Overview
Priority 1: Core Progression Items
Blood Orbs (6 files) - blood_orb_weak, blood_orb_apprentice, blood_orb_magician, blood_orb_master, blood_orb_archmage, blood_orb_transcendent
Sentient Weapons (6 files) - sentient_sword, sentient_axe, sentient_pickaxe, sentient_shovel, sentient_scythe (activated + deactivated variants)
Spiritus Gems (25 files) - spiritus_gem_petty/lesser/common/greater/grand + all will type variants
Item Sigils (15 files) - sigil_air, sigil_blood_light, sigil_divination, sigil_fast_miner, sigil_frost, sigil_green_grove, sigil_holding, sigil_lava, sigil_magnetism, sigil_phantom_bridge, sigil_seer, sigil_suppression, sigil_teleposition, sigil_void, sigil_water
Activation Crystals (3 files) - activation_crystal_weak, activation_crystal_awakened, activation_crystal_creative
Priority 2: Blocks
Altar Runes (20 files) - All rune_* and rune_2_* block textures
Athanor/ARC Textures (31 files) - All athanor_front/side/top variants (renamed from BM arc_*)
Dungeon Blocks (67 files) - Entire dungeon/ block texture directory
Crystal Blocks - crystal_cluster, crystal_cluster_brick, all spiritus crystal variants
Machine Blocks - crystallarium_maleficum, spira_infernalis, vas_maleficum, hellfireforge
Ritual Stones - dawn_ritual_stone, blank rune, teleposer_side/top
Path Blocks (8 files) - obsidian_brick_path and variants
Placeholder Blocks (10 files) - shaped_charge, deforester_charge, fungal_charge, veinmine_charge, aug_shaped_charge (all using airritualstone placeholder)
Priority 3: Items
Scribe Tools (5 files) - earth/fire/water/air/dusk_scribe_tool
Reagents (15 files) - All reagent_* items
Spiritus Essences (10 files) - base_spiritus_soul_* and raw_spiritus_*
Slates - All slate textures (blank, reinforced, imbued, demonic, ethereal)
Catalysts - simple_catalyst, strengthened_catalyst, cycling_catalyst, combinational_catalyst, etc.
Misc Items - spiritus_snare, spiritus_gauge, animated_spiritus, lava_crystal, blood_sweat_and_tears, dagger_potion, throwing_dagger, throwing_dagger_syringe, corrupted_dust, ingot_hellforged
Alchemy Vials - alchemic_liquid, alchemic_vial, alchemic_ribbon (all variants)
Teleposer Focuses (4 files) - teleposerfocus, enhancedteleposerfocus, reinforcedteleposerfocus, demonicteleposerfocus
Priority 4: GUI & Effects
GUI Textures (16 files) - alchemytable, soulforge, routingnode, masterroutingnode, teleposer, routingfilter, all filter sprites, hud/bars.png
Mob Effects (14 files) - bloom_cloak, bounce, fire_cloak, flight, gravity, grounded, hard_cloak, heavy_heart, obsidian_cloak, passivity, plantleech, soft_fall, spectral_sight, suspended
Models - alchemytable, copper_trim, defaultcrystal, incensealtar, routing nodes, pillar_base/mid
Priority 5: Alchemy Arrays
Already Original (No Action Needed)
The following are confirmed original NeoVitae art:
All particle textures (blood_flame, blood_glow, blood_drip, rune_glow, blood_bubble, ritual)
Blood shield overlay
Daemonium entity textures
All parallax GUI textures
All anointment item textures
Orb fill overlays
Flask textures (underlay_top, outlines, overlays)
Glass orb
Guide book
Stream texture
Living armor models
Base material textures (base_dust, base_fragment, base_gravel)
Sands of Vitae, Blood Stained Glass
Sulfur (recolored)
Overview
Priority 1: Core Progression Items
Priority 2: Blocks
Priority 3: Items
Priority 4: GUI & Effects
Priority 5: Alchemy Arrays
Already Original (No Action Needed)
The following are confirmed original NeoVitae art: