Problem
No destruction system. There's no runtime mesh fracture, breakable props, glass, or debris (no Fracture / Breakable / Voronoi / Shatter anywhere). Terrain voxel / marching-cubes editing exists but is unrelated to rigid-body destruction.
Why it matters
Breakable cover/props and environmental destruction are core to the Far Cry feel (FC2 especially). Today every breakable would be a bespoke script.
Proposed approach
Acceptance criteria
- A breakable object shatters into physical debris on sufficient damage; debris settles and is cleaned up within budget.
Tier D — simulation richness.
Score
capability: 3
craft: 8
stability: 1
decay: 1
effort: 5
confidence: 0.5
learning: 3
fun: 3
kano: delighter
blocked_by: []
blocks: []
Rated per issue-scoring · score = confidence × (capability + craft + stability + decay) / effort, derived by the picker.
Problem
No destruction system. There's no runtime mesh fracture, breakable props, glass, or debris (no Fracture / Breakable / Voronoi / Shatter anywhere). Terrain voxel / marching-cubes editing exists but is unrelated to rigid-body destruction.
Why it matters
Breakable cover/props and environmental destruction are core to the Far Cry feel (FC2 especially). Today every breakable would be a bespoke script.
Proposed approach
Acceptance criteria
Tier D — simulation richness.
Score
Rated per issue-scoring · score = confidence × (capability + craft + stability + decay) / effort, derived by the picker.