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All rights reserved. +// + +import UIKit + +@UIApplicationMain +class AppDelegate: UIResponder, UIApplicationDelegate { + + var window: UIWindow? + + + func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { + // Override point for customization after application launch. + return true + } + + func applicationWillResignActive(_ application: UIApplication) { + // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. + // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game. + } + + func applicationDidEnterBackground(_ application: UIApplication) { + // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. + // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. + } + + func applicationWillEnterForeground(_ application: UIApplication) { + // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background. + } + + func applicationDidBecomeActive(_ application: UIApplication) { + // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. + } + + func applicationWillTerminate(_ application: UIApplication) { + // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. + } + + +} + diff --git a/Sprites/Sprites/Assets.xcassets/AppIcon.appiconset/Contents.json b/Sprites/Sprites/Assets.xcassets/AppIcon.appiconset/Contents.json new file mode 100644 index 0000000..d8db8d6 --- /dev/null +++ b/Sprites/Sprites/Assets.xcassets/AppIcon.appiconset/Contents.json @@ -0,0 +1,98 @@ +{ + "images" : [ + { + "idiom" : "iphone", + "size" : "20x20", + "scale" : "2x" + }, + { + "idiom" : "iphone", + "size" : "20x20", + "scale" : "3x" + }, + { + "idiom" : "iphone", + "size" : "29x29", + "scale" : "2x" + }, + { + "idiom" : "iphone", + "size" : "29x29", + "scale" : "3x" + }, + { + "idiom" : "iphone", + "size" : "40x40", + "scale" : "2x" + }, + { + "idiom" : "iphone", + "size" : "40x40", + "scale" : "3x" + }, + { + "idiom" : "iphone", + "size" : "60x60", + "scale" : "2x" + }, + { + "idiom" : "iphone", + "size" : "60x60", + "scale" : "3x" + }, + { + "idiom" : "ipad", + "size" : "20x20", + "scale" : "1x" + }, + { + "idiom" : "ipad", + "size" : "20x20", + "scale" : "2x" + }, + { + "idiom" : "ipad", + "size" : "29x29", + "scale" : "1x" + }, + { + "idiom" : "ipad", + "size" : "29x29", + "scale" : "2x" + }, + { + "idiom" : "ipad", + "size" : "40x40", + "scale" : "1x" + }, + { + "idiom" : "ipad", + "size" : "40x40", + "scale" : "2x" + }, + { + "idiom" : "ipad", + "size" : "76x76", + "scale" : "1x" + }, + { + "idiom" : "ipad", + "size" : "76x76", + "scale" : "2x" + }, + { + "idiom" : "ipad", + "size" : "83.5x83.5", + "scale" : "2x" + }, + { + "idiom" : "ios-marketing", + "size" : "1024x1024", + "scale" : "1x" + } + ], + "info" : { + "version" : 1, + "author" : "xcode" + } +} \ No newline at end of file diff --git a/Sprites/Sprites/Assets.xcassets/Contents.json b/Sprites/Sprites/Assets.xcassets/Contents.json new file mode 100644 index 0000000..da4a164 --- /dev/null +++ b/Sprites/Sprites/Assets.xcassets/Contents.json @@ -0,0 +1,6 @@ +{ + "info" : { + "version" : 1, + "author" : "xcode" + } +} \ No newline at end of file diff --git a/Sprites/Sprites/Base.lproj/LaunchScreen.storyboard b/Sprites/Sprites/Base.lproj/LaunchScreen.storyboard new file mode 100644 index 0000000..bfa3612 --- /dev/null +++ b/Sprites/Sprites/Base.lproj/LaunchScreen.storyboard @@ -0,0 +1,25 @@ + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Sprites/Sprites/Base.lproj/Main.storyboard b/Sprites/Sprites/Base.lproj/Main.storyboard new file mode 100644 index 0000000..ff4156a --- /dev/null +++ b/Sprites/Sprites/Base.lproj/Main.storyboard @@ -0,0 +1,42 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Sprites/Sprites/CustomScene.swift b/Sprites/Sprites/CustomScene.swift new file mode 100644 index 0000000..d53a0e0 --- /dev/null +++ b/Sprites/Sprites/CustomScene.swift @@ -0,0 +1,35 @@ +import UIKit +import SpriteKit + +class CustomScene: SKScene { + public override func touchesBegan(_ touches: Set, with event: UIEvent?) { + guard !touches.isEmpty, let touch = touches.first + else { return } + + let node = SKShapeNode(circleOfRadius: 8) + node.fillColor = randomUIColor() + node.position = CGPoint(x: frame.midX, y: frame.midY) + addChild(node) + + let largeNodeSize = SKAction.scale(by: 1.3, duration: 0.3) + let normalNodeSize = SKAction.scale(to: 1.0, duration: 0.1) + let sequenceSizeAction = SKAction.sequence([largeNodeSize, normalNodeSize]) + + node.run(sequenceSizeAction) + + let nodeTouchPosition = touch.location(in: self) + let nodePositionSequence = SKAction.move(to: nodeTouchPosition, duration: 0.2) + + node.run(nodePositionSequence) + } + + func randomCGFloat() -> CGFloat { + return CGFloat(arc4random()) / CGFloat(UInt32.max) + } + + func randomUIColor() -> UIColor { + let alphaNumber = CGFloat(Double.random(in: 0.5...1.0)) + + return UIColor(red: randomCGFloat(), green: randomCGFloat(), blue: randomCGFloat(), alpha: alphaNumber) + } +} diff --git a/Sprites/Sprites/Info.plist b/Sprites/Sprites/Info.plist new file mode 100644 index 0000000..89d7858 --- /dev/null +++ b/Sprites/Sprites/Info.plist @@ -0,0 +1,43 @@ + + + + + CFBundleDevelopmentRegion + $(DEVELOPMENT_LANGUAGE) + CFBundleExecutable + $(EXECUTABLE_NAME) + CFBundleIdentifier + $(PRODUCT_BUNDLE_IDENTIFIER) + CFBundleInfoDictionaryVersion + 6.0 + CFBundleName + $(PRODUCT_NAME) + CFBundlePackageType + APPL + CFBundleShortVersionString + 1.0 + CFBundleVersion + 1 + LSRequiresIPhoneOS + + UILaunchStoryboardName + LaunchScreen + UIMainStoryboardFile + Main + UIRequiredDeviceCapabilities + + armv7 + + UISupportedInterfaceOrientations + + UIInterfaceOrientationPortrait + + UISupportedInterfaceOrientations~ipad + + UIInterfaceOrientationPortrait + UIInterfaceOrientationPortraitUpsideDown + UIInterfaceOrientationLandscapeLeft + UIInterfaceOrientationLandscapeRight + + + diff --git a/Sprites/Sprites/ViewController.swift b/Sprites/Sprites/ViewController.swift new file mode 100644 index 0000000..02a1d6b --- /dev/null +++ b/Sprites/Sprites/ViewController.swift @@ -0,0 +1,23 @@ +// +// ViewController.swift +// Sprites +// +// Created by Nathanael Youngren on 1/7/19. +// Copyright © 2019 Nathanael Youngren. All rights reserved. +// + +import UIKit +import SpriteKit + +class ViewController: UIViewController { + @IBOutlet weak var skview: SKView! + var skscene: CustomScene? = nil + + override func viewDidAppear(_ animated: Bool) { + super.viewDidAppear(animated) + skscene = CustomScene(size: view.bounds.size) + skview.presentScene(skscene) + } + +} + diff --git a/Test.txt b/Test.txt new file mode 100644 index 0000000..9a53a7c --- /dev/null +++ b/Test.txt @@ -0,0 +1,15 @@ +Q: Why do we use version control? Under what circumstances would you need version control features and why? + +A: We use version control to allow us to work together with other coders on the same project. It also allows us to keep a history of changes and keeps both remote and local versions of the project. We need version control in order to efficiently pass updates and changes amongst a team working on the same project. + +Q: What are the navigator, editor, and inspectors areas in Xcode? What are their roles and how do you use them? + +A: The navigator is the pane displayed to the left of the Xcode window. It allows us to navigate between different files inside of the project. The editor is displayed in the middle pane and is where we edit Swift code, storyboards and other files contained in the project. The inspector pane is on the right side of the window. We can interact with specific elements in our project here (ie: changing names, languages, etc.) + +Q: How do you center a view in Interface Builder? How do you stretch one? + +A: To center a view in Interface Builder, use the Align button at the bottom right of the editor pane and set "Vertically in Container" and "Horizontally in Container" to 0. In order to stretch the view, click the "Add New Constraints" button at the bottom right of the editor pane and set the top four numbers to 0. + +Q: What is SpriteKit and why do people use it? + +A: SpriteKit is a framework provided by Apple that allows developers to add 2D content to apps. Developers use it to draw elements in two dimensions.