Button Collection System- Second minigame #1419
AlealarcViva
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I totally agree with your suggestions! This would allow the game to properly save collected buttons and give them the functional uses you proposed, Recording.2025-10-24.225207.mp4 |
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Thank you! I have opened #1502 |
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At the start of the second minigame from void, different types of buttons appear (purple and gold). The player can collect the purple ones by moving toward them, and the gold ones by simply passing through them. However, while they can be collected, there is currently no clear feedback or visible counter indicating how many have been obtained or what their purpose is.
Additionally, the player can complete the level just by getting the large blue button, making the other buttons feel unnecessary.
Proposed Improvements
Add a visible button counter (HUD):
🟣 Purple Buttons: show as “X / total in level.”
🟡 Gold Buttons: show as “X / total in level.”
Add unique collection sounds for each button type:
Give the buttons functional meaning:
Why This Matters
These improvements would:
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