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basic_fog.html
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133 lines (106 loc) · 3.29 KB
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<!DOCTYPE html>
<html lang="en">
<head>
<title>basic fog</title>
<meta charset="utf-8">
<style>
body {
margin: 0px;
background-color: #000000;
overflow: hidden;
}
</style>
</head>
<body>
<script src="_js/three.js"></script>
<script type="text/javascript">
var camera, scene, renderer; // three essentials for every WebGL project
var mesh; // object to be rendered
var angle = 70; // camera properties
var width = window.innerWidth;
var height = window.innerHeight;
var aspect = width / height;
var near = 1;
var far = 1000;
var radius= 100; // planet properties
var segments = 64;
var rings = 64;
var mousePressed = false; // mouse properties
var mouseX, mouseY;
var xvel = 0;
var yvel = 0;
var zvel = 0;
var damping = 0.95;
setup(); // create everything
draw(); // draw everything
function setup(){
// create renderer at full browser size
renderer = new THREE.WebGLRenderer({clearColor: 0xAAAAAA, clearAlpha: 1});
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
// create camera
camera = new THREE.PerspectiveCamera(angle, aspect, near, far);
camera.position.z = 200;
// create scene
scene = new THREE.Scene();
scene.fog = new THREE.Fog(0xAAAAAA, 50, 150);
// create cube
var geometry = new THREE.SphereGeometry(radius, segments, rings);
// load texture
var texture = THREE.ImageUtils.loadTexture("_images/world_topo_4096.jpg");
texture.anisotropy = renderer.getMaxAnisotropy();
// apply texture to material
var material = new THREE.MeshBasicMaterial({map: texture});
// apply material to mesh using cube geometry and add to scene
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
// add window listener for browser resizing
window.addEventListener("resize", onWindowResize, false);
// add mouse listeners to control rotation
document.addEventListener("mousedown", onMouseDown, false);
document.addEventListener("mouseup", onMouseUp, false);
document.addEventListener("mousemove", onMouseMove, false);
document.addEventListener('mousewheel', onMouseWheel, false);
}
function onMouseDown(event){
mouseX = event.clientX;
mouseY = event.clientY;
mousePressed = true;
}
function onMouseUp(event){
mousePressed = false;
}
function onMouseMove(event){
if(mousePressed){
var xdiff = event.clientX - mouseX;
var ydiff = event.clientY - mouseY;
xvel += xdiff * 0.001;
yvel += ydiff * 0.001;
mouseX = event.clientX;
mouseY = event.clientY;
}
}
function onMouseWheel(event){
zvel += event.wheelDelta * 0.002;
}
function onWindowResize(){
width = window.innerWidth;
height = window.innerHeight;
aspect = width / height;
camera.aspect = aspect;
camera.updateProjectionMatrix();
renderer.setSize(width, height);
}
function draw(){
requestAnimationFrame(draw);
mesh.rotation.y += xvel;
mesh.rotation.x += yvel;
camera.position.z += zvel;
xvel *= damping;
yvel *= damping;
zvel *= damping;
renderer.render(scene, camera);
}
</script>
</body>
</html>