-
Notifications
You must be signed in to change notification settings - Fork 5
Expand file tree
/
Copy pathEMSimilarity.swift
More file actions
235 lines (203 loc) · 7.13 KB
/
EMSimilarity.swift
File metadata and controls
235 lines (203 loc) · 7.13 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
//
// EMSimilarity.swift
// SwiftSim
//
// Created by Evan Moss on 8/1/16.
// Copyright © 2016 Enterprising Technologies LLC. All rights reserved.
//
// The MIT License (MIT)
//
// Copyright (c) 2016 Evan Moss
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
import Foundation
enum EMSimilarityMode {
case Cosine
case Tanimoto
case Ochiai
case JaccardIndex
case JaccardDistance
case Dice
case Hamming
}
enum EMVectorSizeMismatchMode {
case Bail
case Truncate
}
class EMSimilarity {
/** Similarity metric mode **/
private var currentSimMode = [EMSimilarityMode.Cosine]
/** Set the currentSimMode via push **/
func pushSimMode(mode: EMSimilarityMode) {
self.currentSimMode.append(mode)
}
/** Pop the currentSimMode via pop if it won't make the stack empty **/
func popSimMode() {
if self.currentSimMode.count > 1 {
let _ = self.currentSimMode.popLast()
}
}
/** Get the currently set similarity mode **/
func getCurrentSimMode() -> EMSimilarityMode? {
return self.currentSimMode.last
}
/** Mismatch Mode **/
private var currentMismatchMode = [EMVectorSizeMismatchMode.Bail]
/** Set the currentMismatcMode via push **/
func pushMismatchMode(mode: EMVectorSizeMismatchMode) {
self.currentMismatchMode.append(mode)
}
/** Pop the currentMismatchMode via pop if it won't make the stack empty **/
func popMismatchMode() {
if self.currentMismatchMode.count > 1 {
let _ = self.currentMismatchMode.popLast()
}
}
/** Get the currently set mistmatch mode **/
func getCurrentMismatchMode() -> EMVectorSizeMismatchMode? {
return self.currentMismatchMode.last
}
/** Dot Product **/
private func dot(A: [Double], B: [Double]) -> Double {
var x: Double = 0
for i in 0...A.count-1 {
x += A[i] * B[i]
}
return x
}
/** Vector Magnitude **/
private func magnitude(A: [Double]) -> Double {
var x: Double = 0
for elt in A {
x += elt * elt
}
return sqrt(x)
}
/** Cosine similarity **/
private func cosineSim(A: [Double], B: [Double]) -> Double {
return dot(A: A, B: B) / (magnitude(A: A) * magnitude(A: B))
}
/** Tanimoto similarity **/
private func tanimotoSim(A: [Double], B: [Double]) -> Double {
let Amag = magnitude(A: A)
let Bmag = magnitude(A: B)
let AdotB = dot(A: A, B: B)
return AdotB / (Amag * Amag + Bmag * Bmag - AdotB)
}
/** Ochiai similarity **/
private func ochiaiSim(A: [Double], B: [Double]) -> Double {
let a = Set(A)
let b = Set(B)
return Double(a.intersection(b).count) / sqrt(Double(a.count) * Double(b.count))
}
/** Jaccard index **/
private func jaccardIndex(A: [Double], B: [Double]) -> Double {
let a = Set(A)
let b = Set(B)
return Double(a.intersection(b).count) / Double(a.union(b).count)
}
/** Jaccard distance **/
private func jaccardDist(A: [Double], B: [Double]) -> Double {
return 1.0 - jaccardIndex(A: A, B: B)
}
/** Dice coeeficient **/
private func diceCoef(A: [Double], B: [Double]) -> Double {
let a = Set(A)
let b = Set(B)
return 2.0 * Double(a.intersection(b).count) / (Double(a.count) + Double(b.count))
}
/** Hamming distance **/
private func hammingDist(A: [Double], B: [Double]) -> Double {
var x: Double = 0
if A.isEmpty {
return x
}
for i in 0...A.count-1 {
if A[i] != B[i] {
x += 1
}
}
return x
}
private let encforceEqualVectorSizes: Set<EMSimilarityMode> = [.Cosine, .Tanimoto, .Hamming]
private let bailOnEmptyInput: Set<EMSimilarityMode> = [.Cosine, .Tanimoto, .Ochiai]
private let allowEmptyInputs: Set<EMSimilarityMode> = [.Hamming]
/**
* Main compute mode
* Double types
* Returns the similarity results or -1.0 on caught error
*/
func compute(A: [Double], B: [Double]) -> Double {
// get the mode
var mode = EMSimilarityMode.Cosine
if let _mode = self.getCurrentSimMode() {
mode = _mode
}
else {
return -1
}
// are both vectors empty?
if A.isEmpty && B.isEmpty && !allowEmptyInputs.contains(mode) {
// divide by zero -> D.N.E.
return -1
}
// is one of the vectors empty and would this case a divide by zero error?
if bailOnEmptyInput.contains(mode) && (A.isEmpty || B.isEmpty) {
return -1
}
// look for vector size mismatch for modes in encforceEqualVectorSizes
if encforceEqualVectorSizes.contains(mode) && A.count != B.count {
if let mismatchMode = self.getCurrentMismatchMode() {
switch mismatchMode {
case .Bail:
return -1
case .Truncate:
let a = A.count < B.count ? A : B
let _b = A.count < B.count ? B : A
var b = [Double]()
if a.count > 0 {
for i in 0...a.count-1 {
b.append(_b[i])
}
}
return compute(A: a, B: b)
}
}
else {
return -1
}
}
switch mode {
case .Cosine:
return cosineSim(A: A, B: B)
case .Tanimoto:
return tanimotoSim(A: A, B: B)
case .Ochiai:
return ochiaiSim(A: A, B: B)
case .JaccardIndex:
return jaccardIndex(A: A, B: B)
case .JaccardDistance:
return jaccardDist(A: A, B: B)
case .Dice:
return diceCoef(A: A, B: B)
case .Hamming:
return hammingDist(A: A, B: B)
}
}
}