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This repository was archived by the owner on Jul 7, 2024. It is now read-only.
I know fitz ripped it out long ago. When you've got scr_sbaralpha 1 with the classic refdef restored, the gun position to compensate for the visibility loss of the weapon model is not. Double-barreled shotgun suffers from this the worst.
Here's a pic of just the shotgun. Qspasm left, Engoo right, everything lines up visually except for the weapon
(also seen in the picture is an inconsistency with overbright models, as software renderer clamped some of the overbright down. 0.5 setting to match that behavior too maybe?)
I know fitz ripped it out long ago. When you've got scr_sbaralpha 1 with the classic refdef restored, the gun position to compensate for the visibility loss of the weapon model is not. Double-barreled shotgun suffers from this the worst.
Here's a pic of just the shotgun. Qspasm left, Engoo right, everything lines up visually except for the weapon

(also seen in the picture is an inconsistency with overbright models, as software renderer clamped some of the overbright down. 0.5 setting to match that behavior too maybe?)