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rotate.c
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47 lines (42 loc) · 2.15 KB
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* rotate.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: bkarlida <bkarlida@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/09/02 13:34:41 by bkarlida #+# #+# */
/* Updated: 2023/09/02 13:34:54 by bkarlida ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
void rotate_left(t_cub3d *game)
{
double old_dir_x;
double old_plane_x;
old_dir_x = game->player.dir_x;
old_plane_x = game->player.plane_x;
game->player.dir_x = game->player.dir_x * cos(-game->player.rot_speed)
- game->player.dir_y * sin(-game->player.rot_speed);
game->player.dir_y = old_dir_x * sin(-game->player.rot_speed)
+ game->player.dir_y * cos(-game->player.rot_speed);
game->player.plane_x = game->player.plane_x * cos(-game->player.rot_speed)
- game->player.plane_y * sin(-game->player.rot_speed);
game->player.plane_y = old_plane_x * sin(-game->player.rot_speed)
+ game->player.plane_y * cos(-game->player.rot_speed);
}
void rotate_right(t_cub3d *game)
{
double old_dir_x;
double old_plane_x;
old_dir_x = game->player.dir_x;
old_plane_x = game->player.plane_x;
game->player.dir_x = game->player.dir_x * cos(game->player.rot_speed)
- game->player.dir_y * sin(game->player.rot_speed);
game->player.dir_y = old_dir_x * sin(game->player.rot_speed)
+ game->player.dir_y * cos(game->player.rot_speed);
game->player.plane_x = game->player.plane_x * cos(game->player.rot_speed)
- game->player.plane_y * sin(game->player.rot_speed);
game->player.plane_y = old_plane_x * sin(game->player.rot_speed)
+ game->player.plane_y * cos(game->player.rot_speed);
}