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Copy pathtransform.cpp
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85 lines (69 loc) · 1.82 KB
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#include <stdio.h>
#include <unistd.h>
#include "robot.hpp"
void Robot::transform() {
if(!keys.startTransform)
return;
if(keys.stage == 0) keys.frame = 0;
if(keys.stage == 10) keys.frame = 1;
if(keys.stage == 20) keys.frame = 2;
if(keys.stage == 30) keys.frame = 3;
if(keys.stage == 40) keys.frame = 4;
if(keys.stage == 50) keys.frame = 5;
if(keys.stage == 60) keys.frame = 6;
if(keys.stage == 70) keys.frame = 7;
if(keys.stage == 80) keys.frame = 8;
if(keys.stage == 90) keys.frame = 9;
// printf("X = %f, Y= %f, Z+ %f\n", keys.hip_X,keys.hip_Y,keys.hip_Z);
if(keys.stage == 25) {
if( keys.isCarMode){
keys.key_frame.hip_Y = keys.prev_angle;
}
}
if(keys.stage == 75) {
double cur = keys.key_frame.hip_X;
if( !keys.isCarMode){
keys.key_frame.hip_X += -90;
keys.prev_angle = keys.key_frame.hip_Y;
keys.key_frame.hip_Y = 0;
} else {
keys.key_frame.hip_X += 90;
keys.prev_angle = keys.key_frame.hip_Z;
keys.key_frame.hip_Z = 0;
}
}
if(keys.stage == 85) {
if( !keys.isCarMode){
keys.key_frame.hip_Z = keys.prev_angle;
}
}
if(keys.stage == 95) {
if( !keys.isCarMode){
keys.key_frame.hip_TY = -1.0;
} else {
keys.key_frame.hip_TY = -0.5;
}
}
if(keys.stage == 100) {
}
if( keys.isCarMode )
keys.stage -= 5; // Decrement stage for convertion from car to robot
else
keys.stage += 5; // Increment stage for convertion from robot to car
keys.key_callback(glfwGetCurrentContext(),-1,-1,-1,-1);
if(keys.stage > 100){
// End animation when stage gone above 100
keys.startTransform=0;
// keys.stage=100;
keys.isCarMode = 1;
}
if(keys.stage < 0 ) {
// End animation when stage gone below 0
keys.startTransform=0;
// keys.stage=0;
keys.isCarMode = 0;
}
if(keys.stage%10 == 0 || keys.stage%10 == 5) {
glfwSwapBuffers(glfwGetCurrentContext());
}
}