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index.ts
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170 lines (147 loc) · 5.18 KB
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import "pixi.js/filters"
import "pixi.js/graphics"
import "pixi.js/mesh"
import { Box, box } from "@flatten-js/core"
import { Random } from "library/core/random"
import { drawBackground } from "library/drawing/helpers"
import { Container, Graphics, ICanvas, Matrix, WebGLRenderer as PixiRenderer } from "pixi.js"
import { createEntropy, MersenneTwister19937 as MersenneTwister } from "random-js"
type SketchType = "pixi" // | "three" | "webgl"
abstract class Sketch {
/** RNG instance */
protected random: Random
/** Using [Mersenne twister](http://en.wikipedia.org/wiki/Mersenne_twister) algorithm for repeatability */
private mersenneTwister: MersenneTwister
constructor(readonly type: SketchType) {
this.mersenneTwister = MersenneTwister.seedWithArray(createEntropy())
this.random = new Random(this.mersenneTwister)
}
abstract frame(renderer: Renderer): void
abstract update(totalTime: number, deltaTime: number): void
}
class Renderer<C extends ICanvas = HTMLCanvasElement> {
private rendererByType: Record<SketchType, PixiRenderer<C>>
private constructor(private pixiRenderer: PixiRenderer<C>) {
this.rendererByType = { pixi: pixiRenderer }
}
static async init<C extends ICanvas = HTMLCanvasElement>(canvas?: C) {
const pixiRenderer = new PixiRenderer<C>()
await pixiRenderer.init({
canvas,
antialias: true,
})
return new Renderer(pixiRenderer)
}
getRenderer<T extends SketchType>(type: T): PixiRenderer<C> {
return this.rendererByType[type]
}
}
interface SizeParams {
width: number
height: number
}
class PixiSketch extends Sketch {
constructor(
private creator: PixiCreator,
private params: SizeParams,
) {
super("pixi")
}
override frame(renderer: Renderer<ICanvas>) {
const random = this.random
const { width, height } = this.params
// Calculate bounding box
const bbox = box(-width / 2, -height / 2, width / 2, height / 2)
const pixiRenderer = renderer.getRenderer(this.type)
const { container } = this.creator({ random, bbox, renderer: pixiRenderer })
const stage = new Container()
// Set transform matrix to translate (0, 0) to the viewport center and point Y-axis upwards
stage.setFromMatrix(new Matrix().scale(1, -1).translate(width / 2, height / 2))
stage.addChild(container)
pixiRenderer.resize(width, height)
pixiRenderer.render(stage)
}
override update(_totalTime: number, _deltaTime: number) {
// override
}
}
type PixiCreator = ({ random, bbox, renderer }: { random: Random; bbox: Box; renderer: PixiRenderer<ICanvas> }) => {
container: Container
}
function pixi(pixiCreator: PixiCreator, params: SizeParams) {
return new PixiSketch(pixiCreator, params)
}
const sizeParams = { width: 1250, height: 1250 }
const renderer = await Renderer.init()
const sketch = pixi(({ random, bbox }) => {
const container = new Container()
container.addChild(drawBackground("white", bbox))
container
.addChild(new Graphics())
.rect(-bbox.width / 4, -bbox.height / 4, bbox.width / 2, bbox.height / 2)
.fill({ color: random.color() })
return { container }
}, sizeParams)
const canvas = renderer.getRenderer("pixi").canvas
document.body.appendChild(canvas)
sketch.frame(renderer)
canvas.addEventListener("click", () => sketch.frame(renderer))
// import { init } from "library/core/renderer"
// import { SketchRunner } from "library/core/runner"
// import { initUI } from "library/core/ui"
// import constructor from "sketches/2025/lines"
// const defaultSizeParams = { resolution: 1, width: 1250, height: 1250 }
// const renderer = await init<HTMLCanvasElement>()
// const sketch = constructor(renderer, defaultSizeParams)
// document.body.appendChild(sketch.canvas)
// const ui = initUI(sketch, defaultSizeParams)
// const runner = new SketchRunner(sketch, { ui })
// runner.start()
// import { webgl } from "library/core/sketch"
// import { globalPreamble } from "library/drawing/shaders"
// import {
// Arrays,
// createBufferInfoFromArrays,
// createProgramInfo,
// drawBufferInfo,
// setBuffersAndAttributes,
// setUniforms,
// } from "twgl.js"
// export default webgl(({ gl, random }) => {
// gl.clearColor(0, 0, 0, 1)
// // Init buffers
// const arrays: Arrays = {
// position: { numComponents: 2, data: [-0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, 0.5, 0.5] },
// }
// const bufferInfo = createBufferInfoFromArrays(gl, arrays)
// const programInfo = createProgramInfo(gl, [vert, frag])
// let color = random.color()
// return {
// render() {
// gl.clear(gl.COLOR_BUFFER_BIT)
// gl.useProgram(programInfo.program)
// setBuffersAndAttributes(gl, programInfo, bufferInfo)
// setUniforms(programInfo, { color })
// drawBufferInfo(gl, bufferInfo)
// },
// next() {
// color = random.color()
// },
// }
// })
// const vert = /*glsl*/ `${globalPreamble}
// in vec2 a_position;
// out vec2 v_position;
// void main() {
// gl_Position = vec4(a_position, 0.0, 1.0);
// v_position = a_position;
// }
// `
// const frag = /*glsl*/ `${globalPreamble}
// in vec2 v_position;
// uniform vec3 color;
// out vec4 fragColor;
// void main() {
// fragColor = vec4(color, 1.0);
// }
// `