From 7d8402c091133cc033da0aa02bc943ee68173d96 Mon Sep 17 00:00:00 2001 From: Chase B Date: Tue, 23 Jun 2026 22:21:43 -0400 Subject: [PATCH 1/3] fix damage calculator accuracy and lookup --- AGENTS.md | 4 + README.md | 23 + api/package.json | 1 + .../fixtures/damage-regression-snapshot.json | 153415 +++++++++++++++ api/src/routes/characters.ts | 22 +- api/src/routes/routes.test.ts | 13 +- .../generate-damage-regression-snapshot.ts | 680 + api/src/utils/damage-calculator.test.ts | 476 +- api/src/utils/damage-calculator.ts | 246 +- .../utils/damage-regression-snapshot.test.ts | 136 + api/src/utils/damage-regression-snapshot.ts | 221 + web/src/pages/Character.tsx | 45 +- web/src/pages/DamageCalculator.tsx | 70 +- 13 files changed, 155233 insertions(+), 119 deletions(-) create mode 100644 api/src/fixtures/damage-regression-snapshot.json create mode 100644 api/src/scripts/generate-damage-regression-snapshot.ts create mode 100644 api/src/utils/damage-regression-snapshot.test.ts create mode 100644 api/src/utils/damage-regression-snapshot.ts diff --git a/AGENTS.md b/AGENTS.md index 45fc4b0..e1cdbe3 100644 --- a/AGENTS.md +++ b/AGENTS.md @@ -70,6 +70,10 @@ For multi-step tasks, state a brief plan: Strong success criteria let you loop independently. Weak criteria ("make it work") require constant clarification. +## 5. Damage Calculator Regression Scope + +After every change that affects damage calculator output, compare the changed output against the committed damage regression snapshot to validate that the differences are intentionally scoped. If the changed calculator output is accepted as correct, update the snapshot in the same change so future regressions use the new accepted values. + --- **These guidelines are working if:** fewer unnecessary changes in diffs, fewer rewrites due to overcomplication, and clarifying questions come before implementation rather than after mistakes. diff --git a/README.md b/README.md index 9e3bbac..5c380a5 100644 --- a/README.md +++ b/README.md @@ -38,6 +38,29 @@ docker compose -f docker-compose.yml -f docker-compose.dev.yml --profile jobs up Open `http://localhost:4173` +### Damage Regression Snapshot + +The API includes a sampled real-character damage snapshot for calculator +regression coverage. The snapshot is generated from the public character API and +keeps only characters that pass main-skill quality gates: level 80+, base and +effective target skill level 20+, enough maxed synergy investment where the game +data exposes synergies, and target skill damage at least 50% of the character's +best no-manual-aura modeled profile. + +```bash +cd api +npm run damage:snapshot +npx jest src/utils/damage-regression-snapshot.test.ts --runInBand +``` + +Useful generation knobs: + +- `DAMAGE_REGRESSION_SEASON`: season to sample, default `13`. +- `DAMAGE_REGRESSION_GAME_MODES`: comma-separated modes, default `softcore`. +- `DAMAGE_REGRESSION_MAX_SKILLS`: cap the number of usage-ranked skills sampled. +- `DAMAGE_REGRESSION_TARGET_SAMPLES_PER_SKILL`: desired qualified samples per skill, default `3`. +- `DAMAGE_REGRESSION_MIN_SAMPLES_PER_SKILL`: minimum retained samples per skill, default `2`. + ## 🤝 Contributing Contributions are welcome. For coordination or questions join the [pd2.tools discord](https://discord.com/invite/TVTExqWRhK). diff --git a/api/package.json b/api/package.json index f074c50..966e2cf 100644 --- a/api/package.json +++ b/api/package.json @@ -12,6 +12,7 @@ "dev": "ts-node src/index.ts", "economy": "node dist/jobs/economy.js", "jobs": "node dist/jobs.js", + "damage:snapshot": "ts-node src/scripts/generate-damage-regression-snapshot.ts", "typecheck": "tsc --noEmit", "lint": "eslint ." }, diff --git a/api/src/fixtures/damage-regression-snapshot.json b/api/src/fixtures/damage-regression-snapshot.json new file mode 100644 index 0000000..82753a6 --- /dev/null +++ b/api/src/fixtures/damage-regression-snapshot.json @@ -0,0 +1,153415 @@ +{ + "schemaVersion": 1, + "generatedAt": "2026-06-22T04:45:25.243Z", + "source": { + "apiBaseUrl": "https://api.pd2.tools/api/v1", + "season": 13, + "gameModes": [ + "softcore" + ] + }, + "criteria": { + "targetSamplesPerSkill": 3, + "minSamplesPerSkill": 2, + "candidatePageSize": 50, + "minCharacterLevel": 80, + "minTargetBaseLevel": 20, + "minTargetEffectiveLevel": 20, + "minTargetToBestProfileRatio": 0.5, + "minSynergyBaseLevelTotal": 40, + "minMaxedSynergyCount": 2, + "maxEvaluatedCandidatesPerSkill": 20 + }, + "coverage": { + "skillsConsidered": 60, + "skillsWithSamples": 33, + "totalSamples": 96 + }, + "samples": [ + { + "skillName": "Whirlwind", + "gameMode": "softcore", + "season": 13, + "characterName": "gladiatore", + "accountName": "schmidt001", + "characterLevel": 99, + "qualification": { + "targetSkill": { + "name": "Whirlwind", + "baseLevel": 20, + "effectiveLevel": 30 + }, + "synergySkills": [], + "synergyBaseLevelTotal": 0, + "maxedSynergyCount": 0, + "targetProfileAverage": 12759, + "bestProfileAverage": 19176, + "targetToBestProfileRatio": 0.6654, + "reasons": [ + "target base level 20", + "target effective level 30", + "synergy base total 0", + "target profile ratio 0.6654" + ] + }, + "expected": { + "skillOption": { + 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"totalCandidates": 865, + "evaluatedCandidates": 20, + "reasonCounts": { + "synergy-base-total-too-low": 20 + } + }, + { + "skillName": "Evade", + "gameMode": "softcore", + "season": 13, + "totalCandidates": 714, + "evaluatedCandidates": 3, + "reasonCounts": { + "not-modeled-damage-skill": 3 + } + }, + { + "skillName": "Venom", + "gameMode": "softcore", + "season": 13, + "totalCandidates": 692, + "evaluatedCandidates": 3, + "reasonCounts": { + "not-modeled-damage-skill": 3 + } + }, + { + "skillName": "Battle Cry", + "gameMode": "softcore", + "season": 13, + "totalCandidates": 590, + "evaluatedCandidates": 3, + "reasonCounts": { + "not-modeled-damage-skill": 3 + } + }, + { + "skillName": "Redemption", + "gameMode": "softcore", + "season": 13, + "totalCandidates": 571, + "evaluatedCandidates": 3, + "reasonCounts": { + "not-modeled-damage-skill": 3 + } + }, + { + "skillName": "Grim Ward", + "gameMode": "softcore", + "season": 13, + "totalCandidates": 548, + "evaluatedCandidates": 3, + "reasonCounts": { + "not-modeled-damage-skill": 3 + } + }, + { + "skillName": "Holy Fire", + "gameMode": "softcore", + "season": 13, + "totalCandidates": 533, + "evaluatedCandidates": 3, + "reasonCounts": { + "not-modeled-damage-skill": 3 + } + } + ] +} diff --git a/api/src/routes/characters.ts b/api/src/routes/characters.ts index b804cc5..556e85f 100644 --- a/api/src/routes/characters.ts +++ b/api/src/routes/characters.ts @@ -149,20 +149,17 @@ router.get( // GET /api/characters/:name - Get character by name router.get( "/:name", - validateSeason, autoCache(900), async (req: Request, res: Response) => { try { const { name } = req.params; - const { gameMode = "softcore", season } = req.query; + const { gameMode = "softcore" } = req.query; - const seasonNumber = season ? parseInt(season as string, 10) : undefined; const MODES = ["hardcore", "softcore"]; let character = await characterDB.getCharacterByName( gameMode as string, - name, - seasonNumber + name ); // If not found in requested gameMode, try all other modes as fallback @@ -171,20 +168,7 @@ router.get( if (otherGameMode === gameMode) continue; // Skip already-checked mode character = await characterDB.getCharacterByName( otherGameMode, - name, - seasonNumber - ); - if (character) break; - } - } - - // Keep explicit-season links tolerant of the previous default-season behavior. - if (!character && seasonNumber !== undefined) { - for (const gm of MODES) { - character = await characterDB.getCharacterByName( - gm, - name, - seasonNumber - 1 + name ); if (character) break; } diff --git a/api/src/routes/routes.test.ts b/api/src/routes/routes.test.ts index 52ad9bf..7d75fa8 100644 --- a/api/src/routes/routes.test.ts +++ b/api/src/routes/routes.test.ts @@ -303,8 +303,7 @@ describe("API Routes", () => { expect(response.body).toEqual(mockCharacter); expect(characterDB.getCharacterByName).toHaveBeenCalledWith( "softcore", - "TestChar", - undefined + "TestChar" ); }); @@ -318,23 +317,21 @@ describe("API Routes", () => { expect(characterDB.getCharacterByName).toHaveBeenCalledWith( "hardcore", - "TestChar", - undefined + "TestChar" ); }); - it("should handle season parameter", async () => { + it("should ignore season parameter for direct character lookup", async () => { (characterDB.getCharacterByName as jest.Mock).mockResolvedValue({}); await request(app) .get("/api/v1/characters/TestChar") - .query({ season: 11 }) + .query({ season: "not-a-season" }) .expect(200); expect(characterDB.getCharacterByName).toHaveBeenCalledWith( "softcore", - "TestChar", - 11 + "TestChar" ); }); diff --git a/api/src/scripts/generate-damage-regression-snapshot.ts b/api/src/scripts/generate-damage-regression-snapshot.ts new file mode 100644 index 0000000..cbdf8bf --- /dev/null +++ b/api/src/scripts/generate-damage-regression-snapshot.ts @@ -0,0 +1,680 @@ +import fs from "fs"; +import path from "path"; +import fetch from "node-fetch"; +import { enrichArmoryPayload } from "../utils/armory-payload"; +import { calculateDamage } from "../utils/damage-calculator"; +import { + getBestNoManualAuraProfile, + getBestProfileForSourceSkill, + getDamageProfileScore, + summarizeDamageRegressionProfile, +} from "../utils/damage-regression-snapshot"; +import { CharacterData, CharacterResponse, IItem } from "../types"; + +interface SkillUsageResponse { + name: string; + numOccurrences: number; + totalSample: number; + pct: number; +} + +interface CharacterListResponse { + total: number; + characters: CharacterResponse[]; + breakdown: Record; +} + +interface GameTable { + columns: string[]; + rowsByKey: Map; +} + +interface SkillLevelSummary { + name: string; + baseLevel: number; + effectiveLevel: number; +} + +interface QualifiedSample { + skillName: string; + gameMode: string; + season: number; + characterName: string; + accountName?: string; + characterLevel: number; + qualification: { + targetSkill: SkillLevelSummary; + synergySkills: SkillLevelSummary[]; + synergyBaseLevelTotal: number; + maxedSynergyCount: number; + targetProfileAverage: number; + bestProfileAverage: number; + targetToBestProfileRatio: number; + reasons: string[]; + }; + expected: ReturnType; + character: CharacterResponse; +} + +interface SkippedSkill { + skillName: string; + gameMode: string; + season: number; + totalCandidates: number; + evaluatedCandidates: number; + reasonCounts: Record; +} + +interface DamageRegressionSnapshot { + schemaVersion: 1; + generatedAt: string; + source: { + apiBaseUrl: string; + season: number; + gameModes: string[]; + }; + criteria: { + targetSamplesPerSkill: number; + minSamplesPerSkill: number; + candidatePageSize: number; + minCharacterLevel: number; + minTargetBaseLevel: number; + minTargetEffectiveLevel: number; + minTargetToBestProfileRatio: number; + minSynergyBaseLevelTotal: number; + minMaxedSynergyCount: number; + maxEvaluatedCandidatesPerSkill: number; + }; + coverage: { + skillsConsidered: number; + skillsWithSamples: number; + totalSamples: number; + }; + samples: QualifiedSample[]; + skippedSkills: SkippedSkill[]; +} + +const API_BASE_URL = + process.env.DAMAGE_REGRESSION_API_BASE_URL || "https://api.pd2.tools/api/v1"; +const SEASON = Number(process.env.DAMAGE_REGRESSION_SEASON || "13"); +const GAME_MODES = (process.env.DAMAGE_REGRESSION_GAME_MODES || "softcore") + .split(",") + .map((value) => value.trim()) + .filter(Boolean); +const TARGET_SAMPLES_PER_SKILL = Number( + process.env.DAMAGE_REGRESSION_TARGET_SAMPLES_PER_SKILL || "3" +); +const MIN_SAMPLES_PER_SKILL = Number( + process.env.DAMAGE_REGRESSION_MIN_SAMPLES_PER_SKILL || "2" +); +const CANDIDATE_PAGE_SIZE = Number( + process.env.DAMAGE_REGRESSION_CANDIDATE_PAGE_SIZE || "50" +); +const MAX_EVALUATED_CANDIDATES_PER_SKILL = Number( + process.env.DAMAGE_REGRESSION_MAX_EVALUATED_CANDIDATES_PER_SKILL || "20" +); +const MIN_CHARACTER_LEVEL = Number( + process.env.DAMAGE_REGRESSION_MIN_CHARACTER_LEVEL || "80" +); +const MIN_TARGET_BASE_LEVEL = Number( + process.env.DAMAGE_REGRESSION_MIN_TARGET_BASE_LEVEL || "20" +); +const MIN_TARGET_EFFECTIVE_LEVEL = Number( + process.env.DAMAGE_REGRESSION_MIN_TARGET_EFFECTIVE_LEVEL || "20" +); +const MIN_TARGET_TO_BEST_PROFILE_RATIO = Number( + process.env.DAMAGE_REGRESSION_MIN_TARGET_TO_BEST_PROFILE_RATIO || "0.5" +); +const MIN_SYNERGY_BASE_LEVEL_TOTAL = Number( + process.env.DAMAGE_REGRESSION_MIN_SYNERGY_BASE_LEVEL_TOTAL || "40" +); +const MIN_MAXED_SYNERGY_COUNT = Number( + process.env.DAMAGE_REGRESSION_MIN_MAXED_SYNERGY_COUNT || "2" +); +const REQUEST_DELAY_MS = Number( + process.env.DAMAGE_REGRESSION_REQUEST_DELAY_MS || "150" +); +const MAX_SKILLS = Number(process.env.DAMAGE_REGRESSION_MAX_SKILLS || "0"); + +const OUTPUT_PATH = path.resolve( + process.cwd(), + "src", + "fixtures", + "damage-regression-snapshot.json" +); + +function delay(ms: number): Promise { + return new Promise((resolve) => setTimeout(resolve, ms)); +} + +function normalizeName(name: string): string { + return name.trim().toLowerCase(); +} + +function parseGameTable(fileName: string, keyColumn: string): GameTable { + const filePath = path.resolve( + process.cwd(), + "src", + "game-data", + "pd2", + "season-13", + fileName + ); + const lines = fs.readFileSync(filePath, "utf8").trimEnd().split(/\r?\n/); + const columns = lines[0].split("\t"); + const keyIndex = columns.indexOf(keyColumn); + const rowsByKey = new Map(); + + lines.slice(1).forEach((line) => { + const cells = line.split("\t"); + rowsByKey.set(cells[keyIndex], cells); + }); + + return { columns, rowsByKey }; +} + +function getGameRow(table: GameTable, key: string): string[] | undefined { + const direct = table.rowsByKey.get(key); + if (direct) { + return direct; + } + + const normalizedKey = normalizeName(key); + return Array.from(table.rowsByKey.entries()).find( + ([rowKey]) => normalizeName(rowKey) === normalizedKey + )?.[1]; +} + +function getGameCell( + table: GameTable, + row: string[], + columnName: string +): string { + const index = table.columns.indexOf(columnName); + return index >= 0 ? row[index] || "" : ""; +} + +function getGameNumber( + table: GameTable, + row: string[], + columnName: string +): number { + const value = Number(getGameCell(table, row, columnName)); + return Number.isFinite(value) ? value : 0; +} + +function isLikelyModeledDamageSkill( + skillsTable: GameTable, + skillName: string +): boolean { + const row = getGameRow(skillsTable, skillName); + if (!row) { + return false; + } + + if (getGameNumber(skillsTable, row, "SrcDam") > 0) { + return true; + } + + if ( + (getGameCell(skillsTable, row, "MinDam") && + getGameCell(skillsTable, row, "MaxDam")) || + (getGameCell(skillsTable, row, "EMin") && + getGameCell(skillsTable, row, "EMax")) + ) { + return true; + } + + if ( + getGameCell(skillsTable, row, "summon") || + getGameCell(skillsTable, row, "pettype") + ) { + return true; + } + + return skillsTable.columns.some( + (columnName, index) => + /^(?:srv|clt)missile/.test(columnName) && Boolean(row[index]) + ); +} + +function getReferencedSynergySkills( + skillsTable: GameTable, + skillName: string +): string[] { + const row = getGameRow(skillsTable, skillName); + if (!row) { + return []; + } + + const references = new Set(); + const rowText = row.join("\t"); + const skillReferencePattern = /skill\('([^']+)'\.blvl\)/g; + let match: RegExpExecArray | null; + while ((match = skillReferencePattern.exec(rowText))) { + if (normalizeName(match[1]) !== normalizeName(skillName)) { + references.add(match[1]); + } + } + + return Array.from(references).sort(); +} + +function getSkillLevel( + character: CharacterResponse, + skillName: string +): SkillLevelSummary { + const normalizedSkillName = normalizeName(skillName); + const realSkill = (character.realSkills || []) + .filter( + (skill): skill is { skill: string; level: number; baseLevel?: number } => + typeof skill === "object" && + skill !== null && + "skill" in skill && + "level" in skill + ) + .find((skill) => normalizeName(String(skill.skill)) === normalizedSkillName); + const baseSkill = (character.character?.skills || []).find( + (skill) => normalizeName(skill.name) === normalizedSkillName + ); + const baseLevel = realSkill?.baseLevel ?? baseSkill?.level ?? 0; + const effectiveLevel = realSkill?.level ?? baseSkill?.level ?? 0; + + return { + name: skillName, + baseLevel, + effectiveLevel, + }; +} + +function getItemProperties(item: IItem): (string | null)[] { + if (Array.isArray(item.properties)) { + return item.properties.filter((property) => property !== undefined); + } + + if (Array.isArray(item.modifiers)) { + return item.modifiers + .map((modifier) => modifier.label) + .filter((label): label is string => Boolean(label)); + } + + return []; +} + +function compactItem(item: IItem): IItem { + const base = item.base || { + id: item.base_code || String(item.id), + category: item.category || "", + codes: {}, + name: item.name, + type: "", + type_code: "", + }; + const compact: Partial = { + id: item.id, + hash: item.hash || String(item.id), + name: item.name, + category: item.category || base.category, + base_code: item.base_code || base.id, + base: { + id: base.id, + category: base.category, + codes: base.codes || {}, + name: base.name, + type: base.type, + type_code: base.type_code, + damage: base.damage, + stat_bonus: base.stat_bonus, + } as IItem["base"], + location: { + zone: item.location?.zone || "", + storage: item.location?.storage || "", + equipment: item.location?.equipment, + } as IItem["location"], + properties: getItemProperties(item), + damage: item.damage, + }; + + return compact as IItem; +} + +function compactCharacter(character: CharacterResponse): CharacterResponse { + return { + accountName: character.accountName, + lastUpdated: character.lastUpdated, + nullReason: character.nullReason, + character: character.character + ? { + name: character.character.name, + status: character.character.status, + class: character.character.class, + attributes: character.character.attributes, + level: character.character.level, + skills: character.character.skills, + season: character.character.season, + } as CharacterResponse["character"] + : null, + items: Array.isArray(character.items) + ? character.items.map(compactItem) + : null, + mercenary: character.mercenary + ? { + id: character.mercenary.id, + name_id: character.mercenary.name_id, + type: character.mercenary.type, + experience: character.mercenary.experience, + name: character.mercenary.name, + description: character.mercenary.description, + items: Array.isArray(character.mercenary.items) + ? character.mercenary.items.map(compactItem) + : [], + } + : character.mercenary, + realSkills: character.realSkills?.map((skill) => ({ + skill: skill.skill, + level: skill.level, + baseLevel: skill.baseLevel, + })), + realStats: character.realStats + ? { + ...character.realStats, + } + : undefined, + }; +} + +async function fetchJson( + endpoint: string, + params: Record = {} +): Promise { + const url = new URL(`${API_BASE_URL}${endpoint}`); + Object.entries(params).forEach(([key, value]) => { + if (value !== undefined) { + url.searchParams.set(key, String(value)); + } + }); + + const response = await fetch(url.toString()); + if (!response.ok) { + throw new Error(`${response.status} ${response.statusText}: ${url}`); + } + + await delay(REQUEST_DELAY_MS); + return (await response.json()) as T; +} + +async function getSkillUsage(gameMode: string): Promise { + return fetchJson("/characters/stats/skill-usage", { + gameMode, + season: SEASON, + minLevel: MIN_CHARACTER_LEVEL, + }); +} + +async function getCandidateCharacters( + skillName: string, + gameMode: string +): Promise { + return fetchJson("/characters", { + gameMode, + season: SEASON, + minLevel: MIN_CHARACTER_LEVEL, + page: 1, + pageSize: CANDIDATE_PAGE_SIZE, + skills: JSON.stringify([ + { name: skillName, minLevel: MIN_TARGET_BASE_LEVEL }, + ]), + }); +} + +function addSkip(reasonCounts: Record, reason: string): void { + reasonCounts[reason] = (reasonCounts[reason] || 0) + 1; +} + +function qualifyCharacter( + character: CharacterResponse, + skillName: string, + gameMode: string, + skillsTable: GameTable +): { sample?: QualifiedSample; reason?: string } { + const compactedCharacter = compactCharacter(character); + if (!compactedCharacter.character || !Array.isArray(compactedCharacter.items)) { + return { reason: "missing-character-or-items" }; + } + + const characterData = compactedCharacter as CharacterData; + enrichArmoryPayload(characterData); + const calculation = calculateDamage(characterData); + const target = getBestProfileForSourceSkill(calculation, skillName); + if (!target) { + return { reason: "not-modeled-damage-skill" }; + } + + const bestProfile = getBestNoManualAuraProfile(calculation); + if (!bestProfile) { + return { reason: "missing-best-profile" }; + } + + const targetSkill = getSkillLevel(compactedCharacter, skillName); + if (targetSkill.baseLevel < MIN_TARGET_BASE_LEVEL) { + return { reason: "target-base-level-too-low" }; + } + if (targetSkill.effectiveLevel < MIN_TARGET_EFFECTIVE_LEVEL) { + return { reason: "target-effective-level-too-low" }; + } + + const synergySkills = getReferencedSynergySkills(skillsTable, skillName).map( + (synergyName) => getSkillLevel(compactedCharacter, synergyName) + ); + const synergyBaseLevelTotal = synergySkills.reduce( + (total, skill) => total + skill.baseLevel, + 0 + ); + const maxedSynergyCount = synergySkills.filter( + (skill) => skill.baseLevel >= MIN_TARGET_BASE_LEVEL + ).length; + const requiredSynergyBaseLevelTotal = + synergySkills.length > 0 + ? Math.min( + MIN_SYNERGY_BASE_LEVEL_TOTAL, + synergySkills.length * MIN_TARGET_BASE_LEVEL + ) + : 0; + const requiredMaxedSynergyCount = + synergySkills.length > 0 + ? Math.min(MIN_MAXED_SYNERGY_COUNT, synergySkills.length) + : 0; + + if (synergyBaseLevelTotal < requiredSynergyBaseLevelTotal) { + return { reason: "synergy-base-total-too-low" }; + } + if (maxedSynergyCount < requiredMaxedSynergyCount) { + return { reason: "not-enough-maxed-synergies" }; + } + + const targetProfileAverage = getDamageProfileScore(target.profile); + const bestProfileAverage = getDamageProfileScore(bestProfile); + const targetToBestProfileRatio = + bestProfileAverage > 0 ? targetProfileAverage / bestProfileAverage : 0; + if (targetToBestProfileRatio < MIN_TARGET_TO_BEST_PROFILE_RATIO) { + return { reason: "target-profile-not-main-damage" }; + } + + return { + sample: { + skillName, + gameMode, + season: SEASON, + characterName: compactedCharacter.character.name, + accountName: compactedCharacter.accountName, + characterLevel: compactedCharacter.character.level, + qualification: { + targetSkill, + synergySkills, + synergyBaseLevelTotal, + maxedSynergyCount, + targetProfileAverage, + bestProfileAverage, + targetToBestProfileRatio: Number( + targetToBestProfileRatio.toFixed(4) + ), + reasons: [ + `target base level ${targetSkill.baseLevel}`, + `target effective level ${targetSkill.effectiveLevel}`, + `synergy base total ${synergyBaseLevelTotal}`, + `target profile ratio ${targetToBestProfileRatio.toFixed(4)}`, + ], + }, + expected: summarizeDamageRegressionProfile( + target.skillOption, + target.profile + ), + character: compactedCharacter, + }, + }; +} + +async function main(): Promise { + const skillsTable = parseGameTable("Skills.txt", "skill"); + const samples: QualifiedSample[] = []; + const skippedSkills: SkippedSkill[] = []; + let skillsConsidered = 0; + + for (const gameMode of GAME_MODES) { + const usage = await getSkillUsage(gameMode); + const skillNames = usage + .filter((skill) => skill.numOccurrences >= MIN_SAMPLES_PER_SKILL) + .filter((skill) => isLikelyModeledDamageSkill(skillsTable, skill.name)) + .map((skill) => skill.name) + .slice(0, MAX_SKILLS > 0 ? MAX_SKILLS : undefined); + + for (const skillName of skillNames) { + skillsConsidered += 1; + const candidates = await getCandidateCharacters(skillName, gameMode); + const reasonCounts: Record = {}; + const qualified: QualifiedSample[] = []; + let evaluatedCandidates = 0; + + for (const character of candidates.characters) { + if ( + qualified.length >= TARGET_SAMPLES_PER_SKILL || + evaluatedCandidates >= MAX_EVALUATED_CANDIDATES_PER_SKILL + ) { + break; + } + + evaluatedCandidates += 1; + try { + const result = qualifyCharacter( + character, + skillName, + gameMode, + skillsTable + ); + if (result.sample) { + qualified.push(result.sample); + } else if (result.reason) { + addSkip(reasonCounts, result.reason); + } + } catch (error) { + addSkip( + reasonCounts, + error instanceof Error ? error.message : String(error) + ); + } + + if ( + evaluatedCandidates >= 3 && + reasonCounts["not-modeled-damage-skill"] === evaluatedCandidates + ) { + break; + } + } + + qualified.sort((left, right) => { + const leftScore = [ + left.qualification.targetSkill.baseLevel, + left.qualification.synergyBaseLevelTotal, + left.qualification.targetToBestProfileRatio, + left.qualification.targetProfileAverage, + left.characterLevel, + ]; + const rightScore = [ + right.qualification.targetSkill.baseLevel, + right.qualification.synergyBaseLevelTotal, + right.qualification.targetToBestProfileRatio, + right.qualification.targetProfileAverage, + right.characterLevel, + ]; + + for (let index = 0; index < leftScore.length; index += 1) { + if (leftScore[index] !== rightScore[index]) { + return rightScore[index] - leftScore[index]; + } + } + + return left.characterName.localeCompare(right.characterName); + }); + + if (qualified.length >= MIN_SAMPLES_PER_SKILL) { + samples.push(...qualified.slice(0, TARGET_SAMPLES_PER_SKILL)); + } else { + skippedSkills.push({ + skillName, + gameMode, + season: SEASON, + totalCandidates: candidates.total, + evaluatedCandidates, + reasonCounts, + }); + } + + console.log( + `${gameMode} ${skillName}: ${qualified.length} qualified from ${evaluatedCandidates}/${candidates.total} candidates` + ); + } + } + + const snapshot: DamageRegressionSnapshot = { + schemaVersion: 1, + generatedAt: new Date().toISOString(), + source: { + apiBaseUrl: API_BASE_URL, + season: SEASON, + gameModes: GAME_MODES, + }, + criteria: { + targetSamplesPerSkill: TARGET_SAMPLES_PER_SKILL, + minSamplesPerSkill: MIN_SAMPLES_PER_SKILL, + candidatePageSize: CANDIDATE_PAGE_SIZE, + minCharacterLevel: MIN_CHARACTER_LEVEL, + minTargetBaseLevel: MIN_TARGET_BASE_LEVEL, + minTargetEffectiveLevel: MIN_TARGET_EFFECTIVE_LEVEL, + minTargetToBestProfileRatio: MIN_TARGET_TO_BEST_PROFILE_RATIO, + minSynergyBaseLevelTotal: MIN_SYNERGY_BASE_LEVEL_TOTAL, + minMaxedSynergyCount: MIN_MAXED_SYNERGY_COUNT, + maxEvaluatedCandidatesPerSkill: MAX_EVALUATED_CANDIDATES_PER_SKILL, + }, + coverage: { + skillsConsidered, + skillsWithSamples: new Set( + samples.map((sample) => `${sample.gameMode}:${sample.skillName}`) + ).size, + totalSamples: samples.length, + }, + samples, + skippedSkills, + }; + + fs.mkdirSync(path.dirname(OUTPUT_PATH), { recursive: true }); + fs.writeFileSync(OUTPUT_PATH, `${JSON.stringify(snapshot, null, 2)}\n`); + + console.log( + `Wrote ${samples.length} damage regression samples for ${snapshot.coverage.skillsWithSamples}/${skillsConsidered} skill-mode pairs to ${OUTPUT_PATH}` + ); +} + +void main().catch((error: unknown) => { + console.error(error); + process.exit(1); +}); diff --git a/api/src/utils/damage-calculator.test.ts b/api/src/utils/damage-calculator.test.ts index 8d58eab..547ff83 100644 --- a/api/src/utils/damage-calculator.test.ts +++ b/api/src/utils/damage-calculator.test.ts @@ -67,6 +67,20 @@ function createStats() { }; } +function expectPhysicalBonusTotalToMatchBuckets(profile) { + const bonus = profile.breakdown.physicalBonusPercent; + const expectedTotal = + bonus.stat + + bonus.nonWeapon + + bonus.passive + + bonus.selectedSkill + + bonus.selectedSkillSynergy + + bonus.transformation + + bonus.activeAuras; + + expect(bonus.total).toBeCloseTo(expectedTotal, 5); +} + function createWeapon(overrides: Partial = {}): IItem { return { id: overrides.id ?? "test-weapon", @@ -179,6 +193,54 @@ function createBoot(overrides: Partial = {}): IItem { } as unknown as IItem; } +function createSimpleItem(overrides: Partial = {}): IItem { + return { + id: overrides.id ?? "test-item", + hash: overrides.hash ?? "test-item", + name: overrides.name ?? "Test Item", + category: "misc", + base_code: "rin", + base: { + id: "rin", + category: "misc", + codes: {}, + name: "Ring", + stackable: false, + type: "Ring", + type_code: "ring", + size: { height: 1, width: 1 }, + requirements: { level: 0, strength: 0, dexterity: 0 }, + }, + quality: { id: 4, name: "Magic" }, + location: { + zone: "Stored", + storage: "Inventory", + zone_id: 2, + storage_id: 1, + }, + position: { row: 0, column: 0 }, + properties: [], + is_identified: true, + is_socketed: false, + is_new: false, + is_ear: false, + is_starter: false, + is_simple: false, + is_ethereal: false, + is_personalized: false, + is_runeword: false, + socketed_count: 0, + item_level: 1, + graphic_id: 0, + class_specifics: false, + socket_count: 0, + modifiers: [], + corrupted: false, + desecrated: false, + ...overrides, + } as unknown as IItem; +} + function createCharacter(skillName: string, level: number): CharacterData { return { character: { @@ -377,6 +439,83 @@ function getExpectedBattleCommandPhysicalBonusFromSkillsTxt(level: number) { ); } +function getExpectedVengeanceElementalPercentFromSkillsTxt({ + vengeanceLevel, + holyFireBaseLevel, + holyFreezeBaseLevel, + holyShockBaseLevel, + convictionBaseLevel, +}: { + vengeanceLevel: number; + holyFireBaseLevel: number; + holyFreezeBaseLevel: number; + holyShockBaseLevel: number; + convictionBaseLevel: number; +}) { + const skills = loadGameFile("Skills.txt", "skill"); + const row = skills.rowsByKey.get("Vengeance")!; + + expect(getGameFileCell(skills, row, "*calc1 desc")).toBe("fire damage%"); + expect(getGameFileCell(skills, row, "*calc2 desc")).toBe("cold damage%"); + expect(getGameFileCell(skills, row, "*calc3 desc")).toBe("ltng damage%"); + + return ( + getGameFileNumber(skills, row, "Param1") + + Math.max(0, vengeanceLevel - 1) * + getGameFileNumber(skills, row, "Param2") + + (holyFireBaseLevel + holyFreezeBaseLevel + holyShockBaseLevel) * + getGameFileNumber(skills, row, "Param8") + + convictionBaseLevel * getGameFileNumber(skills, row, "Param7") + ); +} + +function getExpectedVengeanceFlatElementalPayloadFromSkillsTxt({ + vengeanceLevel, + holyFireBaseLevel, + holyFreezeBaseLevel, + holyShockBaseLevel, + convictionBaseLevel, +}: { + vengeanceLevel: number; + holyFireBaseLevel: number; + holyFreezeBaseLevel: number; + holyShockBaseLevel: number; + convictionBaseLevel: number; +}) { + const skills = loadGameFile("Skills.txt", "skill"); + const row = skills.rowsByKey.get("Vengeance")!; + const min = getSourceLevelScaledValue(skills, row, vengeanceLevel, "EMin", [ + "EMinLev1", + "EMinLev2", + "EMinLev3", + "EMinLev4", + "EMinLev5", + ]); + const max = getSourceLevelScaledValue(skills, row, vengeanceLevel, "EMax", [ + "EMaxLev1", + "EMaxLev2", + "EMaxLev3", + "EMaxLev4", + "EMaxLev5", + ]); + const synergyPercent = + (holyFireBaseLevel + + holyFreezeBaseLevel + + holyShockBaseLevel + + convictionBaseLevel) * + getGameFileNumber(skills, row, "Param8"); + + expect(getGameFileCell(skills, row, "EType")).toBe(""); + expect(getGameFileCell(skills, row, "EDmgSymPerCalc")).toContain( + "skill('Holy Fire'.blvl)" + ); + + return { + min: Math.floor(min * (1 + synergyPercent / 100)), + max: Math.floor(max * (1 + synergyPercent / 100)), + }; +} + function getExpectedWarCryPhysicalSynergyFromSkillsTxt({ howlBaseLevel, battleCryBaseLevel, @@ -755,6 +894,293 @@ describeWithGameData("damage calculator component model", () => { }); }); + it("models Vengeance flat elemental payload and weapon elemental conversion", () => { + const vengeanceLevel = 20; + const synergyBaseLevel = 20; + const character = createCharacter("Vengeance", vengeanceLevel); + character.character.class = { id: 3, name: "Paladin" }; + character.character.skills = [ + { id: 102, name: "Holy Fire", level: synergyBaseLevel }, + { id: 111, name: "Vengeance", level: vengeanceLevel }, + { id: 114, name: "Holy Freeze", level: synergyBaseLevel }, + { id: 118, name: "Holy Shock", level: synergyBaseLevel }, + { id: 123, name: "Conviction", level: synergyBaseLevel }, + ]; + character.realSkills = [ + { + skill: "Holy Fire", + level: synergyBaseLevel, + baseLevel: synergyBaseLevel, + }, + { skill: "Vengeance", level: vengeanceLevel, baseLevel: vengeanceLevel }, + { + skill: "Holy Freeze", + level: synergyBaseLevel, + baseLevel: synergyBaseLevel, + }, + { + skill: "Holy Shock", + level: synergyBaseLevel, + baseLevel: synergyBaseLevel, + }, + { + skill: "Conviction", + level: synergyBaseLevel, + baseLevel: synergyBaseLevel, + }, + ]; + character.items = [ + createWeapon({ + damage: { + one_handed: { minimum: 100, maximum: 200 }, + two_handed: {}, + missile: {}, + }, + }), + ]; + + const calculation = calculateDamage(character); + const vengeanceOption = calculation.skillOptions.find( + (skill) => skill.name === "Vengeance" + ); + const vengeanceProfile = calculation.profiles.find( + (profile) => + profile.skillName === "Vengeance" && + profile.weaponId.startsWith("primary:right:one_handed") && + profile.playerAuraId === "none" + ); + const percent = getExpectedVengeanceElementalPercentFromSkillsTxt({ + vengeanceLevel, + holyFireBaseLevel: synergyBaseLevel, + holyFreezeBaseLevel: synergyBaseLevel, + holyShockBaseLevel: synergyBaseLevel, + convictionBaseLevel: synergyBaseLevel, + }); + const flatPayload = getExpectedVengeanceFlatElementalPayloadFromSkillsTxt({ + vengeanceLevel, + holyFireBaseLevel: synergyBaseLevel, + holyFreezeBaseLevel: synergyBaseLevel, + holyShockBaseLevel: synergyBaseLevel, + convictionBaseLevel: synergyBaseLevel, + }); + const weaponConversion = { + min: Math.floor(100 * (percent / 100)), + max: Math.floor(200 * (percent / 100)), + }; + const expectedElementTotal = { + min: flatPayload.min + weaponConversion.min, + max: flatPayload.max + weaponConversion.max, + }; + + expect(vengeanceOption).toMatchObject({ damageMode: "weapon" }); + expect(vengeanceProfile).toBeDefined(); + + (["fire", "cold", "lightning"] as const).forEach((element) => { + expect( + vengeanceProfile!.damageComponents.find( + (component) => + component.label === + `Vengeance ${element} weapon conversion` && + component.damageType === element + ) + ).toMatchObject({ + source: "skill", + damage: weaponConversion, + baseDamage: weaponConversion, + }); + expect( + vengeanceProfile!.damageComponents.find( + (component) => + component.label === + `Skill: ${element[0].toUpperCase()}${element.slice(1)}` && + component.damageType === element + ) + ).toMatchObject({ + source: "skill", + damage: flatPayload, + }); + expect(vengeanceProfile!.totalElementalDamage[element]).toEqual( + expectedElementTotal + ); + }); + + expect(vengeanceProfile!.damageTotals.combinedDamage.min).toBe( + 100 + expectedElementTotal.min * 3 + ); + expect(vengeanceProfile!.damageTotals.combinedDamage.max).toBe( + 200 + expectedElementTotal.max * 3 + ); + }); + + it("limits flat item elemental damage to equipped items and active inventory charms", () => { + const character = createCharacter("Rabies", 1); + character.items = [ + createWeapon(), + createSimpleItem({ + id: "equipped-ring", + hash: "equipped-ring", + name: "Equipped Ring", + location: { + zone: "Equipped", + storage: "Unknown", + zone_id: 1, + storage_id: 0, + equipment: "Right Ring", + equipment_id: 10, + }, + properties: ["Adds 7-9 Cold Damage"], + }), + createSimpleItem({ + id: "active-charm", + hash: "active-charm", + name: "Active Charm", + base: { + id: "cm1", + category: "charm", + codes: {}, + name: "Small Charm", + stackable: false, + type: "Small Charm", + type_code: "scha", + size: { height: 1, width: 1 }, + requirements: { level: 0, strength: 0, dexterity: 0 }, + }, + location: { + zone: "Stored", + storage: "Inventory", + zone_id: 2, + storage_id: 1, + equipment: "Left Hand Switch", + equipment_id: 0, + }, + properties: ["Adds 3-5 Fire Damage"], + }), + createSimpleItem({ + id: "inventory-ring", + hash: "inventory-ring", + name: "Inventory Ring", + properties: ["Adds 100-200 Fire Damage"], + }), + createSimpleItem({ + id: "cube-charm", + hash: "cube-charm", + name: "Cube Charm", + base: { + id: "cm1", + category: "charm", + codes: {}, + name: "Small Charm", + stackable: false, + type: "Small Charm", + type_code: "scha", + size: { height: 1, width: 1 }, + requirements: { level: 0, strength: 0, dexterity: 0 }, + }, + location: { + zone: "Stored", + storage: "Cube", + zone_id: 4, + storage_id: 4, + }, + properties: ["Adds 11-13 Lightning Damage"], + }), + ]; + + const calculation = calculateDamage(character); + const basicAttackProfile = calculation.profiles.find( + (profile) => + profile.skillName === "Basic Attack" && + profile.weaponId.startsWith("primary:right:one_handed") + ); + + expect(basicAttackProfile).toBeDefined(); + expect(basicAttackProfile!.totalElementalDamage.fire).toEqual({ + min: 3, + max: 5, + }); + expect(basicAttackProfile!.totalElementalDamage.cold).toEqual({ + min: 7, + max: 9, + }); + expect(basicAttackProfile!.totalElementalDamage.lightning).toBeUndefined(); + }); + + it("counts plus-prefixed off-weapon enhanced damage from equipped items and active charms", () => { + const character = createCharacter("Rabies", 1); + character.items = [ + createWeapon({ + properties: ["+500% Enhanced Damage"], + damage: { + one_handed: { minimum: 100, maximum: 200 }, + two_handed: {}, + missile: {}, + }, + }), + createSimpleItem({ + id: "equipped-amulet", + hash: "equipped-amulet", + name: "Equipped Amulet", + location: { + zone: "Equipped", + storage: "Unknown", + zone_id: 1, + storage_id: 0, + equipment: "Amulet", + equipment_id: 2, + }, + properties: ["+50% Enhanced Damage"], + }), + createSimpleItem({ + id: "active-charm-ed", + hash: "active-charm-ed", + name: "Active ED Charm", + base: { + id: "cm1", + category: "charm", + codes: {}, + name: "Small Charm", + stackable: false, + type: "Small Charm", + type_code: "scha", + size: { height: 1, width: 1 }, + requirements: { level: 0, strength: 0, dexterity: 0 }, + }, + location: { + zone: "Stored", + storage: "Inventory", + zone_id: 2, + storage_id: 1, + equipment: "Left Hand Switch", + equipment_id: 0, + }, + properties: ["25% Enhanced Damage"], + }), + createSimpleItem({ + id: "inactive-ring-ed", + hash: "inactive-ring-ed", + name: "Inactive ED Ring", + properties: ["+900% Enhanced Damage"], + }), + ]; + + const calculation = calculateDamage(character); + const basicAttackProfile = calculation.profiles.find( + (profile) => + profile.skillName === "Basic Attack" && + profile.weaponId.startsWith("primary:right:one_handed") + ); + + expect(basicAttackProfile).toBeDefined(); + expect( + basicAttackProfile!.breakdown.physicalBonusPercent.nonWeapon + ).toBe(75); + expect(basicAttackProfile!.breakdown.physicalBonusPercent.total).toBe(75); + expect(basicAttackProfile!.totalPhysicalDamage).toEqual({ + min: 175, + max: 350, + }); + }); + it("treats direct missile spells without source damage as spell profiles", () => { const character = createCharacter("Charged Bolt", 20); character.character.class = { id: 1, name: "Sorceress" }; @@ -1024,9 +1450,56 @@ describeWithGameData("damage calculator component model", () => { expect(warCryProfile!.breakdown.physicalBonusPercent.total).toBe( expectedSynergy ); + expectPhysicalBonusTotalToMatchBuckets(warCryProfile); expect(warCryProfile!.totalPhysicalDamage.min).toBeGreaterThan(0); }); + it("does not double-report direct physical weapon skill synergies in the physical bonus total", () => { + const character = createCharacter("Blade Fury", 20); + character.character.class = { id: 6, name: "Assassin" }; + character.character.skills = [ + { id: 257, name: "Blade Sentinel", level: 20 }, + { id: 266, name: "Blade Fury", level: 20 }, + { id: 277, name: "Blade Shield", level: 20 }, + ]; + character.realSkills = [ + { skill: "Blade Sentinel", level: 20, baseLevel: 20 }, + { skill: "Blade Fury", level: 20, baseLevel: 20 }, + { skill: "Blade Shield", level: 20, baseLevel: 20 }, + ]; + character.items = [ + createWeapon({ + damage: { + one_handed: { minimum: 100, maximum: 200 }, + two_handed: {}, + missile: {}, + }, + }), + ]; + + const calculation = calculateDamage(character); + const bladeFuryProfile = calculation.profiles.find( + (profile) => + profile.skillName === "Blade Fury" && + profile.weaponId.startsWith("primary:right:one_handed") && + profile.playerAuraId === "none" + ); + const directPhysicalComponent = bladeFuryProfile?.damageComponents.find( + (component) => + component.label === "Skill: Physical" && + component.sourceRefs.some((ref) => + ref.columns.includes("DmgSymPerCalc") + ) + ); + + expect(bladeFuryProfile).toBeDefined(); + expect(directPhysicalComponent).toBeDefined(); + expect( + bladeFuryProfile!.breakdown.physicalBonusPercent.selectedSkillSynergy + ).toBe(0); + expectPhysicalBonusTotalToMatchBuckets(bladeFuryProfile); + }); + it("labels stream skills as per-second damage", () => { const character = createCharacter("Arctic Blast", 20); @@ -1845,7 +2318,8 @@ describeWithMonStatsData("summon damage modeling", () => { ); expect( archerProfile?.breakdown.physicalBonusPercent.selectedSkillSynergy - ).toBe(damagePercent); + ).toBe(0); + expectPhysicalBonusTotalToMatchBuckets(archerProfile); }); it("includes summon-owned aura payloads without pulling class synergy rows", () => { diff --git a/api/src/utils/damage-calculator.ts b/api/src/utils/damage-calculator.ts index 3ca783c..b30aaff 100644 --- a/api/src/utils/damage-calculator.ts +++ b/api/src/utils/damage-calculator.ts @@ -187,6 +187,15 @@ type SkillSynergyBonuses = { poisonPct: number; }; +type WeaponElementalDamageElement = "fire" | "cold" | "lightning"; + +type WeaponElementalDamagePercentComponent = { + element: WeaponElementalDamageElement; + percent: number; + calcColumn: string; + descColumn: string; +}; + type DirectSkillDamage = { components: Array<{ label: string; @@ -373,6 +382,25 @@ const GAME_ETYPES: Record< pois: "poison", }; +const SKILL_DESC_ELEMENTAL_DAMAGE_TEXTS: Record< + string, + WeaponElementalDamageElement +> = { + AddFireDmg: "fire", + AddColdDmg: "cold", + AddLtngDmg: "lightning", +}; + +const WEAPON_ELEMENTAL_DAMAGE_CALC_DESCRIPTIONS: Record< + string, + WeaponElementalDamageElement +> = { + "fire damage%": "fire", + "cold damage%": "cold", + "ltng damage%": "lightning", + "lightning damage%": "lightning", +}; + const SKILL_MISSILE_COLUMNS = [ "srvmissile", "srvmissilea", @@ -1737,6 +1765,32 @@ function getGamePoisonDurationSeconds(skillName: string): number | undefined { : undefined; } +function getSkillDescElementalDamageElements( + skillRow: string[] +): WeaponElementalDamageElement[] { + const skillDescRow = getGameSkillDescRow(skillRow); + if (!skillDescRow) { + return []; + } + + const elements: WeaponElementalDamageElement[] = []; + for (let index = 1; index <= 6; index += 1) { + (["a", "b"] as const).forEach((side) => { + const textKey = getGameRowString( + "SkillDesc", + skillDescRow, + `desctext${side}${index}` + ); + const element = SKILL_DESC_ELEMENTAL_DAMAGE_TEXTS[textKey]; + if (element && !elements.includes(element)) { + elements.push(element); + } + }); + } + + return elements; +} + function getGameSkillComponents( skillName: string, level: number, @@ -1851,6 +1905,51 @@ function getGameSkillComponents( ); } + if (!element && elementalRange) { + getSkillDescElementalDamageElements(skillRow).forEach((descElement) => { + components.push( + createGameComponent( + descElement[0].toUpperCase() + descElement.slice(1), + descElement, + elementalRange, + evaluateGameCalcExpression( + getGameRowString("Skills", skillRow, "EDmgSymPerCalc"), + skillRow, + skillMap, + level + ), + getGameElementalBonusPercent( + descElement, + skillMap, + realStats, + skillName + ), + "skill", + [ + { + table: "Skills.txt", + row: getGameRowString("Skills", skillRow, "skill") || skillName, + columns: [ + "EMin", + "EMax", + "EMinLev1..5", + "EMaxLev1..5", + "EDmgSymPerCalc", + "HitShift", + ], + note: "SkillDesc maps this blank-EType payload to elemental damage display rows.", + }, + { + table: "SkillDesc.txt", + row: getGameRowString("Skills", skillRow, "skilldesc"), + columns: ["desctext*", "desccalc*"], + }, + ] + ) + ); + }); + } + for (const missileName of getGameSkillMissileNames(skillRow)) { components.push( ...getGameMissileComponents( @@ -2162,11 +2261,26 @@ function getWeaponSetForEquipment(equipment?: string): WeaponSet | undefined { return undefined; } +function isActiveInventoryCharm(item: IItem): boolean { + return Boolean( + item.base?.type_code?.toLowerCase().includes("cha") && + item.location?.storage === "Inventory" + ); +} + +function isEquippedItem(item: IItem): boolean { + return item.location?.zone === "Equipped"; +} + function getPlayerItemsForWeaponSet( items: IItem[], weaponSet: WeaponSet ): IItem[] { return items.filter((item) => { + if (isActiveInventoryCharm(item)) { + return true; + } + const itemWeaponSet = getWeaponSetForEquipment(item.location?.equipment); return !itemWeaponSet || itemWeaponSet === weaponSet; }); @@ -4175,6 +4289,100 @@ function getDirectSkillDamage( return createEmptyDirectSkillDamage(); } +function getWeaponElementalDamagePercentComponents( + skillName: string, + level: number, + skillMap: Map +): WeaponElementalDamagePercentComponent[] { + const skillRow = getGameRow("Skills", skillName); + if (!skillRow) { + return []; + } + + const components: WeaponElementalDamagePercentComponent[] = []; + for (let index = 1; index <= 4; index += 1) { + const descColumn = `*calc${index} desc`; + const calcColumn = `calc${index}`; + const description = getGameRowString( + "Skills", + skillRow, + descColumn + ) + .trim() + .toLowerCase(); + const element = WEAPON_ELEMENTAL_DAMAGE_CALC_DESCRIPTIONS[description]; + if (!element) { + continue; + } + + const percent = evaluateGameCalcExpression( + getGameRowString("Skills", skillRow, calcColumn), + skillRow, + skillMap, + level + ); + if (percent <= 0) { + continue; + } + + components.push({ + element, + percent, + calcColumn, + descColumn, + }); + } + + return components; +} + +function createWeaponElementalDamageComponents( + skillName: string, + level: number, + skillMap: Map, + weaponDamage: DamageRange, + realStats?: CharacterData["realStats"] +): DamageComponent[] { + const skillRow = getGameRow("Skills", skillName); + if (!skillRow || !isNonZeroDamageRange(weaponDamage)) { + return []; + } + + return getWeaponElementalDamagePercentComponents( + skillName, + level, + skillMap + ) + .map(({ element, percent, calcColumn, descColumn }) => { + const baseDamage = floorScaleDamageRange(weaponDamage, percent / 100); + const elementalBonusPercent = getGameElementalBonusPercent( + element, + skillMap, + realStats, + skillName + ); + const damage = scaleDamageRange(baseDamage, elementalBonusPercent); + + return createDamageComponent({ + id: `skill-weapon-elemental:${skillName}:${element}`, + label: `${skillName} ${element} weapon conversion`, + source: "skill", + damageType: element, + damage, + baseDamage, + sourceRefs: [ + { + table: "Skills.txt", + row: getGameRowString("Skills", skillRow, "skill") || skillName, + columns: [calcColumn, descColumn, "SrcDam", "HitShift"], + note: "Elemental percent is applied to the modeled weapon-source damage for this attack.", + }, + ], + }); + }) + .filter((component) => isNonZeroDamageRange(component.damage)); +} + function getWeaponSourceDamageModifier(skillName: string): number { const skillRow = getGameRow("Skills", skillName); const srcDam = skillRow ? getGameRowNumber("Skills", skillRow, "SrcDam") : 0; @@ -4332,6 +4540,14 @@ function parseItemDamageStats( const itemKey = item.hash || String(item.id); const isWeapon = item.category === "weapon"; const isSelectedWeapon = itemKey === selectedWeaponKey; + if ( + !isSelectedWeapon && + !isEquippedItem(item) && + !isActiveInventoryCharm(item) + ) { + return; + } + const standaloneElementalDamage: Record< "fire" | "cold" | "lightning" | "magic", DamageRange @@ -4348,7 +4564,7 @@ function parseItemDamageStats( } if (!isWeapon) { - const enhancedDamage = property.match(/^(\d+)% Enhanced Damage$/i); + const enhancedDamage = property.match(/^\+?(\d+)% Enhanced Damage$/i); if (enhancedDamage) { nonWeaponEnhancedDamagePct += Number(enhancedDamage[1]); return; @@ -5137,10 +5353,6 @@ function buildSummonProfile( realStats, skillOption.summonVariant ); - const directPhysicalSynergyPercent = getDirectPhysicalSkillSynergyPercent( - sourceSkillName, - effectiveSkillMap - ); const summonDamagePercent = getSummonDamagePercent( sourceSkillName, selectedSkillLevel, @@ -5282,7 +5494,7 @@ function buildSummonProfile( nonWeapon: 0, passive: 0, selectedSkill: Number(summonDamagePercent.toFixed(1)), - selectedSkillSynergy: directPhysicalSynergyPercent, + selectedSkillSynergy: 0, transformation: 0, activeAuras: Number(auraPercent.toFixed(1)), total: Number(totalPhysicalBonusPercent.toFixed(1)), @@ -5613,13 +5825,6 @@ function buildProfile( poisonPct: 0, } : getSkillSynergyBonuses(selectedSkillName, effectiveSkillMap); - const directPhysicalSynergyPercent = - selectedSkillName === "Basic Attack" - ? 0 - : getDirectPhysicalSkillSynergyPercent( - selectedSkillName, - effectiveSkillMap - ); const auraPercent = activeAuras.reduce( (total, aura) => total + getAuraPhysicalDamagePercent(aura), 0 @@ -5780,6 +5985,16 @@ function buildProfile( const skillPayloadComponents = directDamageComponents.filter( (component) => component.damageType !== "physical" ); + const weaponElementalDamageComponents = + selectedSkillName === "Basic Attack" + ? [] + : createWeaponElementalDamageComponents( + selectedSkillName, + selectedSkillLevel, + effectiveSkillMap, + carriedWeaponDamage, + realStats + ); const auraElementalComponents: DamageComponent[] = []; activeAuras.forEach((aura) => { @@ -5855,6 +6070,7 @@ function buildProfile( ...physicalComponents, ...itemElementalComponents, ...skillPayloadComponents, + ...weaponElementalDamageComponents, ...auraElementalComponents, ...itemPoisonComponents, ].filter((component) => isNonZeroDamageRange(component.damage)); @@ -5931,7 +6147,9 @@ function buildProfile( nonWeapon: parsedItemDamage.nonWeaponEnhancedDamagePct, passive: passivePercent, selectedSkill: selectedSkillPercent, - selectedSkillSynergy: directPhysicalSynergyPercent, + selectedSkillSynergy: Number( + selectedSkillSynergies.physicalPct.toFixed(1) + ), transformation: 0, activeAuras: auraPercent, total: Number(totalPhysicalBonusPercent.toFixed(1)), diff --git a/api/src/utils/damage-regression-snapshot.test.ts b/api/src/utils/damage-regression-snapshot.test.ts new file mode 100644 index 0000000..bde3c77 --- /dev/null +++ b/api/src/utils/damage-regression-snapshot.test.ts @@ -0,0 +1,136 @@ +import fs from "fs"; +import path from "path"; +import { CharacterData, CharacterResponse } from "../types"; +import { enrichArmoryPayload } from "./armory-payload"; +import { calculateDamage } from "./damage-calculator"; +import { + DamageRegressionExpected, + getBestProfileForSourceSkill, + summarizeDamageRegressionProfile, +} from "./damage-regression-snapshot"; + +interface DamageRegressionSample { + skillName: string; + gameMode: string; + season: number; + characterName: string; + characterLevel: number; + qualification: { + targetSkill: { + name?: string; + baseLevel: number; + effectiveLevel: number; + }; + synergySkills?: Array<{ + name: string; + baseLevel: number; + effectiveLevel: number; + }>; + synergyBaseLevelTotal: number; + maxedSynergyCount: number; + targetToBestProfileRatio: number; + }; + expected: DamageRegressionExpected; + character: CharacterResponse; +} + +interface DamageRegressionSnapshot { + schemaVersion: number; + criteria: { + minSamplesPerSkill: number; + minCharacterLevel: number; + minTargetBaseLevel: number; + minTargetEffectiveLevel: number; + minTargetToBestProfileRatio: number; + minSynergyBaseLevelTotal: number; + minMaxedSynergyCount: number; + }; + coverage: { + skillsWithSamples: number; + totalSamples: number; + }; + samples: DamageRegressionSample[]; +} + +const snapshotPath = path.resolve( + process.cwd(), + "src", + "fixtures", + "damage-regression-snapshot.json" +); + +function loadSnapshot(): DamageRegressionSnapshot { + return JSON.parse(fs.readFileSync(snapshotPath, "utf8")); +} + +describe("damage regression snapshot", () => { + const snapshot = loadSnapshot(); + + it("contains high-confidence multi-sample skill coverage", () => { + expect(snapshot.schemaVersion).toBe(1); + expect(snapshot.coverage.totalSamples).toBeGreaterThan(0); + expect(snapshot.coverage.skillsWithSamples).toBeGreaterThan(0); + + const samplesBySkill = new Map(); + snapshot.samples.forEach((sample) => { + const key = `${sample.gameMode}:${sample.season}:${sample.skillName}`; + samplesBySkill.set(key, (samplesBySkill.get(key) || 0) + 1); + + expect(sample.characterLevel).toBeGreaterThanOrEqual( + snapshot.criteria.minCharacterLevel + ); + expect(sample.qualification.targetSkill.baseLevel).toBeGreaterThanOrEqual( + snapshot.criteria.minTargetBaseLevel + ); + expect( + sample.qualification.targetSkill.effectiveLevel + ).toBeGreaterThanOrEqual(snapshot.criteria.minTargetEffectiveLevel); + expect( + sample.qualification.targetToBestProfileRatio + ).toBeGreaterThanOrEqual( + snapshot.criteria.minTargetToBestProfileRatio + ); + + const synergyCount = sample.qualification.synergySkills?.length || 0; + if (synergyCount > 0) { + expect(sample.qualification.synergyBaseLevelTotal).toBeGreaterThanOrEqual( + Math.min( + snapshot.criteria.minSynergyBaseLevelTotal, + synergyCount * snapshot.criteria.minTargetBaseLevel + ) + ); + expect(sample.qualification.maxedSynergyCount).toBeGreaterThanOrEqual( + Math.min(snapshot.criteria.minMaxedSynergyCount, synergyCount) + ); + } + }); + + samplesBySkill.forEach((count) => { + expect(count).toBeGreaterThanOrEqual( + snapshot.criteria.minSamplesPerSkill + ); + }); + }); + + it("matches saved damage summaries for every sampled character", () => { + snapshot.samples.forEach((sample) => { + const character = JSON.parse( + JSON.stringify(sample.character) + ) as CharacterData; + enrichArmoryPayload(character); + const calculation = calculateDamage(character); + const target = getBestProfileForSourceSkill( + calculation, + sample.skillName + ); + + expect(target).toBeDefined(); + expect( + summarizeDamageRegressionProfile( + target!.skillOption, + target!.profile + ) + ).toEqual(sample.expected); + }); + }); +}); diff --git a/api/src/utils/damage-regression-snapshot.ts b/api/src/utils/damage-regression-snapshot.ts new file mode 100644 index 0000000..1694878 --- /dev/null +++ b/api/src/utils/damage-regression-snapshot.ts @@ -0,0 +1,221 @@ +import { + DamageCalculation, + DamageComponent, + DamageProfile, + DamageRange, + DamageSkillOption, + DamageTotals, + PoisonDamage, +} from "../types"; + +export interface DamageRegressionComponentSummary { + label: string; + source: DamageComponent["source"]; + damageType: DamageComponent["damageType"]; + timing: DamageComponent["timing"]; + damage: DamageRange; + baseDamage?: DamageRange; + poisonDamage?: PoisonDamage; +} + +export interface DamageRegressionExpectedProfile { + key: string; + weaponId: string; + skillId: string; + skillName: string; + sourceSkillName?: string; + summonVariant?: string; + skillLevel: number; + skillDamageMode: DamageProfile["skillDamageMode"]; + playerAuraId: string; + playerAuraCarrier: DamageProfile["playerAuraCarrier"]; + playerAuraLevel: number; + transformationId: string; + damageScope: Pick; + damageTotals: DamageTotals; + totalPhysicalDamage: DamageRange; + totalElementalDamage: DamageProfile["totalElementalDamage"]; + totalPoisonDamage?: PoisonDamage; + breakdown: DamageProfile["breakdown"]; + damageComponents: DamageRegressionComponentSummary[]; +} + +export interface DamageRegressionExpected { + skillOption: Pick< + DamageSkillOption, + | "id" + | "name" + | "level" + | "damageMode" + | "sourceSkillName" + | "summonVariant" + >; + profile: DamageRegressionExpectedProfile; +} + +export function normalizeRegressionSkillName(skillName: string): string { + return skillName.trim().toLowerCase(); +} + +export function getDamageProfileScore(profile: DamageProfile): number { + return profile.damageTotals.averageCombinedDamage; +} + +export function pickHigherDamageProfile( + left: DamageProfile, + right: DamageProfile +): DamageProfile { + const leftScore = [ + left.damageTotals.averageCombinedDamage, + left.damageTotals.combinedDamage.max, + left.damageTotals.combinedDamage.min, + ]; + const rightScore = [ + right.damageTotals.averageCombinedDamage, + right.damageTotals.combinedDamage.max, + right.damageTotals.combinedDamage.min, + ]; + + for (let index = 0; index < leftScore.length; index += 1) { + if (leftScore[index] !== rightScore[index]) { + return leftScore[index] > rightScore[index] ? left : right; + } + } + + return left; +} + +export function getBestProfile( + profiles: DamageProfile[] +): DamageProfile | undefined { + return profiles.reduce( + (best, profile) => + best ? pickHigherDamageProfile(best, profile) : profile, + undefined + ); +} + +export function getSkillOptionsForSourceSkill( + calculation: DamageCalculation, + sourceSkillName: string +): DamageSkillOption[] { + const normalizedSkillName = normalizeRegressionSkillName(sourceSkillName); + return calculation.skillOptions.filter((skillOption) => { + const optionName = normalizeRegressionSkillName(skillOption.name); + const optionSourceName = skillOption.sourceSkillName + ? normalizeRegressionSkillName(skillOption.sourceSkillName) + : optionName; + + return ( + optionName === normalizedSkillName || + optionSourceName === normalizedSkillName + ); + }); +} + +export function getBestNoManualAuraProfileForSkillOption( + calculation: DamageCalculation, + skillOption: DamageSkillOption +): DamageProfile | undefined { + return getBestProfile( + calculation.profiles.filter( + (profile) => + profile.skillId === skillOption.id && profile.playerAuraId === "none" + ) + ); +} + +export function getBestNoManualAuraProfile( + calculation: DamageCalculation +): DamageProfile | undefined { + return getBestProfile( + calculation.profiles.filter((profile) => profile.playerAuraId === "none") + ); +} + +export function getBestProfileForSourceSkill( + calculation: DamageCalculation, + sourceSkillName: string +): { skillOption: DamageSkillOption; profile: DamageProfile } | undefined { + return getSkillOptionsForSourceSkill(calculation, sourceSkillName) + .map((skillOption) => ({ + skillOption, + profile: getBestNoManualAuraProfileForSkillOption( + calculation, + skillOption + ), + })) + .filter( + ( + candidate + ): candidate is { + skillOption: DamageSkillOption; + profile: DamageProfile; + } => Boolean(candidate.profile) + ) + .reduce< + | { + skillOption: DamageSkillOption; + profile: DamageProfile; + } + | undefined + >( + (best, candidate) => + best + ? pickHigherDamageProfile(best.profile, candidate.profile) === + best.profile + ? best + : candidate + : candidate, + undefined + ); +} + +export function summarizeDamageRegressionProfile( + skillOption: DamageSkillOption, + profile: DamageProfile +): DamageRegressionExpected { + return { + skillOption: { + id: skillOption.id, + name: skillOption.name, + level: skillOption.level, + damageMode: skillOption.damageMode, + sourceSkillName: skillOption.sourceSkillName, + summonVariant: skillOption.summonVariant, + }, + profile: { + key: profile.key, + weaponId: profile.weaponId, + skillId: profile.skillId, + skillName: profile.skillName, + sourceSkillName: profile.sourceSkillName, + summonVariant: profile.summonVariant, + skillLevel: profile.skillLevel, + skillDamageMode: profile.skillDamageMode, + playerAuraId: profile.playerAuraId, + playerAuraCarrier: profile.playerAuraCarrier, + playerAuraLevel: profile.playerAuraLevel, + transformationId: profile.transformationId, + damageScope: { + label: profile.damageScope.label, + count: profile.damageScope.count, + countLabel: profile.damageScope.countLabel, + }, + damageTotals: profile.damageTotals, + totalPhysicalDamage: profile.totalPhysicalDamage, + totalElementalDamage: profile.totalElementalDamage, + totalPoisonDamage: profile.totalPoisonDamage, + breakdown: profile.breakdown, + damageComponents: profile.damageComponents.map((component) => ({ + label: component.label, + source: component.source, + damageType: component.damageType, + timing: component.timing, + damage: component.damage, + baseDamage: component.baseDamage, + poisonDamage: component.poisonDamage, + })), + }, + }; +} diff --git a/web/src/pages/Character.tsx b/web/src/pages/Character.tsx index 9207256..fd3dbea 100644 --- a/web/src/pages/Character.tsx +++ b/web/src/pages/Character.tsx @@ -1,4 +1,4 @@ -import { useState, useMemo } from "react"; +import { useEffect, useState, useMemo } from "react"; import { useParams, useSearchParams } from "react-router-dom"; import { Container, Grid, Skeleton } from "@mantine/core"; import { useQuery } from "@tanstack/react-query"; @@ -14,7 +14,6 @@ import { LevelProgressChart, } from "../components/character"; import { - DEFAULT_VIEW_SEASON, GAME_MODES, type GameMode, type PlayerToggle, @@ -32,29 +31,29 @@ function getGameMode(value: string | null): GameMode { : GAME_MODES.SOFTCORE; } -function getSeason(value: string | null): number | undefined { - if (!value) { - return undefined; - } - - const parsed = Number(value); - return Number.isFinite(parsed) && parsed > 0 ? parsed : undefined; -} - export default function Character() { const { name } = useParams<{ name: string }>(); - const [searchParams] = useSearchParams(); + const [searchParams, setSearchParams] = useSearchParams(); const characterName = name; const requestedGameMode = getGameMode( searchParams.get("gameMode") ?? searchParams.get("mode") ); - const requestedSeason = getSeason(searchParams.get("season")); const isMobile = useMediaQuery("(max-width: 767px)"); const [playerToggle, setPlayerToggle] = useState("player"); const [skillsView, setSkillsView] = useState("text"); const [didError, setDidError] = useState(false); const [selectedSnapshot, setSelectedSnapshot] = useState(""); // empty string = current/live data + useEffect(() => { + if (!searchParams.has("season")) { + return; + } + + const nextParams = new URLSearchParams(searchParams); + nextParams.delete("season"); + setSearchParams(nextParams, { replace: true }); + }, [searchParams, setSearchParams]); + // Get nav ID from URL params const navId = searchParams.get("nav"); @@ -83,13 +82,12 @@ export default function Character() { }, [characterName, navId]); const charQuery = useQuery({ - queryKey: ["character", characterName, requestedGameMode, requestedSeason], + queryKey: ["character", characterName, requestedGameMode], queryFn: async () => { try { const data = await charactersAPI.getCharacter( characterName || "", - requestedGameMode, - requestedSeason + requestedGameMode ); if (!data) { setDidError(true); @@ -103,6 +101,7 @@ export default function Character() { retry: false, enabled: !!characterName, }); + const resolvedSeason = charQuery.data?.character?.season; // Fetch snapshot list for dropdown const snapshotsListQuery = useQuery({ @@ -110,14 +109,14 @@ export default function Character() { "character-snapshots", characterName, requestedGameMode, - requestedSeason, + resolvedSeason, ], queryFn: async () => { try { return await charactersAPI.getCharacterSnapshots( characterName || "", requestedGameMode, - requestedSeason + resolvedSeason ); } catch { // No snapshots yet, return empty array @@ -125,7 +124,7 @@ export default function Character() { } }, retry: false, - enabled: !!characterName, + enabled: !!characterName && resolvedSeason !== undefined, }); // Fetch specific snapshot when selected @@ -150,8 +149,6 @@ export default function Character() { ?.is_hardcore ? GAME_MODES.HARDCORE : GAME_MODES.SOFTCORE; - const damageCalculatorSeason = - displayData?.character?.season ?? DEFAULT_VIEW_SEASON; const damageCalculatorUrl = useMemo(() => { if (!displayData?.character?.name) { return "/tools/damage-calculator"; @@ -162,12 +159,8 @@ export default function Character() { mode: damageCalculatorGameMode, }); - if (damageCalculatorSeason !== DEFAULT_VIEW_SEASON) { - params.set("season", String(damageCalculatorSeason)); - } - return `/tools/damage-calculator?${params.toString()}`; - }, [damageCalculatorGameMode, damageCalculatorSeason, displayData]); + }, [damageCalculatorGameMode, displayData]); return ( <> diff --git a/web/src/pages/DamageCalculator.tsx b/web/src/pages/DamageCalculator.tsx index 452a8fd..c4cdf41 100644 --- a/web/src/pages/DamageCalculator.tsx +++ b/web/src/pages/DamageCalculator.tsx @@ -25,9 +25,7 @@ import { charactersAPI } from "../api"; import { DamageCalculatorSection } from "../components/character"; import { DAMAGE_CALCULATOR_PAYLOAD_VERSION, - DEFAULT_VIEW_SEASON, GAME_MODES, - SEASON_OPTIONS, type GameMode, } from "../types"; @@ -37,45 +35,31 @@ function getGameMode(value: string | null): GameMode { : GAME_MODES.SOFTCORE; } -function getSeason(value: string | null): number { - if (!value) { - return DEFAULT_VIEW_SEASON; - } - - const parsed = Number(value); - return Number.isFinite(parsed) && parsed > 0 ? parsed : DEFAULT_VIEW_SEASON; -} - const BUG_REPORT_CHANNEL_URL = "https://discordapp.com/channels/1311407302149931128/1311407430122475580"; -const LATEST_SEASON_VALUE = "latest"; -const DAMAGE_CALCULATOR_SEASON_OPTIONS = [ - { value: LATEST_SEASON_VALUE, label: "Latest" }, - ...SEASON_OPTIONS.filter( - (option) => option.value !== String(DEFAULT_VIEW_SEASON) - ), -]; export default function DamageCalculator() { const [searchParams, setSearchParams] = useSearchParams(); const queryCharacterName = (searchParams.get("character") || "").trim(); const queryGameMode = getGameMode(searchParams.get("mode")); - const querySeason = searchParams.has("season") - ? getSeason(searchParams.get("season")) - : undefined; - const normalizedQuerySeason = - querySeason === DEFAULT_VIEW_SEASON ? undefined : querySeason; - const querySeasonKey = normalizedQuerySeason ?? LATEST_SEASON_VALUE; const [characterName, setCharacterName] = useState(queryCharacterName); const [gameMode, setGameMode] = useState(queryGameMode); - const [season, setSeason] = useState(String(querySeasonKey)); + + useEffect(() => { + if (!searchParams.has("season")) { + return; + } + + const nextParams = new URLSearchParams(searchParams); + nextParams.delete("season"); + setSearchParams(nextParams, { replace: true }); + }, [searchParams, setSearchParams]); useEffect(() => { setCharacterName(queryCharacterName); setGameMode(queryGameMode); - setSeason(String(querySeasonKey)); - }, [queryCharacterName, queryGameMode, querySeasonKey]); + }, [queryCharacterName, queryGameMode]); const characterQuery = useQuery({ queryKey: [ @@ -83,14 +67,9 @@ export default function DamageCalculator() { DAMAGE_CALCULATOR_PAYLOAD_VERSION, queryCharacterName, queryGameMode, - querySeasonKey, ], queryFn: () => - charactersAPI.getCharacter( - queryCharacterName, - queryGameMode, - normalizedQuerySeason - ), + charactersAPI.getCharacter(queryCharacterName, queryGameMode), enabled: queryCharacterName.length > 0, staleTime: 0, retry: false, @@ -104,15 +83,11 @@ export default function DamageCalculator() { const loadedMode = characterQuery.data.character.status?.is_hardcore ? GAME_MODES.HARDCORE : GAME_MODES.SOFTCORE; - const loadedSeason = characterQuery.data.character.season; const params = new URLSearchParams(); if (loadedMode !== GAME_MODES.SOFTCORE) { params.set("gameMode", loadedMode); } - if (loadedSeason && loadedSeason !== DEFAULT_VIEW_SEASON) { - params.set("season", String(loadedSeason)); - } const queryString = params.toString(); const path = `/builds/character/${encodeURIComponent( @@ -135,9 +110,6 @@ export default function DamageCalculator() { if (gameMode !== GAME_MODES.SOFTCORE) { nextParams.set("mode", gameMode); } - if (season !== LATEST_SEASON_VALUE) { - nextParams.set("season", season); - } setSearchParams(nextParams); }; @@ -188,6 +160,11 @@ export default function DamageCalculator() { {loadedCharacter.status?.is_hardcore ? "HC" : "SC"} + {loadedCharacter.season ? ( + + Season {loadedCharacter.season} + + ) : null} ) : null} @@ -214,7 +191,7 @@ export default function DamageCalculator() {
- + -