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This repository was archived by the owner on Mar 3, 2024. It is now read-only.
Opening this issue since I have a Pi-Top CEED to test, which uses Raspberry Pi 3 and as is, it's a little hard.
Right now you have to install dependencies manually and then use pip3 install --no-dependencies fgmk.
I am hitting two problems:
PyQt5 is available through Raspbian, but not through pip3.
My solution to this is to create a debian that depends on python3-pyqt5, python3-pil, python3-pil.imagetk and python3-numpy.
Need to check if all these packages are available
Need to learn how to create deb packages, I am thinking on using stdeb and start from there - I have some work on this here.
The only way I know of doing this is building in the Raspberry Pi itself, don't know if there is another, smarter way.
Javascript is slow on Pi / I am a bad javascript coder
My temporally solution to this is modifying the game_server.py so that, whenever a file is loaded, if the file has a valid gamefolder (the project directory contains a descriptors folder with an init.json file), it will serve the current project directory, and when saving, it will kill and refresh the server.
Pressing f5 would only load the browser in this manner.
And the solution would be using something else to load the game, like a phone or a tablet, and use the Raspberry Pi just as a development environment.
Opening this issue since I have a Pi-Top CEED to test, which uses Raspberry Pi 3 and as is, it's a little hard.
Right now you have to install dependencies manually and then use
pip3 install --no-dependencies fgmk.I am hitting two problems:
game_server.pyso that, whenever a file is loaded, if the file has a valid gamefolder (the project directory contains adescriptorsfolder with aninit.jsonfile), it will serve the current project directory, and when saving, it will kill and refresh the server.