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Grammar pass: capitalize Portal as a proper noun.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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docs/cli/guides/ms-logging.md

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In version 6.0+, you can override the log level per request based on the player calling your Microservice, or the path being invoked on the service. By default, the log level for the entire service is _Information_, but if there was an error-prone route, or a specific user was experiencing issues, you could set the log level to _Debug_ for that use case, without affecting the log level for anything else.
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To set a dynamic log level, go to the Portal's microservice page, and create a new _Log Config Rule_. Once you create a rule, the Microservice will automatically update to emit logs at the new level. It may take a few seconds for the log level to change.
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To set a dynamic log level, go to Portal's microservice page, and create a new _Log Config Rule_. Once you create a rule, the Microservice will automatically update to emit logs at the new level. It may take a few seconds for the log level to change.
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### Attributes
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docs/cli/guides/ms-routing.md

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```
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#### Authorization
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Finally, while not required, it is important to send an HTTP authorization header in the form of a Bearer token. The bearer token should be a valid access token for a Beamable Player. These tokens can be fetched from the Portal, or you can use the following command to view the token information from a local beamable CLI project.
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Finally, while not required, it is important to send an HTTP authorization header in the form of a Bearer token. The bearer token should be a valid access token for a Beamable Player. These tokens can be fetched from Portal, or you can use the following command to view the token information from a local beamable CLI project.
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```sh
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cat .beamable/temp/auth.beam.json

docs/cli/guides/upgrading.md

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#### Microservice Logging Changes
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The 6.0 release completely changes the way that Microservices send and store log information. Previously, Microservices sent logs in a proprietary format to Amazon Cloud Watch. In the new release, logs are formatted as standard [open telemetry](https://opentelemetry.io/docs/specs/otel/logs/) data, and sent to a log warehouse via an [otel collector](https://opentelemetry.io/docs/collector/). The change is transparent to the Microservice layer, and you do not need to make any changes to enable the new logs.
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When you upgrade your service to 6.0, you will begin to see a new log workflow in the Portal. **Your old logs will not be available**. Only the new logs are available. Beamable only retains log data for 2 weeks anyway, but if you _must_ have access to your existing 2 weeks of log information, you will need Pro Support, and you must reach out directly to Beamable Support.
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When you upgrade your service to 6.0, you will begin to see a new log workflow in Portal. **Your old logs will not be available**. Only the new logs are available. Beamable only retains log data for 2 weeks anyway, but if you _must_ have access to your existing 2 weeks of log information, you will need Pro Support, and you must reach out directly to Beamable Support.
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#### Telemetry Warning
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The 6.0 CLI will collect usage data and send it back to Beamable. By default, the CLI will ask you to opt into sending the usage information. The result of your selection is stored in the `.beamable/otel-config.json` file. You can change the `BeamCliAllowTelemetry` property to opt in or out of the usage collection.

docs/portal/portal-announcements.md

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| Step | Detail |
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| :------------------------ | :--------------------------------------- |
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| 1. Open the Portal | • See Portal documentation for more info |
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| 1. Open Portal | • See Portal documentation for more info |
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| 2. Navigate via sidebar | • Click "Announcements" |
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| 3. Configure the settings | • Enjoy! |
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docs/portal/portal-cloud-data.md

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# Cloud Data
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The Cloud Save feature allows you to manage and configure cloud data storage for your game through the Portal.
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The Cloud Save feature allows you to manage and configure cloud data storage for your game through Portal.
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## Getting Started
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Follow these steps to configure cloud data settings:
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| Step | Detail |
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| :----------------------------------------- | :--------------------------------------- |
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| 1. Open the Portal | • See Portal documentation for more info |
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| 1. Open Portal | • See Portal documentation for more info |
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| 2. Expand "Operate" section on the sidebar | • Click "Game Base Cloud Data" |
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| 3. Configure the settings | • Enjoy! |
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docs/portal/portal-groups.md

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# Groups
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The Groups feature allows you to organize and manage player groups through the Portal.
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The Groups feature allows you to organize and manage player groups through Portal.
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## Getting Started
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Follow these steps to configure Groups settings:
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| Step | Detail |
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| :---------------------------------------- | :--------------------------------------- |
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| 1. Open the Portal | • See Portal documentation for more info |
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| 1. Open Portal | • See Portal documentation for more info |
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| 2. Expand "Engage" section on the sidebar | • Click "Groups" |
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| 3. Configure the settings | • Enjoy! |
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docs/portal/portal-in-app-purchases.md

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# In-App Purchases
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The Store feature's In-App Purchases can be managed and configured through the Portal.
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The Store feature's In-App Purchases can be managed and configured through Portal.
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## Getting Started
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Follow these steps to configure In-App Purchases settings:
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| Step | Detail |
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| :------------------------------------------ | :--------------------------------------- |
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| 1. Open the Portal | • See Portal documentation for more info |
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| 1. Open Portal | • See Portal documentation for more info |
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| 2. Expand "Monetize" section on the sidebar | • Click "Real-Money Transactions" |
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| 3. Configure the settings | • Enjoy! |
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docs/portal/portal-inventory.md

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# Inventory
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The Inventory feature can be managed from the Portal.
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The Inventory feature can be managed from Portal.
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## Getting Started
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Follow these steps to manage player inventory:
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| Step | Detail |
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| :---------------------------------------- | :---------------------------------------------------- |
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| 1. Open the Portal | • See [Portal](doc:portal) for more info |
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| 1. Open Portal | • See [Portal](doc:portal) for more info |
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| 2. Expand "Engage" section on the sidebar | • Click "Players" |
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| 3. Navigate to a player's profile page | • Scroll the list or search by playerId, device, etc. |
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| 4. Open the player's Inventory page | • Click "Inventory" on the navigation panel |

docs/portal/portal-leaderboards.md

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# Leaderboards
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The Leaderboards feature can be managed from the Portal.
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The Leaderboards feature can be managed from Portal.
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## Getting Started
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Follow these steps to manage leaderboards:
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| Step | Detail |
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| :---------------------------------------- | :--------------------------------------- |
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| 1. Open the Portal | • See [Portal](doc:portal) for more info |
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| 1. Open Portal | • See [Portal](doc:portal) for more info |
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| 2. Expand "Engage" section on the sidebar | • Click "Leaderboards" |
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| 3. Configure the settings | • Enjoy! |
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docs/portal/portal-players.md

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# Players
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The Admin feature's **Players** section can be managed from the Portal.
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The Admin feature's **Players** section can be managed from Portal.
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## Getting Started
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Follow these steps to manage players:
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| Step | Detail |
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| :-------------------------------------------- | :--------------------------------------- |
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| 1. Open the Portal | • See [Portal](doc:portal) for more info |
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| 1. Open Portal | • See [Portal](doc:portal) for more info |
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| 2. Expand the "Engage" section on the sidebar | • Click "Players" |
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| 3. Configure the settings | • Enjoy! |
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