r_vbo 0; r_lightmap 1

r_vbo 1; r_lightmap 1

r_vbo 0; r_lightmap 1 (Oasis is compiled with -approx so some surfaces are expected to not have lightmap)

r_vbo 1; r_lightmap 1

Looking closer at the surfaces with vbo + lightmap, there is some weirdness with blending going on

And as a bonus: r_detailtextures 0; r_vbo 1; r_lightmap 1 is completely borked, with only very few surfaces being lightmapped (the canopys in this scene)
