All notable changes to this project will be documented in this file.
- include
ShaderEffectin export by default - use
AnimatedSamplerfromflutter_shaderspackage (versus copying it in)
- improved documentation for extension methods
Animate.value— sets the starting value/position of an animation
AlignEffect- animate alignmenttransformHitTestsonScaleEffectandRotateEffectEffectList- build lists of effects with the chained API
- fix to properly support
FollowPathEffect.rotate - made extension method types less ambiguous
- fixed total animation duration when using
ThenEffect - updated to use super initializers
- other minor fixes / doc updates
FollowPathEffectShaderEffect- currently in prerelease & must be imported directly
- removed unused
adapterparam fromAnimateList - added more tests
- fixed an issue with
onPlaytriggering on every rebuild
Animate.autoPlayandAnimateList.autoPlayAnimate.onInitandAnimateList.onInitAnimateList.delay- debug warnings for some incompatible parameter combinations
- fixed issues with orphaned adapters causing errors
CrossfadeEffect- cross fades in a new widgetAdapter.direction- optionally update in only one direction
- major refactor of
Adapter - fix issue with adapters generating errors on disposed
Animateinstances - improve smoothing for
Adapter.animated - improve adapter examples
- changed
ThenEffectfunctionality to establish a new baseline time - cleaned up tests & added tests for new effects
- added a few fun examples to the
everything_view
- changed
ShakeEffect.hzto a double - added padding to
ShimmerEffectto reduce visual issues with ShaderMask and antialiasing - fix an error in the
AnimationController.loopextension when the target was disposed
- reorganize
libfolder to follow dart guidance - cleanup of documentation to improve consistency
- renamed
test_viewtoplayground_view
ColorEffect- animate between two colors with a blend mode
- reset animation if
onPlaychanges - simplified
BoxShadowEffectimplementation
Animate.targetfor declarative animationBoxShadowEffect- animateBoxShadowElevationEffect- animate elevation shadowsAnimate.restartOnHotReloadstatic property
- fixed issues with low value blurs on web
- fixed errors with 0 sized gradients in ShimmerEffect
- removed optimizations that modify the display list
- fixed
ShakeEffect.hzcalculations and adjusted defaults
- effects now use "smart" parameters. See README: Other Effect Parameters
- effects now expose default param values as static fields
FlipEffect(2.5d card flip)loopextension toAnimationController- support for non-uniform blurs in
BlurEffect animatedproperty for all adapterstransformHitTestparam onMoveEffect- first set of automated tests
- changes to some effect extension methods (ex.
move) to be more consistent - fix for
BlurEffecton the web with low sigma values - exposed some effects' utility methods as static methods
- changed
SwapEffect.buildermethod signature to have a non-nullable child - minor documentation improvements and small fixes
unblurextension method. UseblurXYwith abeginvalue instead
RotateEffect
SwapEffect.buildernow receives a reference to the original childAnimate.onInitrenamed toonPlay- improved hot reload support
.unblur()extension method.effect()extension method- kitchen sink example view
- Optimized all effect builders to only build on value change
- Minor cleanup
ShakeEffectnow useshzinstead ofcountTintEffectnow uses opaque black for default color- Made
CallbackEffectmore robust
- Adapters: Drive animations from external sources (scrolling, notifiers, etc)
ShakeEffect: translation and/or rotation based shaking effectSaturateEffect: Color saturation effect (ex. animate to grayscale)TintEffect: Animated color tint
- Fix issue with
Animatedelay returning after dispose - Improved example
- Fix a major widget lifecycle issue with
Animatedelay
ShimmerEffect: can do a variety of gradient effects, including load shimmersThenEffect: simplifies sequencing effects by calculating a new inheritable delay
onInit&onCompleteare now propagated to all children ofAnimateList- improved documentation
Animatedelay is now separate from the animation and only runs once- Effect is now an empty effect instead of an abstract class
- Updated example
- Fixed an issue with property inheritance through multiple effects
- Initial pre-release