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weapon.cpp
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47 lines (37 loc) · 1.27 KB
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#include "weapon.h"
//give the weapon initial coordinates and travel speed (and direction)
weapon::weapon(int initialxCoordinate,
int initialyCoordinate,
int movementSpeed,
int spaceShipxCoordinate,
int spaceShipyCoordinate,
QPixmap spaceShipImage):
m_initialxCoordinate(initialxCoordinate),
m_initialyCoordinate(initialyCoordinate),
m_movementSpeed(movementSpeed),
m_spaceShipInitialxCoordinate(spaceShipxCoordinate),
m_spaceShipInitialyCoordinate(spaceShipyCoordinate),
m_spaceShipImage(spaceShipImage){
m_weaponImage.load(":/images/fireball.png");
}
//GETTERS
int weapon::getNewxCoordinate(){
return m_initialxCoordinate;
}
int weapon::getNewyCoordinate(){
return m_initialyCoordinate;
}
QPixmap weapon::getWeaponImage(){
return m_weaponImage;
}
void weapon::nextFrame(){
//give the weapon new location for the next frame
if(m_initialyCoordinate <= -100){
m_initialxCoordinate = m_spaceShipInitialxCoordinate +
(m_spaceShipImage.width()/2) - (m_weaponImage.width()/2);
m_initialyCoordinate= m_spaceShipInitialyCoordinate -
m_weaponImage.height();
}else{
m_initialyCoordinate -= m_movementSpeed;
}
}