This document provides a complete reference for all enums and types available in the Blendflare Python SDK.
- Blendflare SDK Types Reference
Main asset categories for filtering projects.
| Enum Value | String Value | Description |
|---|---|---|
Category.ARCHITECTURE |
"architecture" |
Buildings, structures, architectural elements |
Category.CHARACTER |
"character" |
Human and creature characters |
Category.ACCESSORIES |
"accessories" |
Wearable items and accessories |
Category.DECORATION |
"decoration" |
Decorative items and props |
Category.INDUSTRIAL |
"industrial" |
Industrial equipment and machinery |
Category.INTERIOR |
"interior" |
Interior design elements |
Category.MILITARY |
"military" |
Military equipment and vehicles |
Category.NATURE |
"nature" |
Natural elements (trees, plants, rocks) |
Category.SCIENCE |
"science" |
Scientific equipment and models |
Category.SPACE |
"space" |
Space-related assets |
Category.SPORT_HOBBY |
"sport_hobby" |
Sports and hobby equipment |
Category.TECHNOLOGY |
"technology" |
Electronic devices and tech |
Category.TRANSPORT |
"transport" |
Vehicles and transportation |
Category.NODE_GROUP |
"node_group" |
Blender node groups |
Category.MATERIALS |
"materials" |
Material presets |
Category.HDRIS |
"hdris" |
HDRI environments |
Category.BRUSHES |
"brushes" |
Sculpting and painting brushes |
Category.DECALS |
"decals" |
Texture decals |
Category.SCENES |
"scenes" |
Complete scene setups |
Category.SIMULATIONS_VFX |
"simulations_vfx" |
Simulation and VFX setups |
Category.ANIMATION_RIGS |
"animation_rigs" |
Animation and rigging setups |
Category.TEMPLATE_SETUPS |
"template_setups" |
Template and workflow setups |
Category.EDUCATIONAL |
"educational" |
Educational resources |
Category.LIGHTING |
"lighting" |
Lighting setups |
Category.RESEARCH |
"research" |
Research and scientific visualization |
Example:
from blendflare import BlendflareClient, Category
client = BlendflareClient(api_key="sk_live_...")
results = client.search_projects(category=Category.NATURE)Subcategories provide more specific filtering within each main category. Due to the large number of subcategories, they are organized by their parent category.
| Enum Value | String Value |
|---|---|
Subcategory.BAGS_CARRIERS |
"bags_carriers" |
Subcategory.BELTS_STRAPS |
"belts_straps" |
Subcategory.EYEWEAR |
"eyewear" |
Subcategory.FASHION_ACCESSORIES |
"fashion_accessories" |
Subcategory.FOOTWEAR |
"footwear" |
Subcategory.GLOVES_HAND_ACCESSORIES |
"gloves_hand_accessories" |
Subcategory.HAIR_ACCESSORIES |
"hair_accessories" |
Subcategory.HEADWEAR |
"headwear" |
Subcategory.JEWELRY |
"jewelry" |
Subcategory.SCARVES_NECKWEAR |
"scarves_neckwear" |
Subcategory.TECH_ACCESSORIES |
"tech_accessories" |
Subcategory.OTHER |
"other" |
| Enum Value | String Value |
|---|---|
Subcategory.ANIMAL_RIGS |
"animal_rigs" |
Subcategory.ANIMATION_PRESETS |
"animation_presets" |
Subcategory.CHARACTER_RIGS |
"character_rigs" |
Subcategory.CONTROLLERS_UI |
"controllers_ui" |
Subcategory.CREATURE_RIGS |
"creature_rigs" |
Subcategory.FACIAL_RIGS |
"facial_rigs" |
Subcategory.HAND_RIGS |
"hand_rigs" |
Subcategory.IK_FK_SYSTEMS |
"ik_fk_systems" |
Subcategory.MECHANICAL_RIGS |
"mechanical_rigs" |
Subcategory.MOTION_CAPTURE |
"motion_capture" |
Subcategory.TAIL_RIGS |
"tail_rigs" |
Subcategory.VEHICLE_RIGS |
"vehicle_rigs" |
Subcategory.WING_RIGS |
"wing_rigs" |
| Enum Value | String Value |
|---|---|
Subcategory.BALCONY_TERRACE |
"balcony_terrace" |
Subcategory.BUILDING |
"building" |
Subcategory.DOOR |
"door" |
Subcategory.EXTERIOR_ELEMENT |
"exterior_element" |
Subcategory.FENCE_RAILING |
"fence_railing" |
Subcategory.FLOOR_COVERING |
"floor_covering" |
Subcategory.FOUNDATION_STRUCTURAL_BASE |
"foundation_structural_base" |
Subcategory.MOLDING_CARVING |
"molding_carving" |
Subcategory.ROOF_ROOFING_ELEMENTS |
"roof_roofing_elements" |
Subcategory.STAIRS |
"stairs" |
Subcategory.STRUCTURE |
"structure" |
Subcategory.WALL_PANEL |
"wall_panel" |
Subcategory.WINDOW |
"window" |
| Enum Value | String Value |
|---|---|
Subcategory.ANATOMY |
"anatomy" |
Subcategory.ANIMAL |
"animal" |
Subcategory.WOMAN_CLOTHING |
"woman_clothing" |
Subcategory.MAN_CLOTHING |
"man_clothing" |
Subcategory.FANTASY_RACES |
"fantasy_races" |
Subcategory.HAIR_HAIRSTYLES |
"hair_hairstyles" |
Subcategory.HUMANOIDS |
"humanoids" |
Subcategory.MONSTER_CREATURE |
"monster_creature" |
Subcategory.ROBOT |
"robot" |
| Enum Value | String Value |
|---|---|
Subcategory.AGRICULTURAL_VEHICLE |
"agricultural_vehicle" |
Subcategory.BICYCLE |
"bicycle" |
Subcategory.CAR |
"car" |
Subcategory.CONSTRUCTION_VEHICLE |
"construction_vehicle" |
Subcategory.EMERGENCY |
"emergency" |
Subcategory.HEAVY_VEHICLE |
"heavy_vehicle" |
Subcategory.MOTOCYCLE |
"motocycle" |
Subcategory.PUBLIC_TRANSPORT |
"public_transport" |
Subcategory.RAILED_VEHICLE |
"railed_vehicle" |
Subcategory.SMALL_ELECTRIC_VEHICLES |
"small_electric_vehicles" |
Subcategory.TRAILER_CARAVAN |
"trailer_caravan" |
Subcategory.VEHICLE_PARTS |
"vehicle_parts" |
Note: For a complete list of all subcategories across all categories, see the full
Subcategoryenum inblendflare/types.py
Example:
from blendflare import Category, Subcategory
results = client.search_projects(
category=Category.TRANSPORT,
subcategory=Subcategory.CAR
)Visual and artistic style of assets.
| Enum Value | String Value | Description |
|---|---|---|
Style.REALISTIC |
"realistic" |
Photorealistic or realistic style |
Style.STYLIZED |
"stylized" |
Stylized, artistic interpretation |
Style.CARTOON |
"cartoon" |
Cartoon or comic style |
Style.ANIME |
"anime" |
Anime or manga style |
Style.PAINTERLY |
"painterly" |
Painterly, hand-painted look |
Style.LINE_ART |
"line_art" |
Line art style |
Style.CLAY |
"clay" |
Clay or stop-motion style |
Style.CEL_SHADING |
"cel_shading" |
Cel-shaded, toon-shaded |
Style.ABSTRACT |
"abstract" |
Abstract style |
Style.PIXELATED |
"pixelated" |
Pixel art style |
Style.OTHER |
"other" |
Other or mixed styles |
Example:
from blendflare import Style
results = client.search_projects(
q="character",
style=Style.REALISTIC
)Special features and capabilities of assets.
| Enum Value | String Value | Description |
|---|---|---|
Feature.PRINTABLE_3D |
"3d_printable" |
Ready for 3D printing |
Feature.ANIMATED |
"animated" |
Includes animations |
Feature.RIGGED |
"rigged" |
Has rigging/armature |
Feature.SCANNED_3D |
"3d_scanned" |
Created from 3D scanning |
Feature.LOW_POLY |
"low_poly" |
Low polygon count |
Feature.HIGH_POLY |
"high_poly" |
High polygon count |
Feature.GAME_READY |
"game_ready" |
Optimized for game engines |
Feature.SCULPTING |
"sculpting" |
Sculpted model |
Feature.GREASE_PENCIL |
"grease_pencil" |
Uses Grease Pencil |
Feature.SYNTHETIC_DATA |
"synthetic_data" |
For synthetic data generation |
Example:
from blendflare import Feature
# Search for rigged and animated assets
results = client.search_projects(
features=[Feature.RIGGED, Feature.ANIMATED]
)Blender render engine compatibility.
| Enum Value | String Value |
|---|---|
RenderEngine.CYCLES |
"cycles" |
RenderEngine.EEVEE |
"eevee" |
RenderEngine.WORKBENCH |
"workbench" |
RenderEngine.RENDERMAN |
"renderman" |
RenderEngine.VRAY |
"vray" |
RenderEngine.OCTANE |
"octane" |
RenderEngine.ARNOLD |
"arnold" |
RenderEngine.LUXCORE |
"luxcore" |
Example:
from blendflare import RenderEngine
results = client.search_projects(
render_engine=RenderEngine.CYCLES
)Type of materials used in the asset.
| Enum Value | String Value | Description |
|---|---|---|
MaterialType.PROCEDURAL |
"procedural" |
Procedurally generated materials |
MaterialType.TEXTURE_BASED |
"texture_based" |
Uses texture maps |
MaterialType.BOTH |
"both" |
Mix of procedural and texture-based |
MaterialType.NA |
"na" |
Not applicable |
Example:
from blendflare import MaterialType
results = client.search_projects(
materials=MaterialType.PROCEDURAL
)UV mapping configuration of the asset.
| Enum Value | String Value | Description |
|---|---|---|
UVMapping.NO_UV |
"no_uv" |
No UV mapping |
UVMapping.OVERLAPPING |
"overlapping" |
Overlapping UVs |
UVMapping.NON_OVERLAPPING |
"non_overlapping" |
Non-overlapping UVs |
UVMapping.MIXED |
"mixed" |
Mixed UV configuration |
Example:
from blendflare import UVMapping
results = client.search_projects(
uv_mapping=UVMapping.NON_OVERLAPPING
)Physics simulation types included in the asset.
| Enum Value | String Value |
|---|---|
Simulation.FLUID |
"fluid" |
Simulation.SMOKE |
"smoke" |
Simulation.CLOTH |
"cloth" |
Simulation.SOFT_BODY |
"soft_body" |
Simulation.RIGID_BODY |
"rigid_body" |
Simulation.HAIR |
"hair" |
Example:
from blendflare import Simulation
results = client.search_projects(
simulations=[Simulation.CLOTH, Simulation.HAIR]
)Types of node groups included.
| Enum Value | String Value |
|---|---|
NodeGroupType.SHADING_NODES |
"shading_nodes" |
NodeGroupType.GEOMETRY_NODES |
"geometry_nodes" |
NodeGroupType.COMPOSITING_NODES |
"compositing_nodes" |
Example:
from blendflare import NodeGroupType
results = client.search_projects(
node_groups=[NodeGroupType.GEOMETRY_NODES]
)Physics features included in the asset.
| Enum Value | String Value |
|---|---|
Physics.FORCE_FIELDS |
"force_fields" |
Physics.RIGID_BODY_CONSTRAINTS |
"rigid_body_constraints" |
Physics.COLLISION_OBJECTS |
"collision_objects" |
Example:
from blendflare import Physics
results = client.search_projects(
physics=[Physics.COLLISION_OBJECTS]
)Game engine compatibility.
| Enum Value | String Value |
|---|---|
GameEngine.GODOT |
"godot" |
GameEngine.UNITY |
"unity" |
GameEngine.UNREAL_ENGINE |
"unreal_engine" |
Example:
from blendflare import GameEngine
results = client.search_projects(
game_engines=[GameEngine.UNITY, GameEngine.UNREAL_ENGINE]
)Asset licensing type.
| Enum Value | String Value | Description |
|---|---|---|
LicenseType.CC0 |
"cc0" |
Public domain, no restrictions |
LicenseType.CC_BY |
"cc_by" |
Attribution required |
LicenseType.CC_BY_SA |
"cc_by_sa" |
Attribution + ShareAlike |
LicenseType.CC_BY_NC |
"cc_by_nc" |
Attribution + Non-Commercial |
LicenseType.CC_BY_NC_SA |
"cc_by_nc_sa" |
Attribution + Non-Commercial + ShareAlike |
LicenseType.CUSTOM |
"custom" |
Custom license terms |
LicenseType.ALL_RIGHTS_RESERVED |
"all_rights_reserved" |
All rights reserved |
Example:
from blendflare import LicenseType
# Find only CC0 (public domain) assets
results = client.search_projects(
license_type=LicenseType.CC0
)Legal flags and content warnings for assets.
| Enum Value | String Value | Description |
|---|---|---|
LegalFlag.FAN_ART |
"fan_art" |
Fan-created content |
LegalFlag.CONTAINS_NSFW |
"contains_nsfw" |
Contains NSFW content |
LegalFlag.TRADEMARKS |
"trademarks" |
Contains trademarks |
LegalFlag.NO_AI_LICENSE |
"no_ai_license" |
Cannot be used for AI training |
LegalFlag.AI_GENERATED |
"ai_generated" |
AI-generated content |
Example:
from blendflare import LegalFlag
# Find assets suitable for AI training (excluding no_ai_license)
results = client.search_projects(
legal=[LegalFlag.FAN_ART] # Can combine multiple flags
)Fields to sort search results by.
| Enum Value | String Value | Description |
|---|---|---|
SortBy.RELEVANCE |
"relevance" |
Sort by search relevance (default) |
SortBy.NEWEST |
"newest" |
Sort by upload date (newest first) |
SortBy.OLDEST |
"oldest" |
Sort by upload date (oldest first) |
SortBy.POPULAR |
"popular" |
Sort by popularity |
SortBy.DOWNLOADS |
"downloads" |
Sort by download count |
SortBy.LIKES |
"likes" |
Sort by likes count |
SortBy.VIEWS |
"views" |
Sort by views count |
SortBy.BOOKMARKS |
"bookmarks" |
Sort by bookmarks count |
Example:
from blendflare import SortBy
# Get most popular assets
results = client.search_projects(
q="car",
sort_by=SortBy.POPULAR
)Sort direction for results.
| Enum Value | String Value | Description |
|---|---|---|
SortOrder.ASC |
"asc" |
Ascending order |
SortOrder.DESC |
"desc" |
Descending order |
Example:
from blendflare import SortBy, SortOrder
# Get oldest to newest
results = client.search_projects(
sort_by=SortBy.NEWEST,
sort_order=SortOrder.ASC
)Joins multiple enum values with + separator for API requests.
Example:
from blendflare.types import join_enum_values, Feature
# Manually create filter string
features_str = join_enum_values([Feature.RIGGED, Feature.ANIMATED])
# Returns: "rigged+animated"Converts a list of tag strings into API format.
Example:
from blendflare.types import parse_tags
tags_str = parse_tags(["vehicle", "red", "sports"])
# Returns: "vehicle+red+sports"Note: You typically don't need to call these functions directly as the
BlendflareClienthandles the conversion automatically.
Here's a comprehensive example using multiple types:
from blendflare import (
BlendflareClient,
Category,
Subcategory,
Style,
Feature,
RenderEngine,
LicenseType,
SortBy,
SortOrder
)
client = BlendflareClient(api_key="sk_live_your_api_key")
# Complex search with multiple filters
results = client.search_projects(
# Basic search
q="sports car",
category=Category.TRANSPORT,
subcategory=Subcategory.CAR,
style=Style.REALISTIC,
# Technical requirements
render_engine=RenderEngine.CYCLES,
blender_version="4.4",
# Asset features
features=[Feature.RIGGED, Feature.ANIMATED, Feature.GAME_READY],
# Polygon count range (1K to 50K)
min_poly_count=1000,
max_poly_count=50000,
# License requirements
license_type=LicenseType.CC0,
# Popularity filters
min_downloads=100,
min_likes=50,
# Sorting
sort_by=SortBy.POPULAR,
sort_order=SortOrder.DESC,
# Pagination
page=1,
limit=20
)
print(f"Found {results.pagination.total} results")
for project in results.items:
print(f"- {project.project_info.title}")