fix: Correct Blokaz Dojo metrics#328
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Blokaz uses Embeddable Game Standard (EGS), not Dojo. Updated dojo_models, dojo_systems, and dojo_events metrics from 6/1/3 to 0/0/0 to accurately reflect the absence of #[dojo::*] decorators in the codebase. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
Submission Screening
Project: Blokaz Note: This PR is a metrics correction to an already-merged submission, not a new submission. It updates Dojo Usage: ❌ No Dojo usage found. Client-Contract Integration: The client uses Cartridge Controller: ✅ Timeline: ✅ 100% jam ratio — all 30 commits fall within the buffered jam window (2026-03-05T18:42 to 2026-03-08T21:53). Full submission built from scratch during the jam. Frontmatter: The frontmatter is pre-existing (generated by the enrichment agent on merge). This PR only modifies metric values within that frontmatter; no submitter-provided frontmatter concern applies here. Flag reason: The submitted project uses the Embeddable Game Standard (EGS) from Provable Games, not the Dojo engine. This is the core eligibility criterion for the Dojo Game Jam. The metrics correction in this PR accurately reflects that — and surfaces the fact that the original enrichment incorrectly counted EGS components as Dojo artifacts. A maintainer should decide whether EGS-based submissions are eligible for GJ8, and whether to accept or reject the correction PR accordingly. Automated screening — a maintainer will perform final review. |
Blokaz uses Embeddable Game Standard (EGS), not Dojo. Updated dojo_models, dojo_systems, and dojo_events metrics from 6/1/3 to 0/0/0 to accurately reflect the absence of #[dojo::*] decorators in the codebase.
See investigation: Blokaz was flagged during screening for not using Dojo, but the enrichment agent miscounted EGS components as Dojo artifacts.
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