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351 lines (302 loc) · 7.44 KB
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Copy pathmove.cpp
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351 lines (302 loc) · 7.44 KB
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#include <SDL.h>
#include <SDL_image.h>
#include <SDL_ttf.h>
#include <stdio.h>
#include <string>
#include <sstream>
#include <cstdlib>
#include <cmath>
#include "move.hpp"
#include "getinput.hpp"
extern const int SCREEN_WIDTH;
extern const int SCREEN_HEIGHT;
extern LTexture harrytexture;
Dot::Dot(int px, int py, int vx, int vy)
{
mPosX = px;
mPosY = py;
mVelX = vx;
mVelY = vy;
}
void Dot::handleEvent( SDL_Event& e )
{
if( e.type == SDL_KEYDOWN && e.key.repeat == 0 )
{
switch( e.key.keysym.sym )
{
case SDLK_UP: mVelY -= DOT_VEL; break;
case SDLK_DOWN: mVelY += DOT_VEL; break;
case SDLK_LEFT: mVelX -= DOT_VEL; break;
case SDLK_RIGHT: mVelX += DOT_VEL; break;
}
}
else if( e.type == SDL_KEYUP && e.key.repeat == 0 )
{
switch( e.key.keysym.sym )
{
case SDLK_UP: mVelY += DOT_VEL; break;
case SDLK_DOWN: mVelY -= DOT_VEL; break;
case SDLK_LEFT: mVelX += DOT_VEL; break;
case SDLK_RIGHT: mVelX -= DOT_VEL; break;
}
}
}
void Dot::move()
{
mPosX += mVelX;
if( ( mPosX < 0 ) || ( mPosX + DOT_WIDTH > SCREEN_WIDTH ) )
{
mPosX -= mVelX;
}
mPosY += mVelY;
if( ( mPosY < 0 ) || ( mPosY + DOT_HEIGHT > SCREEN_HEIGHT ) )
{
mPosY -= mVelY;
}
}
void Dot::render()
{
harrytexture.render( mPosX, mPosY );
}
int Dot::getPosX(){ return mPosX;}
int Dot::getPosY(){ return mPosY;}
Particle::Particle()
{
mPosX = 900;
mPosY = rand() % 500;
mVelX = -(rand() % 3 +3);
mVelY = 0;
DOT_WIDTH = 100;
DOT_HEIGHT = 60;
//goldentexture.loadFromFile( "SA.png" );
cclips[0].x = 0;
cclips[0].y = 0;
cclips[0].w = 128;
cclips[0].h = 85;
cclips[1].x = 128;
cclips[1].y = 0;
cclips[1].w = 128;
cclips[1].h = 85;
cclips[2].x = 256;
cclips[2].y = 0;
cclips[2].w = 128;
cclips[2].h = 85;
cclips[3].x = 384;
cclips[3].y = 0;
cclips[3].w = 128;
cclips[3].h = 85;
}
Particle::Particle(int PosX, int PosY, int w, int h)
{
mPosX = 900;
mPosY = (rand() % 350) + 200;
mVelX = rand() % 2 + 3 ;
mVelY = rand() % 2 + 3 ;
DOT_WIDTH = w;
DOT_HEIGHT = h;
}
void Particle::move()
{
mPosX += mVelX;
if( ( mPosX < 0 ) || ( mPosX + DOT_WIDTH > SCREEN_WIDTH ) )
{
mPosX -= mVelX;
}
}
void Particle::randommove()
{
mPosX += mVelX;
mPosY += mVelY;
if(mPosY>690){
mVelY=-(rand()%4)-3;
}
if(mPosY<20){
mVelY=rand()%4+3;
}
if(mPosX<10){
mVelX=rand()%4+3;
}
if(mPosX>920){
mVelX=-(rand()%4)-3;
}
if( ( mPosX < 0 ) || ( mPosX + 96 > SCREEN_WIDTH))
{
mPosX -= mVelX;
}
if( ( mPosY < 0 ) || ( mPosY + 60 > SCREEN_HEIGHT ))
{
mPosY -= mVelY;
}
}
void Particle::render(LTexture* mTexture)
{
mTexture->render( getPosX(), getPosY() , getclip(getMode()));
}
void Particle::render2(LTexture* mTexture)
{
mTexture->renderTexture( mPosX, mPosY, DOT_WIDTH, DOT_HEIGHT);
}
bool Particle::isDead()
{
return mPosX < 10;;
}
void Particle::free(LTexture* mTexture)
{
mTexture->free();
}
int Particle::getPosX(){ return mPosX;}
int Particle::getPosY(){ return mPosY;}
int Particle::getVelX(){ return mVelX;}
bool checkCollision( Particle& a, Particle& b )
{
if(a.getPosY() - b.getPosY() > 0 && a.getPosY() - b.getPosY() < 60 && a.getVelX() == b.getVelX())
{
return true;
}
else if(b.getPosY() - a.getPosY() > 0 && b.getPosY() - a.getPosY() < 60 && a.getVelX() == b.getVelX())
{
return true;
}
return false;
}
bool checkharrycollision( Particle& a, Dot* b){
if (a.getPosX() - b->getPosX() > 10 && a.getPosX() - b->getPosX() < b->DOT_WIDTH + 30 &&
b->getPosY() - a.getPosY() > a.DOT_HEIGHT - b->DOT_HEIGHT && b->getPosY() - a.getPosY() < a.DOT_HEIGHT)
{
return true;
}
return false;
}
bool blueballCollision( Particle& a, Dot* b )
{
int cX, cY;
if( a.getPosX() < b->getPosX() )
{
cX = b->getPosX();
}
else if( a.getPosX() > b->getPosX() + b->DOT_WIDTH )
{
cX = b->getPosX() + b->DOT_WIDTH;
}
else
{
cX = a.getPosX();
}
if( a.getPosY() < b->getPosY() )
{
cY = b->getPosY();
}
else if( a.getPosY() > b->getPosY() + b->DOT_HEIGHT )
{
cY = b->getPosY() + b->DOT_HEIGHT;
}
else
{
cY = a.getPosY();
}
if( distanceSquared( a.getPosX(), a.getPosY(), cX, cY ) < (a.DOT_WIDTH/2-40) * (a.DOT_WIDTH/2-40) )
{
return true;
}
return false;
}
double distanceSquared( int x1, int y1, int x2, int y2 )
{
int deltaX = x2 - x1;
int deltaY = y2 - y1;
return deltaX*deltaX + deltaY*deltaY;
}
void Particle::nextstage(){
static const int period_1=T;
static const int period_2=T;
static const int period_3=T;
static const int period_4=T;
switch(mode){
case c1:
if(nextstage_lastmode==c1){
nextstage_lefttime--;
if(nextstage_lefttime<=0){
nextstage_lefttime=period_2;
mode=c1;
}
}
else{
nextstage_lefttime=period_1;
}
break;
case c2:
if(nextstage_lastmode==c2){
nextstage_lefttime--;
if(nextstage_lefttime<=0){
nextstage_lefttime=period_3;
mode=c2;
}
}
else{
nextstage_lefttime=period_2;
}
break;
case c3:
if(nextstage_lastmode==c3){
nextstage_lefttime--;
if(nextstage_lefttime<=0){
nextstage_lefttime=period_4;
mode=c3;
}
}
else{
nextstage_lefttime=period_3;
}
break;
case c4:
if(nextstage_lastmode==c4){
nextstage_lefttime--;
if(nextstage_lefttime<=0){
nextstage_lefttime=period_1;
mode=c1;
}
}
else{
nextstage_lefttime=period_4;
}
break;
}
nextstage_lastmode=mode;
}
SDL_Rect* Particle::getclip(int mode){
int a=c1;
int period=T;
switch(mode){
case c1:
if(getclip_lastmode==c1){
getclip_lefttime--;
if(getclip_lefttime<=0){
getclip_lefttime=period;
a=(lastclip==clip4?clip1:lastclip+1);
}
else
a=lastclip;
}
else{
getclip_lefttime=period;
a=clip1;
}
break;
case c2:
a=clip2;
break;
case c3:
a=clip3;
break;
case c4:
a=clip4;
break;
}
getclip_lastmode=mode;
lastclip=a;
return &cclips[a];
}
int Particle::getMode()
{
return mode;
}