New Release Coming Soon
A new BostromFPV Sim release is close.
This update adds support groundwork for tiny whoops and 3-inch quads, expands the map with a new section to explore, improves sunlight, and fixes several depth-perception issues to make flying feel more natural.
Sound is still being refined, and I am finishing up minor collision-geometry bugs. The map is 100% code-built, so collision work takes extra testing to make sure every ramp, opening, wall, and landing area behaves correctly in flight.
Built with help from Opus XHigh, Codex, Cursor, ChatGPT 5.5 Thinking, and Claude—mainly for implementation support, debugging, and turning design ideas into clear development tasks.
Hoping to have this release out tonight. Thanks for following the project.
New Release Coming Soon
A new BostromFPV Sim release is close.
This update adds support groundwork for tiny whoops and 3-inch quads, expands the map with a new section to explore, improves sunlight, and fixes several depth-perception issues to make flying feel more natural.
Sound is still being refined, and I am finishing up minor collision-geometry bugs. The map is 100% code-built, so collision work takes extra testing to make sure every ramp, opening, wall, and landing area behaves correctly in flight.
Built with help from Opus XHigh, Codex, Cursor, ChatGPT 5.5 Thinking, and Claude—mainly for implementation support, debugging, and turning design ideas into clear development tasks.
Hoping to have this release out tonight. Thanks for following the project.