024. It is now read-only.

ios build issue on windows platform #24

Description

@Bonbeart

1.

Since my main PC is Windows, I build the build in two steps:

  1. exporting (Build) the project from Unity to Xcode on Windows PC
  2. Building the project in Xcode itself on MacOs.

But Flurry SDK gives an error when building - thinking that the build is happening on MacOS, although I'm building the project for iOS itself on Windows.

ArgumentNullException: Value cannot be null.
Parameter name: path1
System.IO.Path.Combine (System.String path1, System.String path2) (at <75633565436c42f0a6426b33f0132ade>:0)
FlurrySDK.Editor.ShellCommand.AppendingHome (System.String path) (at Assets/Plugins/iOS/Editor/FlurryCommandRunner.cs:25)
FlurrySDK.Editor.ShellCommand.AddPossibleRubySearchPaths () (at Assets/Plugins/iOS/Editor/FlurryCommandRunner.cs:29)
FlurrySDK.Editor.PodInstalling.OnPostprocessBuild (UnityEditor.BuildTarget target, System.String path) (at Assets/Plugins/iOS/Editor/FlurryPodInstalling.cs:45)
System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <75633565436c42f0a6426b33f0132ade>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

image


Platform: Windows / MacOS
Unity: 2021.3.16f1
SDK: Flurry SDK 6.0.0

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