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I just tested the example (https://borismus.github.io/ray-input/), on Vive and it doesn't seem to be working correctly. The ray rotates as I rotate the controller, but it's not positioned in space correctly (it doesn't originate from my hand)
I just tested the example (https://borismus.github.io/ray-input/), on Vive and it doesn't seem to be working correctly. The ray rotates as I rotate the controller, but it's not positioned in space correctly (it doesn't originate from my hand)