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normallevelbuilder.cpp
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34 lines (27 loc) · 1.05 KB
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#include "normallevelbuilder.h"
//assign all the passed values to each data member in the builder
normalLevelBuilder::normalLevelBuilder(int noOfWaves,
int noOfLevel,
float levelEnemyDamage,
float levelEnemyShootingSpeed):
levelBuilderInterface(noOfWaves,
noOfLevel,
levelEnemyDamage,
levelEnemyShootingSpeed){}
//BUILD A NORMAL LEVEL OBJECT
void normalLevelBuilder::buildWaveOfEnemies(){
normalLevel.setWaveOfEnemies(m_noOfWaves);
}
void normalLevelBuilder::assignLevelNumber(){
normalLevel.setLevelNumber(m_noOfLevel);
}
void normalLevelBuilder::assignEnemyDamage(){
normalLevel.setEnemyDamage(m_levelEnemyDamage);
}
void normalLevelBuilder::assignEnemyShootingSpeed(){
normalLevel.setEnemyShootingSpeed(m_levelEnemyShootingSpeed);
}
//return a pointer to the normalLevel object
gameLevel normalLevelBuilder::getLevel(){
return normalLevel;
}