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Since my main PC is Windows, I build the build in two steps:
exporting (Build) the project from Unity to Xcode on Windows PC
Building the project in Xcode itself on MacOs.
But Flurry SDK gives an error when building - thinking that the build is happening on MacOS, although I'm building the project for iOS itself on Windows.
1.
Since my main PC is Windows, I build the build in two steps:
But Flurry SDK gives an error when building - thinking that the build is happening on MacOS, although I'm building the project for iOS itself on Windows.
Platform: Windows / MacOS
Unity: 2021.3.16f1
SDK: Flurry SDK 6.0.0