When searching for a Macro Queueing, I was thinking of just queueing the first available ability, but only if it's not cast, and the plugin is queueing a bit more of skills than I wanted.
I'll use a macro as an example:
/merror off /ac "Battle Voice" /ac "Raging Strikes" /micon "Battle Voice"
In Vanilla, it will try to cast Battle Voice. If in CD, then it'll ignore and try Raging Strikes. Else, it'll check if character is doing an animation, if not, it'll be cast successfully.
In Redirect, it will try to cast Battle Voice. If in CD, it'll ignore and cast Raging Strikes. Else, it'll check if character is doing an animation. If yes, the skill will be put on queue. If not, it will be cast successfully, and Raging Strikes will be in queue if out of CD.
What I'm asking is to remove the last condition:
Try to cast Battle Voice. If in CD, it'll ignore and cast Raging Strikes. Else, it'll check if character is doing an animation. If yes, the skill will be put on queue. If not, it will be cast successfully and the macro ends, ignoring Battle Voice and all the remaining code.
Is this restrictive version doable? Idk how the FFXIV queue programming works to be asking this :v
When searching for a Macro Queueing, I was thinking of just queueing the first available ability, but only if it's not cast, and the plugin is queueing a bit more of skills than I wanted.
I'll use a macro as an example:
/merror off /ac "Battle Voice" /ac "Raging Strikes" /micon "Battle Voice"In Vanilla, it will try to cast Battle Voice. If in CD, then it'll ignore and try Raging Strikes. Else, it'll check if character is doing an animation, if not, it'll be cast successfully.
In Redirect, it will try to cast Battle Voice. If in CD, it'll ignore and cast Raging Strikes. Else, it'll check if character is doing an animation. If yes, the skill will be put on queue. If not, it will be cast successfully, and Raging Strikes will be in queue if out of CD.
What I'm asking is to remove the last condition:
Try to cast Battle Voice. If in CD, it'll ignore and cast Raging Strikes. Else, it'll check if character is doing an animation. If yes, the skill will be put on queue. If not, it will be cast successfully and the macro ends, ignoring Battle Voice and all the remaining code.
Is this restrictive version doable? Idk how the FFXIV queue programming works to be asking this :v