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pong.py
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145 lines (99 loc) · 2.66 KB
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# Creating a simple Pong game
import turtle
# Creating the game window
window = turtle.Screen()
window.title("A Classic Pong Game!")
window.bgcolor("black")
window.setup(width=800, height=600)
window.tracer(0)
# Scoring Mechanism
score_a = 0
score_b = 0
# Left Paddle
paddle_a = turtle.Turtle()
paddle_a.speed(0)
paddle_a.shape("square")
paddle_a.color("white")
paddle_a.shapesize(stretch_len=1, stretch_wid=5)
paddle_a.penup()
paddle_a.goto(-350,0)
# Right Paddle
paddle_b = turtle.Turtle()
paddle_b.speed(0)
paddle_b.shape("square")
paddle_b.color("white")
paddle_b.shapesize(stretch_len=1, stretch_wid=5)
paddle_b.penup()
paddle_b.goto(350,0)
# The ball
ball = turtle.Turtle()
ball.speed(0)
ball.shape("square")
ball.color("white")
ball.penup()
ball.goto(0,0)
ball.dx = 0.1
ball.dy = 0.1
# Scoring Mechanism
pen = turtle.Turtle()
pen.speed(0)
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("Player A: 0 Player B : 0", align="center", font=("Courier", 12, "normal"))
# Movement function
def paddle_a_up():
y = paddle_a.ycor()
y += 20
paddle_a.sety(y)
def paddle_a_down():
y = paddle_a.ycor()
y -= 20
paddle_a.sety(y)
def paddle_b_up():
y = paddle_b.ycor()
y += 20
paddle_b.sety(y)
def paddle_b_down():
y = paddle_b.ycor()
y -= 20
paddle_b.sety(y)
# Keyboard Binding
window.listen()
window.onkeypress(paddle_a_up, "w")
window.onkeypress(paddle_a_down, "s")
window.onkeypress(paddle_b_up, "Up")
window.onkeypress(paddle_b_down, "Down")
# Main game loop
while(1):
window.update()
# Moving ball
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
# When ball hits border
if ball.ycor() > 290:
ball.sety(290)
ball.dy *= -1
if ball.ycor() < -290:
ball.sety(-290)
ball.dy *= -1
if ball.xcor() > 390:
ball.goto(0, 0)
ball.dx *= -1
score_a += 1
pen.clear()
pen.write("Player A: {} Player B : {}".format(score_a, score_b), align="center", font=("Courier", 12, "normal"))
if ball.xcor() < -390:
ball.goto(0, 0)
ball.dx *= -1
score_b += 1
pen.clear()
pen.write("Player A: {} Player B : {}".format(score_a, score_b), align="center", font=("Courier", 12, "normal"))
# Collision
if (ball.xcor() > 340 and ball.xcor() < 350) and (ball.ycor() < paddle_b.ycor() + 40 and ball.ycor() > paddle_b.ycor() - 40):
ball.setx(340)
ball.dx *= -1
if (ball.xcor() < -340 and ball.xcor() > -350) and (ball.ycor() < paddle_a.ycor() + 40 and ball.ycor() > paddle_a.ycor() - 40):
ball.setx(-340)
ball.dx *= -1