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App crashing Windows, OSX, iOS in Unreal Engine 4.18.3 and 4.20.3 #2

@SpencerIO

Description

@SpencerIO

I'm having trouble with the WebCameraFeed plugin crashing on Windows 10, OSX Mojave, iOS 12.0 in Unreal Engine 4.18.3 and 4.20.3

I get the following crash errors...

LoginId:ac419d7342189e686c3fd598199182af
EpicAccountId:e074f77a23e54a68997276cc816499f9

Access violation - code c0000005 (first/second chance not available)

UE4Editor_RHI
UE4Editor_WebCameraFeed!BaseVideoGrabber::mirrorTexture_RenderThread() [c:\users\user\documents\unreal projects\cam418\plugins\webcamerafeed\source\webcamerafeed\private\basevideograbber.cpp:137]
UE4Editor_WebCameraFeed!BaseVideoGrabber::copyDataToTexture'::18'::EURCMacro_UpdateTextureRegionsData::DoTask() [c:\users\user\documents\unreal projects\cam418\plugins\webcamerafeed\source\webcamerafeed\private\basevideograbber.cpp:258]
UE4Editor_WebCameraFeed!TGraphTask<BaseVideoGrabber::copyDataToTexture'::18'::EURCMacro_UpdateTextureRegionsData>::ExecuteTask() [x:\epic\ue_4.18\engine\source\runtime\core\public\async\taskgraphinterfaces.h:784]
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll

LoginId:63aad1def548bd427c5467966527d103
EpicAccountId:e074f77a23e54a68997276cc816499f9

SEGV_MAPERR at 0x1a8

BaseVideoGrabber::copyDataToTexture(unsigned char*, int, int, int)::EURCMacro_UpdateTextureRegionsData::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x127b30872 [/Users/user/Documents/Unreal Projects/CameraFeed420/Plugins/WebCameraFeed/Source/WebCameraFeed/Private/BaseVideoGrabber.cpp, line 221] [in UE4Editor-WebCameraFeed.dylib]
TGraphTask<BaseVideoGrabber::copyDataToTexture(unsigned char*, int, int, int)::EURCMacro_UpdateTextureRegionsData>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) Address = 0x127b4814a [/Users/Shared/Epic Games/UE_4.20/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h, line 707] [in UE4Editor-WebCameraFeed.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x1015ef6bb (filename not found) [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x1015ee313 (filename not found) [in UE4Editor-Core.dylib]
FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1015e9f9e (filename not found) [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x102e2e27c (filename not found) [in UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x102e44277 (filename not found) [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x1016ac4be (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x10168cff7 (filename not found) [in UE4Editor-Core.dylib]
_pthread_body Address = 0x7fff5df2733d (filename not found) [in libsystem_pthread.dylib]
_pthread_start Address = 0x7fff5df2a2a7 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff5df26425 (filename not found) [in libsystem_pthread.dylib]

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