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Description
- Nero's
modifier_gladiusanus_blauserum - Saber's
modifier_instinct_crit_hit - Alter's
modifier_darklight_crit_hit - Avenger's
modifier_murderous_instinct_crit_hit - Lancer 4's
modifier_rampant_warrior_crit_hit(the critical rate is 100% but he can get extra critical attacks after the duration of combo is over but the modifier is still in place) - Extra Assassin's
modifier_martial_arts_crit_hit - Berserker 5's
modifier_courage_attack_damage_buff
Most of these are critical hit modifiers which need the DOTA_UNIT_TARGET_FLAG_INVULNERABLE flag.
For Nero's Q: Beta 1.44d changelog indicates it has been fixed but it currently is not.
The invulnerability flag is present in
| "Flags" "DOTA_UNIT_TARGET_FLAG_INVULNERABLE" |
| "Target" "CASTER" |
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