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This repository was archived by the owner on Mar 3, 2024. It is now read-only.
This repository was archived by the owner on Mar 3, 2024. It is now read-only.

Turn Based Battle vs Zelda / IoG vs Other  #5

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@ericoporto

When I started I had played Dear Esther and was more into the storytelling process. I then decided to include battles so that your exploring would need to manage resources, and selected turn based because I am very bad at gaming on touch screen. By going the Earthbound style I save drawing too much and needing to invest time in perfecting the timing of the engine. Also makes easier to plan dungeons.

I am leaving this here so people can post their thoughts on which type of battles they would be more satisfied developing. I left Zelda and Illusion of Gaia as games that have other way of solving the battle, but the question is open for discussion.

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