1. load png image data as byte array
2. create Image2D object: new Image2D(FORMAT_RGB, 128, 128, bytes);
3. Created texture is damaged (black and white lines, and many various pixels)
4. after adding several textures, application is crashed
When Image2D is created from Loader.load then texture looks fine.
I using newest version 0.3.3 on Android 2.2.
In my apk should be libpng.so library?
Thanks for any help.
Original issue reported on code.google.com by
marbed...@gmail.comon 8 Sep 2011 at 9:24