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Some modifiers not removed by RemoveModifier if hero is invulnerable #90

@gelguy

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@gelguy
  • Nero's modifier_gladiusanus_blauserum
  • Saber's modifier_instinct_crit_hit
  • Alter's modifier_darklight_crit_hit
  • Avenger's modifier_murderous_instinct_crit_hit
  • Lancer 4's modifier_rampant_warrior_crit_hit (the critical rate is 100% but he can get extra critical attacks after the duration of combo is over but the modifier is still in place)
  • Extra Assassin's modifier_martial_arts_crit_hit
  • Berserker 5's modifier_courage_attack_damage_buff

Most of these are critical hit modifiers which need the DOTA_UNIT_TARGET_FLAG_INVULNERABLE flag.

For Nero's Q: Beta 1.44d changelog indicates it has been fixed but it currently is not.

The invulnerability flag is present in

"Flags" "DOTA_UNIT_TARGET_FLAG_INVULNERABLE"
but not in .

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