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32 lines (25 loc) · 715 Bytes
  • sprites

  • physics - something else (library)

  • text - (library

  • error handling

  • reflections - (in the progam itsself)

  • GUI

    • test mouse input
  • spy box

  • remove glcolor - better perfomance

  • normal maps - materila feature

    • lighting ( part of the game)
  • anastropic filtering

  • texture filtering

  • anialiasing

  • remove simple object rendeiring

  • gl lines

  • customisable mesh format

  • super and sub sampling (put in demo)

  • mip maps (texture class)

  • lights (no)

  • documentation on hwo to something (chnage the angle at the oemthjing ppaye)

  • deal with linking #(clean up)

  • figure out asset manager

  • render to texture (doesnt take up storage space) - part of rtt frame buffer

label for dox example