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script.js
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// script.js
document.addEventListener('DOMContentLoaded', () => {
const cells = document.querySelectorAll('.cell');
const resetButton = document.getElementById('resetButton');
const gameMessage = document.getElementById('gameMessage');
const winnerOverlay = document.getElementById('winnerOverlay');
const winnerText = document.getElementById('winnerText');
const closeOverlayButton = document.getElementById('closeOverlayButton');
let currentPlayer = 'X';
let gameState = Array(9).fill('');
const winningCombinations = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
cells.forEach(cell => {
cell.addEventListener('click', handleCellClick);
});
resetButton.addEventListener('click', resetGame);
closeOverlayButton.addEventListener('click', closeOverlay);
function handleCellClick(event) {
const cell = event.target;
const cellIndex = cell.getAttribute('data-index');
if (gameState[cellIndex] !== '' || checkWinner()) {
return;
}
gameState[cellIndex] = currentPlayer;
cell.textContent = currentPlayer;
updateTurnDisplay();
if (checkWinner()) {
displayWinner(currentPlayer);
} else if (gameState.every(cell => cell !== '')) {
displayWinner('Draw');
} else {
currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
updateTurnDisplay();
gameMessage.textContent = `Player ${currentPlayer}'s turn`;
}
}
function checkWinner() {
return winningCombinations.some(combination => {
return combination.every(index => {
return gameState[index] === currentPlayer;
});
});
}
function resetGame() {
gameState = Array(9).fill('');
currentPlayer = 'X';
cells.forEach(cell => {
cell.textContent = '';
cell.classList.remove('x-turn', 'o-turn');
});
updateTurnDisplay();
gameMessage.textContent = `Player ${currentPlayer}'s turn`;
}
function updateTurnDisplay() {
cells.forEach(cell => {
if (cell.textContent === '') {
cell.classList.remove('x-turn', 'o-turn');
if (currentPlayer === 'X') {
cell.classList.add('x-turn');
} else {
cell.classList.add('o-turn');
}
}
});
}
function displayWinner(winner) {
winnerText.textContent = winner === 'Draw' ? 'It\'s a Draw!' : `${winner} Wins!`;
winnerOverlay.classList.add('show');
}
function closeOverlay() {
winnerOverlay.classList.remove('show');
resetGame();
}
updateTurnDisplay();
gameMessage.textContent = `Player ${currentPlayer}'s turn`;
});