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Art Replacement Checklist - Replace all BloodMagic artwork #18

@Saereth

Description

@Saereth

Overview

Priority 1: Core Progression Items

  • Blood Orbs (6 files) - blood_orb_weak, blood_orb_apprentice, blood_orb_magician, blood_orb_master, blood_orb_archmage, blood_orb_transcendent
  • Sentient Weapons (6 files) - sentient_sword, sentient_axe, sentient_pickaxe, sentient_shovel, sentient_scythe (activated + deactivated variants)
  • Spiritus Gems (25 files) - spiritus_gem_petty/lesser/common/greater/grand + all will type variants
  • Item Sigils (15 files) - sigil_air, sigil_blood_light, sigil_divination, sigil_fast_miner, sigil_frost, sigil_green_grove, sigil_holding, sigil_lava, sigil_magnetism, sigil_phantom_bridge, sigil_seer, sigil_suppression, sigil_teleposition, sigil_void, sigil_water
  • Activation Crystals (3 files) - activation_crystal_weak, activation_crystal_awakened, activation_crystal_creative

Priority 2: Blocks

  • Altar Runes (20 files) - All rune_* and rune_2_* block textures
  • Athanor/ARC Textures (31 files) - All athanor_front/side/top variants (renamed from BM arc_*)
  • Dungeon Blocks (67 files) - Entire dungeon/ block texture directory
  • Crystal Blocks - crystal_cluster, crystal_cluster_brick, all spiritus crystal variants
  • Machine Blocks - crystallarium_maleficum, spira_infernalis, vas_maleficum, hellfireforge
  • Ritual Stones - dawn_ritual_stone, blank rune, teleposer_side/top
  • Path Blocks (8 files) - obsidian_brick_path and variants
  • Placeholder Blocks (10 files) - shaped_charge, deforester_charge, fungal_charge, veinmine_charge, aug_shaped_charge (all using airritualstone placeholder)

Priority 3: Items

  • Scribe Tools (5 files) - earth/fire/water/air/dusk_scribe_tool
  • Reagents (15 files) - All reagent_* items
  • Spiritus Essences (10 files) - base_spiritus_soul_* and raw_spiritus_*
  • Slates - All slate textures (blank, reinforced, imbued, demonic, ethereal)
  • Catalysts - simple_catalyst, strengthened_catalyst, cycling_catalyst, combinational_catalyst, etc.
  • Misc Items - spiritus_snare, spiritus_gauge, animated_spiritus, lava_crystal, blood_sweat_and_tears, dagger_potion, throwing_dagger, throwing_dagger_syringe, corrupted_dust, ingot_hellforged
  • Alchemy Vials - alchemic_liquid, alchemic_vial, alchemic_ribbon (all variants)
  • Teleposer Focuses (4 files) - teleposerfocus, enhancedteleposerfocus, reinforcedteleposerfocus, demonicteleposerfocus

Priority 4: GUI & Effects

  • GUI Textures (16 files) - alchemytable, soulforge, routingnode, masterroutingnode, teleposer, routingfilter, all filter sprites, hud/bars.png
  • Mob Effects (14 files) - bloom_cloak, bounce, fire_cloak, flight, gravity, grounded, hard_cloak, heavy_heart, obsidian_cloak, passivity, plantleech, soft_fall, spectral_sight, suspended
  • Models - alchemytable, copper_trim, defaultcrystal, incensealtar, routing nodes, pillar_base/mid

Priority 5: Alchemy Arrays

  • Active Array Textures (18 files) - All models/alchemyarrays/*.png that are used in recipes
  • Unused Arrays (19 files) - unused_1 through unused_19, elevatorarray (kept for future use)

Already Original (No Action Needed)

The following are confirmed original NeoVitae art:

  • All particle textures (blood_flame, blood_glow, blood_drip, rune_glow, blood_bubble, ritual)
  • Blood shield overlay
  • Daemonium entity textures
  • All parallax GUI textures
  • All anointment item textures
  • Orb fill overlays
  • Flask textures (underlay_top, outlines, overlays)
  • Glass orb
  • Guide book
  • Stream texture
  • Living armor models
  • Base material textures (base_dust, base_fragment, base_gravel)
  • Sands of Vitae, Blood Stained Glass
  • Sulfur (recolored)

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