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airbender: deadlocks on heavy blocks #253

@jsign

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@jsign

Looks like Airbender blocks on some heavy blocks:

Image CPU and GPUs are idle for a long time already.

Not sure worth digging into internals to know what is going on, but probably a similar workaround as done in Zisk would be useful, so a hard timeout can be set.

Maybe it is worth generalizing the ZISK_PROVE_TIMEOUT_SEC to ERE_PROVE_TIMEOUT_SEC so applies to any zkVM.

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