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utility_classes.cpp
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2390 lines (2103 loc) · 95.5 KB
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//
// utility_classes.cpp
// yaluxplug
//
// Created by Daniel Bui on 5/5/15.
// Copyright (c) 2015 Daniel Bui. All rights reserved.
//
#include "dzapp.h"
#include "dzfileio.h"
#include "dztexture.h"
#include "dzproperty.h"
#include "dzobject.h"
#include "dzshape.h"
#include "dzgeometry.h"
#include "dzmaterial.h"
#include "dzdefaultmaterial.h"
#include "dztarray.h"
#include "dzimagemgr.h"
#include "dzpropertygroup.h"
#include "dzstringproperty.h"
#include "dzcolorproperty.h"
#include "dzimageproperty.h"
#include "dzfloatproperty.h"
#include "dzintproperty.h"
#include "dznodeproperty.h"
#include "dznumericproperty.h"
#include "dzboolproperty.h"
#include "dzvertexmesh.h"
#include "dzfacetmesh.h"
#include "dzfacegroup.h"
#include "dzmatrix4.h"
#include "dzlight.h"
#include "dzdistantlight.h"
#include "dzspotlight.h"
#include "dzpointlight.h"
#include "dzscene.h"
#include "dzimagemgr.h"
#include "utility_classes.h"
#include "dazToPLY.h"
#include "plugin.h"
struct G YaLuxGlobal;
void WorkerPrepareImage::doPrepareImage()
{
// DO NOT CALL DzImageMgr in this thread ( DzImageMgr is not threadsafe!). Instead, use QImage calls.
// 1. do a lookup to see if there is a cached texture
// 2. if true, then return the img and filename of the cached texture
// 3. if not, then continue
// 4. request a new img texture
// 5. convert filename into the new texture
// 6. cache the new texture and put it in the lookup table
// 6.1 generate filename
// 6.2 place in lookup table
// 7. emit signal and return
int ResizeWidth;
QImage qimg, qImgScaled;
if (YaLuxGlobal.maxTextureSize == -1)
{
// ERROR: this code should not have been called if maxtexturesize is -1
dzApp->log("yaluxplug: ERROR: workerPrepareImage() thread instantiated but maxTextureSize = no maximum. This is probably a bug in yaluxplug.");
// return the original filename and exit
emit prepareImageComplete(this, img, filename);
emit finished();
return;
}
ResizeWidth = YaLuxGlobal.maxTextureSize;
// DEBUG
if (qimg.load(filename) == false)
{
// DEBUG
// issue error and cancel
dzApp->log("yaluxplug: ERROR: Workerthread prepareImage() couldn't load original image for scaling: " + filename);
emit prepareImageComplete(this, img, filename);
emit finished();
return;
}
// Do a sanity check, then resize
if (qimg.width() > ResizeWidth)
{
qImgScaled = qimg.scaledToWidth(ResizeWidth);
}
else
{
// Failed sanity check. This thread should not have been called. Log the error and return.
dzApp->log( QString("yaluxplug: ERROR: workerPrepareImage thread instantiated but image width (%1) is smaller than maxTexturesize(%2). This is probably a bug in yaluxplug.").arg(qimg.width()).arg(ResizeWidth) );
emit prepareImageComplete(this, img, filename);
emit finished();
return;
}
// make cached name
QString newName = DzFileIO::getBaseFileName(filename);
newName += ".png";
if ( qImgScaled.save( YaLuxGlobal.cachePath+newName, "PNG") )
{
dzApp->log("yaluxplug: Worker prepareImage( " + filename + " ) changed to PNG" );
// DzTexture *tex = imgMgr->getImage(filename);
// img->setTempFilename(YaLuxGlobal.cachePath + newName);
emit prepareImageComplete(this, img, YaLuxGlobal.cachePath + newName);
}
else
{
dzApp->log("yaluxplug: ERROR: Workerthread prepareImage() couldn't save scaled image: " + YaLuxGlobal.cachePath + newName);
emit prepareImageComplete(this, img, filename);
}
emit finished();
};
int whichClass(QObject *obj, const QStringList &classNames)
{
int retval = -1;
int i=0;
while (i < classNames.count() )
{
if ( obj->inherits(classNames[i].toAscii()) )
{
retval = (i+1);
return retval;
}
i++;
}
return retval;
}
QString LuxMakeSingleTexture(DzTexture* currentTex, QString texname, QString maptype)
{
QString outstr;
outstr = QString("Texture \"%1\" \"%2\" \"imagemap\"\n").arg(texname).arg(maptype);
outstr += "\t\"float uscale\" [1]\n\t\"float vscale\" [-1]\n";
outstr += "\t\"string wrap\" [\"repeat\"]\n";
// get image filename then convert to cached filename
outstr += QString("\t\"string filename\" [\"%1\"]\n").arg(currentTex->getTempFilename());
return outstr;
}
QString LuxUnsortedMaps(DzMaterial *pMaterial, QString matLabel)
{
QString outstr;
QString mesg;
QObjectList texList;
DzTexture *currentTex;
// unsorted maps...
texList = pMaterial->getAllMaps();
int j = 0;
QString imgFilename;
while (j < texList.count() )
{
currentTex = (DzTexture*) texList[j];
mesg += QString("\t\ttexList[%1] \"%2\" = [\"%3\"]").arg(j).arg(matLabel).arg(currentTex->getTempFilename() );
outstr += QString("Texture \"%1.%2\" \"color\" \"imagemap\"\n").arg(matLabel).arg(j);
outstr += "\t\"float uscale\" [1]\n\t\"float vscale\" [-1]\n";
outstr += "\"string wrap\" [\"repeat\"]";
// get image filename then convert to cached filename
imgFilename = currentTex->getTempFilename();
outstr += QString(" \"string filename\" [\"%1\"]\n\n").arg(imgFilename);
if (j++ < texList.count() )
{
mesg += ", ";
} else {
outstr += "\n";
}
}
// dzApp->log(mesg);
return outstr;
}
QString propertyValuetoString(DzProperty *prop)
{
DzTexture *propTex;
QColor colorval;
QString ret_str;
int nClassType = whichClass(prop,classNamesProperties);
switch (nClassType)
{
case 1: // DzStringProperty
ret_str += QString("%1").arg(((DzStringProperty*)prop)->getValue() );
break;
case 2: // DzColorProperty
colorval = ((DzColorProperty*)prop)->getColorValue();
ret_str += QString("R%1 G%2 B%3").arg(colorval.red() ).arg(colorval.green() ).arg(colorval.blue() );
break;
case 3: // DzFloatProperty
ret_str += QString("%1").arg( ((DzFloatProperty*)prop)->getValue() );
break;
case 4: // DzIntProperty
ret_str += QString("%1").arg( ((DzIntProperty*)prop)->getValue() );
break;
case 5: // DzNodeProperty
ret_str += "(node)";
break;
case 6: // DzImageProperty
propTex = ((DzImageProperty*)prop)->getValue();
if (propTex != NULL)
ret_str += QString("%1").arg (propTex->getTempFilename() );
else
ret_str += "";
break;
default:
ret_str += "(no class) unimplemented\n";
break;
// none of the above
}
return ret_str;
}
// make a scaled temp image if needed, return a filename to use in luxrender
QString makeScaledTempImage(DzTexture *texture)
{
DzImageMgr *imgMgr = dzApp->getImageMgr();
QString origFilename, newFilename;
QSize size;
QImage originalImg, scaledImg;
if (texture->getImageData(originalImg) == true)
{
scaledImg = originalImg.scaledToWidth(YaLuxGlobal.maxTextureSize);
origFilename = texture->getFilename();
newFilename = YaLuxGlobal.cachePath + DzFileIO::getBaseFileName(origFilename) + ".png";
scaledImg.save(newFilename);
texture->setTempFilename(newFilename);
} else {
return origFilename;
}
return newFilename;
}
QString propertyNumericImagetoString(DzNumericProperty *prop)
{
DzTexture *propTex;
QString ret_str;
QString tempFilename, newFilename;
QSize size;
QImage cachedImg;
if ( ((DzNumericProperty*)prop)->isMappable() )
{
// get image name
propTex = prop->getMapValue();
if (propTex != NULL)
{
// if maxTextureSize == -1 (no maximum), then return the original filename
if ( YaLuxGlobal.maxTextureSize == -1)
return propTex->getFilename();
// *** I will assume all instructions past this point are only reachable when maxTextureSize != -1 ***
tempFilename = propTex->getTempFilename();
if (tempFilename.contains(YaLuxGlobal.cachePath)==false)
{
// the original file has not been cached yet
// check if the original image needs scaling
size = propTex->getOriginalImageSize();
if ( (size.width() > YaLuxGlobal.maxTextureSize) )
// yes, we do need to prepare image
ret_str = makeScaledTempImage(propTex);
else
ret_str = propTex->getFilename();
}
else // the original file has already been cached
{
// If the cached tempFile size is not equal to the max_texturesize, check if the original
// should be rescaled.
ret_str = tempFilename; // prepare to return tempFilename... this filename should actually not change, even if we rescale below
cachedImg.load(tempFilename);
if (cachedImg.width() != YaLuxGlobal.maxTextureSize)
{
// if the original is larger than maxTextureSize, rescale the image to maxTextureSize
// otherwise, just use the current tempfilename
if (propTex->getOriginalImageSize().width() > YaLuxGlobal.maxTextureSize)
ret_str = makeScaledTempImage(propTex);
}
}
}
else // there is no image file associated with this property
ret_str= "";
}
return ret_str;
}
QString MixTextures(QString textureMixName, QString textureName1, QString textureName2, QString textureType, QString mixString)
{
QString ret_str;
ret_str += QString("Texture \"%1\" \"%2\" \"%3\"\n").arg(textureMixName).arg(textureType).arg("mix");
ret_str += QString("\t\"texture tex1\" [\"%1\"]\n").arg(textureName1);
ret_str += QString("\t\"texture tex2\" [\"%1\"]\n").arg(textureName2);
ret_str += QString("\t\%1\n").arg(mixString);
return ret_str;
}
QString ScaleTexture(QString textureScaleName, QString textureName1, QString scaleValue, QString textureType)
{
QString ret_str;
ret_str += QString("Texture \"%1\" \"%2\" \"%3\"\n").arg(textureScaleName).arg(textureType).arg("scale");
ret_str += QString("\t\"texture tex1\" [\"%1\"]\n").arg(textureName1);
ret_str += QString("\t\"%1 tex2\" [%2]\n").arg(textureType).arg(scaleValue);
return ret_str;
}
QString GenerateTextureBlock(QString textureName, QString textureType, QString mapName, QString textureValue,
float uscale, float vscale, float uoffset, float voffset, float gamma,
QString wrap, QString filtertype, QString channel)
{
QString ret_str;
if (mapName != "")
{
ret_str += QString("Texture \"%1\" \"%2\" \"%3\"\n").arg(textureName+"map").arg(textureType).arg("imagemap");
if (uscale != 1) ret_str += QString("\t\"float uscale\" [%1]\n").arg(uscale);
if (vscale != 1) ret_str += QString("\t\"float vscale\" [%1]\n").arg(vscale);
if (uoffset != 0) ret_str += QString("\t\"float udelta\" [%1]\n").arg(uoffset);
if (voffset != 0) ret_str += QString("\t\"float vdelta\" [%1]\n").arg(voffset);
if (gamma != 1) ret_str += QString("\t\"float gamma\" [%1]\n").arg(gamma);
if (wrap != "repeat") ret_str += QString("\t\"string wrap\" [\"%1\"]\n").arg(wrap);
if (filtertype != "bilinear") ret_str += QString("\t\"string filtertype\" [\"%1\"]\n").arg(filtertype);
if (channel != "")
ret_str += QString("\t\"string channel\" [\"%1\"]\n").arg(channel);
ret_str += QString("\t\"string filename\" [\"%1\"]\n").arg(mapName);
ret_str += QString("Texture \"%1\" \"%2\" \"%3\"\n").arg(textureName).arg(textureType).arg("scale");
ret_str += QString("\t\"texture tex1\" [\"%1\"]\n").arg(textureName+"map");
ret_str += QString("\t\"%1 tex2\" [%2]\n").arg(textureType).arg(textureValue);
} else {
ret_str += QString("Texture \"%1\" \"%2\" \"%3\"\n").arg(textureName).arg(textureType).arg("constant");
ret_str += QString("\t\"%1 value\" [%2]\n").arg(textureType).arg(textureValue);
}
return ret_str;
}
QString LuxProcessProperties(DzMaterial *el, QString &mesg, QString &matDef, QString matLabel="")
{
// 1. get property
// 2. print name of property and values
// 3. next property
// Iterate through properties of DzMaterial
DzPropertyListIterator propList = el->propertyListIterator();
DzProperty *currentProperty;
QString propertyLabel;
QString outstr;
QColor colorval;
int nClassType;
QString extraMapFilename;
// store up all the values then write out at once
// ...........
while (propList.hasNext())
{
DzTexture *propTex;
currentProperty = propList.next();
propertyLabel = currentProperty->getLabel();
// process property name and use it to create Lux entry (ie, Texture "...")
if (propertyLabel.contains("Diffuse Color") )
{
// process the propvalue to create diffuse color and diffuse map Texture entries
// then add an additional entry into the material definition
if (currentProperty->inherits("DzNumericProperty") )
extraMapFilename = propertyNumericImagetoString((DzNumericProperty*)currentProperty);
if (extraMapFilename != "")
{
// create image map entry
outstr += QString("Texture \"%1.diffuse_map\" \"color\" \"imagemap\"\n").arg(matLabel);
outstr += QString("\t\"string filename\" [\"%1\"]\n").arg( extraMapFilename);
outstr += "\n";
// add entry material definition
matDef += QString("\t\"texture Kd\" [\"%1.diffuse_map\"]").arg(matLabel);
}
// create non-image texture entry
outstr += QString("Texture \"%1.diffuse_color\" \"color\" \"scale\"\n").arg(matLabel);
}
mesg += QString("\tproperty [%1] = ").arg(propertyLabel);
// find out what property type and get value
nClassType = whichClass(currentProperty,classNamesProperties);
switch (nClassType)
{
case 1: // DzStringProperty
mesg += QString("[\"%1\"]\n").arg(((DzStringProperty*)currentProperty)->getValue() );
break;
case 2: // DzColorProperty
colorval = ((DzColorProperty*)currentProperty)->getColorValue();
mesg += QString("[R%1 G%2 B%3]\n").arg(colorval.red() ).arg(colorval.green() ).arg(colorval.blue() );
break;
case 3: // DzFloatProperty
mesg += QString("[%1]\n").arg( ((DzFloatProperty*)currentProperty)->getValue() );
break;
case 4: // DzIntProperty
mesg += QString("[%1]\n").arg( ((DzIntProperty*)currentProperty)->getValue() );
break;
case 5: // DzNodeProperty
mesg += "(node) unimplemented\n";
break;
case 6: // DzImageProperty
propTex = ((DzImageProperty*)currentProperty)->getValue();
if (propTex != NULL)
mesg += QString("(image) tempname = [\"%1\"]\n").arg (propTex->getTempFilename() );
else
mesg += "(image) = NULL\n";
break;
default:
mesg += "unimplemented property type\n";
break;
// none of the above
}
// handle number properties with images
if (currentProperty->inherits("DzNumericProperty"))
{
if ( ((DzNumericProperty*)currentProperty)->isMappable() )
{
mesg += "\t\t++";
// get image name
propTex = ((DzNumericProperty*)currentProperty)->getMapValue();
if (propTex != NULL)
mesg += QString("(image) tempname = [\"%1\"]\n").arg (propTex->getTempFilename() );
else
mesg += "(image) = NULL\n";
}
}
}
return outstr;
}
QString LuxGetStringProperty(DzElement *el, QString propertyName, QString &mesg)
{
// 1. get property
// 2. print name of property and values
// 3. next property
DzProperty *currentProperty;
QString propertyLabel;
QString outstr = "";
QColor colorval;
int nClassType;
QString extraMapFilename;
DzTexture *propTex;
int nBoolVal;
// store up all the values then write out at once
// ...........
currentProperty = el->findProperty(propertyName);
if (currentProperty != NULL)
{
propertyLabel = currentProperty->getLabel();
mesg += QString("\tproperty [%1] = ").arg(propertyLabel);
// find out what property type and get value
nClassType = whichClass(currentProperty,classNamesProperties);
switch (nClassType)
{
case 1: // DzStringProperty
outstr = ((DzStringProperty*)currentProperty)->getValue();
mesg += QString("string [\"%1\"]\n").arg(outstr);
break;
case 2: // DzBoolProperty
nBoolVal = ((DzBoolProperty*)currentProperty)->getValue(dzScene->getTime());
mesg += QString("bool [%1]\n").arg(nBoolVal);
if ( nBoolVal == 1 )
outstr = "true";
else
outstr = "false";
break;
case 3: // DzColorProperty
colorval = ((DzColorProperty*)currentProperty)->getColorValue();
outstr = QString("%1 %2 %3").arg(colorval.red() ).arg(colorval.green() ).arg(colorval.blue() );
mesg += QString("color [R%1 G%2 B%3]\n").arg(colorval.red() ).arg(colorval.green() ).arg(colorval.blue() );
break;
case 4: // DzFloatProperty
outstr = QString("%1").arg( ((DzFloatProperty*)currentProperty)->getValue() );
mesg += QString("float [%1]\n").arg(outstr);
break;
case 5: // DzIntProperty
outstr = QString("%1").arg( ((DzIntProperty*)currentProperty)->getValue() );
mesg += QString("int [%1]\n").arg( outstr);
break;
case 6: // DzNodeProperty
outstr = "";
mesg += "(node) unimplemented\n";
break;
case 7: // DzImageProperty
propTex = ((DzImageProperty*)currentProperty)->getValue();
if (propTex != NULL)
{
outstr = "";
mesg += QString("(image) tempname = [\"%1\"]\n").arg (propTex->getTempFilename() );
}
else
{
outstr = "";
mesg += "(image) = NULL\n";
}
break;
default:
outstr = "";
mesg += "unimplemented property type\n";
break;
// none of the above
}
}
return outstr;
}
bool LuxGetIntProperty(DzElement *el, QString propertyName, int &prop_val, QString &mesg)
{
// 1. get property
// 2. print name of property and values
// 3. next property
bool retval=false;
DzProperty *currentProperty;
QString propertyLabel;
QString outstr = "";
QColor colorval;
int nClassType;
QString extraMapFilename;
DzTexture *propTex;
// store up all the values then write out at once
// ...........
currentProperty = el->findProperty(propertyName);
if (currentProperty != NULL)
{
propertyLabel = currentProperty->getLabel();
mesg += QString("\tproperty [%1] = ").arg(propertyLabel);
// find out what property type and get value
nClassType = whichClass(currentProperty,classNamesProperties);
switch (nClassType)
{
case 5: // DzIntProperty
prop_val = ((DzIntProperty*)currentProperty)->getValue();
retval=true;
break;
case 1: // DzStringProperty
case 2: // DzBoolProperty
case 3: // DzColorProperty
case 4: // DzFloatProperty
case 6: // DzNodeProperty
case 7: // DzImageProperty
default:;
// none of the above
}
}
return retval;
}
QString LuxProcessLight(DzLight *currentLight, QString &mesg)
{
QString outstr;
QString lightLabel, lightAssetId;
DzVec3 lightVector;
DzVec3 lightPos;
if (currentLight->isVisible() == false)
return "";
lightLabel = currentLight->getLabel();
lightAssetId = currentLight->getAssetId();
lightVector = currentLight->getWSDirection();
// Check to see if luxrender settings are present
LuxProcessProperties( (DzElement*) currentLight, mesg);
int lux_light_type;
if (LuxGetIntProperty((DzElement*) currentLight, "LuxRender_light_type", lux_light_type, mesg) == true)
{
outstr = "\nAttributeBegin\n";
switch (lux_light_type)
{
case 6: // sky2
outstr += "LightSource \"sky2\"\n";
outstr += QString("\t\"vector sundir\"\t[%1 %2 %3]\n").arg(-lightVector.m_x).arg(lightVector.m_z).arg(-lightVector.m_y);
outstr += QString("\t\"float gain\"\t[%1]\n").arg( LuxGetStringProperty(currentLight, "LuxRender_light_sky2_gain", mesg));
outstr += QString("\t\"integer nsamples\"\t[%1]\n").arg( LuxGetStringProperty(currentLight, "LuxRender_light_sky2_nsamples", mesg));
outstr += QString("\t\"float turbidity\"\t[%1]\n").arg( LuxGetStringProperty(currentLight, "LuxRender_light_sky2_turbidity", mesg));
break;
case 8: // Sun
outstr += "LightSource \"sun\"\n";
outstr += QString("\t\"vector sundir\"\t[%1 %2 %3]\n").arg(-lightVector.m_x).arg(lightVector.m_z).arg(-lightVector.m_y);
outstr += QString("\t\"float gain\"\t[%1]\n").arg( LuxGetStringProperty(currentLight, "LuxRender_light_sun_gain", mesg));
outstr += QString("\t\"integer nsamples\"\t[%1]\n").arg( LuxGetStringProperty(currentLight, "LuxRender_light_sun_nsamples", mesg));
outstr += QString("\t\"float turbidity\"\t[%1]\n").arg( LuxGetStringProperty(currentLight, "LuxRender_light_sun_turbidity", mesg));
outstr += QString("\t\"float relsize\"\t[%1]\n").arg( LuxGetStringProperty(currentLight, "LuxRender_light_sun_relsize", mesg));
break;
case 9: // Sun & sky2
outstr += "LightSource \"sun\"\n";
outstr += QString("\t\"vector sundir\"\t[%1 %2 %3]\n").arg(-lightVector.m_x).arg(lightVector.m_z).arg(-lightVector.m_y);
outstr += QString("\t\"float gain\"\t[%1]\n").arg( LuxGetStringProperty(currentLight, "LuxRender_light_sun_gain", mesg));
outstr += QString("\t\"integer nsamples\"\t[%1]\n").arg( LuxGetStringProperty(currentLight, "LuxRender_light_sun_nsamples", mesg));
outstr += QString("\t\"float turbidity\"\t[%1]\n").arg( LuxGetStringProperty(currentLight, "LuxRender_light_sun_turbidity", mesg));
outstr += QString("\t\"float relsize\"\t[%1]\n").arg( LuxGetStringProperty(currentLight, "LuxRender_light_sun_relsize", mesg));
outstr += "LightSource \"sky2\"\n";
outstr += QString("\t\"vector sundir\"\t[%1 %2 %3]\n").arg(-lightVector.m_x).arg(lightVector.m_z).arg(-lightVector.m_y);
outstr += QString("\t\"float gain\"\t[%1]\n").arg( LuxGetStringProperty(currentLight, "LuxRender_light_sky2_gain", mesg));
outstr += QString("\t\"integer nsamples\"\t[%1]\n").arg( LuxGetStringProperty(currentLight, "LuxRender_light_sky2_nsamples", mesg));
outstr += QString("\t\"float turbidity\"\t[%1]\n").arg( LuxGetStringProperty(currentLight, "LuxRender_light_sky2_turbidity", mesg));
break;
default:
// not implemented, reset the string and break out to continue the normal pathway
outstr = "";
break;
//add area light source reference line
}
// If the Lux_light_type was implemented, then this string has not been reset. Finish up and return str
if (outstr != "" )
{
outstr += QString("\t\"float importance\"\t[%1]\n").arg( LuxGetStringProperty(currentLight, "LuxRender_light_importance", mesg));
outstr += QString("%1\n").arg( LuxGetStringProperty(currentLight, "LuxRender_light_extrasettings", mesg));
outstr += "\nAttributeEnd\n";
YaLuxGlobal.bDefaultLightsOn = false;
// don't need to continue
return outstr;
}
}
// If not present, then handle as a generic DazLight
outstr = "\nAttributeBegin\n";
outstr += QString("LightGroup\t\"%1\" # %2\n").arg(currentLight->getAssetId()).arg(lightLabel);
// if IBL, create an infinite light
if ( currentLight->getAssetId().contains("Image Based Light") )
{
QColor lightColor = currentLight->getDiffuseColor();
outstr += "LightSource \"infinite\"\n";
outstr += QString("\t\"color L\"\t[%1 %2 %3]\n").arg(lightColor.redF()).arg(lightColor.greenF()).arg(lightColor.blueF());
QString mapname = propertyNumericImagetoString( (DzNumericProperty*) currentLight->findProperty("Color") );
if (mapname != "")
outstr += QString("\t\"string mapname\"\t[\"%1\"]\n").arg(mapname);
outstr += "\nAttributeEnd\n";
YaLuxGlobal.bDefaultLightsOn = false;
return outstr;
}
if (lightLabel.contains("Sun"))
{
// change light type to sun and sky
outstr += "LightSource \"sun\"\n";
outstr += QString("\t\"float importance\"\t[%1]\n").arg(1);
outstr += QString("\t\"vector sundir\"\t[%1 %2 %3]\n").arg(-lightVector.m_x).arg(lightVector.m_z).arg(-lightVector.m_y);
outstr += QString("\t\"float gain\"\t[%1]\n").arg(0.0005 * ((DzDistantLight*)currentLight)->getIntensity() );
YaLuxGlobal.bDefaultLightsOn = false;
}
if (lightLabel.contains("Sky"))
{
outstr += "LightSource \"sky2\"\n";
outstr += QString("\t\"float importance\"\t[%1]\n").arg(1);
outstr += QString("\t\"vector sundir\"\t[%1 %2 %3]\n").arg(-lightVector.m_x).arg(lightVector.m_z).arg(-lightVector.m_y);
outstr += QString("\t\"float gain\"\t[%1]\n").arg(0.0005 * ((DzDistantLight*)currentLight)->getIntensity() );
YaLuxGlobal.bDefaultLightsOn = false;
}
if (lightLabel.contains("Infinite"))
{
outstr += "LightSource \"infinite\"\n";
QColor lightColor = currentLight->getDiffuseColor();
outstr += QString("\t\"color L\"\t[%1 %2 %3]\n").arg(lightColor.redF()).arg(lightColor.greenF()).arg(lightColor.blueF());
// TODO: implement HDRI map
// QString mapname = propertyNumericImagetoString(...);
// outstr += QString("\t\"string mapname\"\t[\"%1\"]\n").arg(mapname);
outstr += QString("\t\"float gain\"\t[%1]\n").arg( ((DzDistantLight*)currentLight)->getIntensity() );
YaLuxGlobal.bDefaultLightsOn = false;
}
if ( !(lightLabel.contains("Sun")) && !(lightLabel.contains("Sky")) && !(lightLabel.contains("Infinite")) )
{
YaLuxGlobal.bDefaultLightsOn = false;
// convert everything else to a mesh light
DzMatrix3 mat3;
DzMatrix4 mat4;
mat3 = currentLight->getWSTransform(dzScene->getTime());
mat4 = mat3.matrix4();
outstr += "Transform [";
outstr += QString("%1 %2 %3 %4 ").arg(mat4[0][0]).arg(-mat4[0][2]).arg(mat4[0][1]).arg(mat4[0][3]);
outstr += QString("%1 %2 %3 %4 ").arg(mat4[1][0]).arg(-mat4[1][2]).arg(mat4[1][1]).arg(mat4[1][3]);
outstr += QString("%1 %2 %3 %4 ").arg(-mat4[2][0]).arg(mat4[2][2]).arg(-mat4[2][1]).arg(mat4[2][3]);
// row[3] needs to be scaled
outstr += QString("%1 %2 %3 %4 ").arg(mat4[3][0]/100).arg(-mat4[3][2]/100).arg(mat4[3][1]/100).arg(mat4[3][3]);
outstr += "]\n";
outstr += "AreaLightSource \"area\"\n";
QColor lightColor = currentLight->getDiffuseColor();
outstr += QString("\t\"color L\"\t[%1 %2 %3]\n").arg(lightColor.redF()).arg(lightColor.greenF()).arg(lightColor.blueF());
outstr += QString("\t\"float power\"\t[%1]\n").arg(100);
outstr += QString("\t\"float efficacy\"\t[%1]\n").arg(17);
if (currentLight->inherits("DzSpotLight"))
{
outstr += QString("\t\"float gain\"\t[%1]\n").arg( ((DzSpotLight*)currentLight)->getIntensity() );
outstr += spotLightPlane.join("");
} else if (currentLight->inherits("DzPointLight")) {
outstr += QString("\t\"float gain\"\t[%1]\n").arg( ((DzPointLight*)currentLight)->getIntensity() );
outstr += "Shape \"sphere\" \"float radius\" [0.5]\n";
} else if (currentLight->inherits("DzDistantLight")) {
outstr += QString("\t\"float gain\"\t[%1]\n").arg( ((DzDistantLight*)currentLight)->getIntensity() );
outstr += distantLightPlane.join("");
}
/*
if (currentLight->inherits("DzSpotLight"))
{
outstr += "LightSource \"spot\"\n";
lightPos = currentLight->getWSPos();
// lightPos = luxTransform.multVecMatrix(lightPos);
lightVector = currentLight->getFocalPoint();
// lightVector = luxTransform.multVecMatrix(target);
outstr += QString("\t\"point from\"\t[%1 %2 %3]\n").arg(lightPos.m_x).arg(lightPos.m_y).arg(lightPos.m_z);
outstr += QString("\t\"point to\"\t[%1 %2 %3]\n").arg(lightVector.m_x).arg(lightVector.m_y).arg(lightVector.m_z);
} else if (currentLight->inherits("DzPointLight")) {
outstr += "LightSource \"point\"\n";
lightPos = currentLight->getWSPos();
// lightPos = luxTransform.multVecMatrix(lightPos);
outstr += QString("\t\"point from\"\t[%1 %2 %3]\n").arg(lightPos.m_x).arg(lightPos.m_y).arg(lightPos.m_z);
} else if (currentLight->inherits("DzDistantLight")) {
mesg = "distant";
outstr += "LightSource \"" + mesg + "\"\n";
lightPos = currentLight->getWSPos();
// lightPos = luxTransform.multVecMatrix(pos);
outstr += QString("\t\"point from\"\t[%1 %2 %3]\n").arg(lightPos.m_x).arg(lightPos.m_y).arg(lightPos.m_z);
lightVector = currentLight->getFocalPoint();
// lightVector = luxTransform.multVecMatrix(lightVector);
outstr += QString("\t\"point to\"\t[%1 %2 %3]\n").arg(lightVector.m_x).arg(lightVector.m_y).arg(lightVector.m_z);
}
*/
}
outstr += "AttributeEnd\n";
return outstr;
}
QString LuxProcessProperties(DzElement *el, QString &mesg)
{
// 1. get property
// 2. print name of property and values
// 3. next property
// Iterate through properties of DzMaterial
DzPropertyListIterator propList = el->propertyListIterator();
DzProperty *currentProperty;
QString propertyLabel;
QString outstr;
QColor colorval;
QString propertyName;
while (propList.hasNext())
{
DzTexture *propTex;
currentProperty = propList.next();
propertyLabel = currentProperty->getLabel();
propertyName = currentProperty->getAssetId();
mesg += QString("\tproperty [%1] (\"%2\") = ").arg(propertyName).arg(propertyLabel);
// find out what property type and get value
QStringList classNames = QStringList() << "DzStringProperty" << "DzColorProperty" << "DzFloatProperty" << "DzIntProperty" << "DzNodeProperty" << "DzImageProperty" ;
int nClassType = whichClass(currentProperty,classNames);
switch (nClassType)
{
case 0:
mesg += "unimplemented property type\n";
break;
case 1: // DzStringProperty
mesg += QString("[\"%1\"]\n").arg(((DzStringProperty*)currentProperty)->getValue() );
break;
case 2: // DzColorProperty
colorval = ((DzColorProperty*)currentProperty)->getColorValue();
mesg += QString("[R%1 G%2 B%3]\n").arg(colorval.red() ).arg(colorval.green() ).arg(colorval.blue() );
break;
case 3: // DzFloatProperty
mesg += QString("[%1]\n").arg( ((DzFloatProperty*)currentProperty)->getValue() );
break;
case 4: // DzIntProperty
mesg += QString("[%1]\n").arg( ((DzIntProperty*)currentProperty)->getValue() );
break;
case 5: // DzNodeProperty
mesg += "(node) unimplemented\n";
break;
case 6: // DzImageProperty
propTex = ((DzImageProperty*)currentProperty)->getValue();
if (propTex != NULL)
mesg += QString("(image) tempname = [\"%1\"]\n").arg (propTex->getTempFilename() );
else
mesg += "(image) = NULL\n";
break;
default:
mesg += "(no class) unimplemented\n";
break;
// none of the above
}
// handle number properties with images
if (currentProperty->inherits("DzNumericProperty"))
{
if ( ((DzNumericProperty*)currentProperty)->isMappable() )
{
mesg += "\t\t++";
// get image name
propTex = ((DzNumericProperty*)currentProperty)->getMapValue();
if (propTex != NULL)
mesg += QString("(image) tempname = [\"%1\"]\n").arg (propTex->getTempFilename() );
else
mesg += "(image) = NULL\n";
}
}
}
return outstr;
}
QString LuxMakeSHAPE(DzFacetMesh *mesh, QString meshName)
{
int numFaces;
int numVerts;
int numNormals;
int numUVpts;
DzPnt3 *vertexList;
DzPnt3 *normalsList;
DzFacet *facesList;
DzPnt2 *uvList;
QString ret_str ="";
QString filenamePLY;
numVerts = mesh->getNumVertices();
vertexList = mesh->getVerticesPtr();
numFaces = mesh->getNumFacets();
facesList = mesh->getFacetsPtr();
numNormals = mesh->getNumNormals();
normalsList = mesh->getNormalsPtr();
uvList = (mesh->getUVs())->getPnt2ArrayPtr();
numUVpts = (mesh->getUVs())->getNumValues();
if (numVerts == 0)
return "";
ret_str = QString("Shape \"mesh\"\n");
int i = 0;
QString vert_str;
float *ptrF;
ret_str += "\t\"point P\" [";
while (i < numVerts)
{
ptrF = (float*) &vertexList[i];
vert_str += QString("%1 %2 %3 ").arg( ptrF[0]/100).arg( -ptrF[2]/100).arg( ptrF[1]/100);
i++;
}
ret_str += vert_str;
ret_str += "]\n";
ret_str += "\t\"normal N\" [";
vert_str = "";
i = 0;
while (i < numNormals)
{
ptrF = (float*) &normalsList[i];
vert_str += QString("%1 %2 %3 ").arg( ptrF[0]).arg( -ptrF[2]).arg( ptrF[1]);
i++;
}
ret_str += vert_str;
ret_str += "]\n";
ret_str += "\t\"float uv\" [";
vert_str = "";
i = 0;
while (i < numUVpts)
{
ptrF = (float*) &uvList[i];
vert_str += QString("%1 %2 ").arg( ptrF[0]).arg( ptrF[1]);
i++;
}
ret_str += vert_str;
ret_str += "]\n";
ret_str += "\t\"integer quadindices\" [";
vert_str = "";
i = 0;
while (i < numFaces)
{
if (facesList[i].isTri())
vert_str += QString("%1 %2 %3 ").arg(facesList[i].m_vertIdx[0]).arg(facesList[i].m_vertIdx[1]).arg(facesList[i].m_vertIdx[2]);
else if (facesList[i].isQuad())
vert_str += QString("%1 %2 %3 %4 ").arg(facesList[i].m_vertIdx[0]).arg(facesList[i].m_vertIdx[1]).arg(facesList[i].m_vertIdx[2]).arg(facesList[i].m_vertIdx[3]);
i++;
}
ret_str += vert_str;
ret_str += "]\n";
return ret_str;
}
QString LuxMakeTextureList(DzShape *currentShape)
{
// Shape -> MaterialList
DzMaterialPtrList materialList;
QString matLabel;
currentShape->getAllRenderPrioritizedMaterials(materialList);
int i = 0;
QString mesg;
DzTexture *currentTex;
DzDefaultMaterial *currentMat;
QString outstr = "";
QString materialDef = "";
// TEXTURES
while (i < materialList.count() )
{
materialDef += " # MATERIAL\n";
outstr += " # TEXTURES\n";
matLabel = materialList[i]->getLabel();
mesg += " # MATERIAL -" + matLabel +"\n";
materialDef += QString("MakeNamedMaterial \"%1\"\n").arg(matLabel);
materialDef += "\t\"string type\" [\"glossy\"]\n";
// named maps
// diffuse
currentTex = materialList[i]->getColorMap();
if (currentTex != NULL)
{
outstr += LuxMakeSingleTexture(currentTex, matLabel+".diffuse_map", "color");
// add respective line to Material Definition
materialDef += QString("\t\"texture Kd\" [\"%1\"]\n").arg(matLabel+".diffuse_map");
}
if ( materialList[i]->inherits("DzDefaultMaterial") )
{
DzMaterial *matptr = materialList[i];
currentMat = (DzDefaultMaterial *) matptr;
currentTex = currentMat->getSpecularColorMap();
if (currentTex != NULL)
{
outstr += LuxMakeSingleTexture(currentTex, matLabel+".specular_map", "color");
// add respective line to Material Definition
materialDef += QString("\t\"texture Ks\" [\"%1\"]\n").arg(matLabel+".specular_map");
}
currentTex = currentMat->getBumpMap();
if (currentTex != NULL)
{
outstr += LuxMakeSingleTexture(currentTex, matLabel+".bump_map", "float");
// add respective line to Material Definition
materialDef += QString("\t\"texture bumpmap\" [\"%1\"]\n").arg(matLabel+".bump_map");
}
}
// Compose Material Definition with acrued definition lines
materialDef += "\n" + outstr + "\n";
outstr = "";
LuxProcessProperties(materialList[i], mesg);
//LuxUnsortedMaps(materialList[i], matLabel);
i++;
//outLXS.write(outstr);
}
// dzApp->log(mesg);