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operator_overloading.cpp
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156 lines (119 loc) · 2.42 KB
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#include <iostream>
#include <fstream>
using namespace std;
class Point
{
private:
int iX;
int iY;
public:
Point ():iX(0),iY(0) {}
Point (int x, int y):iX(x),iY(y) {}
// Copy constructor. Finds its use primary with a deep copy
Point (const Point &from);
ostream & toStream (ostream &out) const;
istream & fromStream (istream &in);
// copy assignment operator
Point & operator= (const Point &from);
bool operator== (const Point &b);
Point & operator++ ();
Point operator++(int);
// Implement the commented member functions
//Point & operator-- ();
//Point & operator--(int) ();
Point & operator+= (const Point &add);
//Point & operator-= ();
Point operator+ (const Point &add);
//Point opeartor- (const Point &b);
};
Point::Point (const Point &from)
{
iX = from.iX;
iY = from.iY;
}
ostream & Point::toStream (ostream &out) const
{
out << "coordinate x - " << iX << endl;
out << "coordinate y - " << iY << endl;
return out;
}
istream & Point::fromStream (istream &in)
{
in >> iX;
in >> iY;
return in;
}
ostream & operator<< (ostream &out, const Point &p)
{
p.toStream(out);
return out;
}
istream & operator>> (istream &in, Point &p)
{
p.fromStream (in);
return in;
}
Point & Point::operator= (const Point &from)
{
iX = from.iX;
iY = from.iY;
return (*this);
}
bool Point::operator== (const Point &b)
{
return (iX == b.iX && iY == b.iY);
}
Point & Point::operator++ ()
{
++iX;
++iY;
return (*this);
}
// Note the temp object. This causes post increment
// to be less efficient than pre-increment
Point Point::operator++(int)
{
Point temp(*this);
++iX;
++iY;
return temp;
}
Point & Point::operator+= (const Point &toAdd)
{
iX += toAdd.iX;
iY += toAdd.iY;
return (*this);
}
Point Point::operator+ (const Point &add)
{
Point temp (*this);
temp += add;
return temp;
}
int
main ()
{
ifstream ifs ("/tmp/input_point.txt", ifstream::in);
Point a;
// uses the overloaded operator to extract input from file stream
cout << "Extracting input from fstream \n";
ifs >> a;
cout << a;
Point b(4,5);
Point c,d,e;
// chaining or cascading the operator
cout << "\nCascading operations using assignment operator \n";
c = d = e = b;
cout << d;
cout << "\nUsing pre-increment operat\n";
++d;
cout << d;
cout << "\nUsing addition assignment operator d+=c \n";
d += c;
cout << d;
cout << "\nUsing addition operator k = a+b \n";
Point k;
k = a + b;
cout << k;
return 0;
}