Transducers currently assume a 60fps display rate. This is not the case in many situations, and leads to animations that run too quickly or (rarely) too slowly. They should independent of frame rate, with calculations based on elapsed time instead of a simple count of frames.
Transducers currently assume a 60fps display rate. This is not the case in many situations, and leads to animations that run too quickly or (rarely) too slowly. They should independent of frame rate, with calculations based on elapsed time instead of a simple count of frames.