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sprites
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physics - something else (library)
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text - (library
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error handling
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reflections - (in the progam itsself)
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GUI
- test mouse input
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spy box
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remove glcolor - better perfomance
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normal maps - materila feature
- lighting ( part of the game)
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anastropic filtering
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texture filtering
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anialiasing
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remove simple object rendeiring
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gl lines
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customisable mesh format
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super and sub sampling (put in demo)
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mip maps (texture class)
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lights (no)
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documentation on hwo to something (chnage the angle at the oemthjing ppaye)
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deal with linking #(clean up)
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figure out asset manager
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render to texture (doesnt take up storage space) - part of rtt frame buffer
label for dox example