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The Plugin crashes on Windows on some cameras #8

@michaelWuensch

Description

@michaelWuensch

Hi there,
I used the plugin and got it to work on UE 4.24.

On one PC where I connected a external webcam via USB it worked perfectly.
On a Laptop with a built in camera the project crashed.

To test it i setup a completely fresh project.
It crashed as soon as I added an Actor to the map that had the WebCam Component, or I added a widget that used the webcam widget.
If I went to Settings in windows -> privacy -> Camera and disallowed Programs to access the camera it no longer crashed. But of course then there is no access to the camera.

The Error Log:

[2020.05.20-09.57.37:980][ 0]LogBlueprintUserMessages: [Cam_2] DEVICENAME:
[2020.05.20-09.57.37:983][ 0]LogBlueprintUserMessages: [Cam_2] Integrated Camera
[2020.05.20-09.57.37:983][ 0]LogLoad: Took 0.588067 seconds to LoadMap(/Game/Player)
[2020.05.20-09.57.37:995][ 0]LogSlate: Took 0.000428 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2020.05.20-09.57.38:003][ 0]LogLoad: (Engine Initialization) Total time: 1.65 seconds
[2020.05.20-09.57.38:005][ 0]LogRenderer: Reallocating scene render targets to support 1536x864 Format 10 NumSamples 1 (Frame:1).
[2020.05.20-09.57.38:058][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2020.05.20-09.57.38:282][ 2]LogD3D11RHI: Error: Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
at D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Texture.cpp:480
with error DXGI_ERROR_DEVICE_REMOVED,
Size=128x128x6 PF=10 D3DFormat=DXGI_FORMAT_R16G16B16A16_FLOAT(0x0000000A), NumMips=8, Flags=D3D11_BIND_SHADER_RESOURCE , Usage:0x0, CPUFlags:0x0, MiscFlags:0x4, SampleCount:0x1, SampleQuality:0x0, SubresPtr:0x0000000000000000, SubresPitch:0, SubresSlicePitch:0
[2020.05.20-09.57.38:282][ 2]LogD3D11RHI: [Aftermath] GDynamicRHI=0000022F7F250000, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0

Interestingly it was able to Read out the camera Name right before it crashed (2nd Line)
But it also crashed if I removed that and just had the Component in the actor.

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