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example.js
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87 lines (82 loc) · 1.82 KB
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var bunny = require('bunny');
var split = require('./index');
var normals = require('normals');
console.time('refine');
var refined = split(bunny.cells, bunny.positions);
console.timeEnd('refine');
var norms = normals.vertexNormals(refined.cells, refined.positions);
var regl = require('regl')()
var mat4 = require('gl-mat4')
var wire = require('gl-wireframe')
var camera = require('regl-camera')(regl, {
center: [0, 0, 0],
theta: Math.PI / 2,
distance: 4
})
var drawWires = regl({
vert: `
precision mediump float;
attribute vec3 position, normal;
varying vec3 vNorm;
uniform mat4 projection;
uniform mat4 view;
void main() {
vNorm = normal;
gl_Position = projection * view * vec4(position, 1.0);
}
`, frag: `
precision mediump float;
varying vec3 vNorm;
void main() {
vec3 lightDir = normalize(vec3(1., 1., 0.));
gl_FragColor = vec4(vec3(0.6) + dot(vNorm, lightDir), 1.0);
}
`,
attributes: {
position: refined.positions,
normal: norms
},
elements: wire(refined.cells),
primitive: 'lines'
})
var drawOuter = regl({
vert: `
precision mediump float;
attribute vec3 position, normal;
varying vec3 vNorm;
uniform mat4 projection;
uniform mat4 view;
void main() {
vNorm = normal;
gl_Position = projection * view * vec4(position, 1.0);
}
`
, frag: `
precision mediump float;
varying vec3 vNorm;
void main() {
vec3 lightDir = normalize(vec3(1., 1., 0.));
gl_FragColor = vec4(vec3(0.) + 0.5 * dot(vNorm, lightDir), 1.0);
}
`,
attributes: {
position: refined.positions,
normal: norms
},
elements: refined.cells,
primitive: 'triangles'
})
regl.frame(() => {
regl.clear({
color: [1, 1, 1, 1],
depth: 1
})
camera(() => {
drawWires({
view: mat4.create()
})
drawOuter({
view: mat4.create()
})
})
})