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Copy pathshading.cpp
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53 lines (40 loc) · 1.07 KB
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#include <cstdlib>
#include <iostream>
#include <GL/glew.h>
#include "shading.hpp"
void DirectionalLight::initScene()
{
glLightfv(light_enum, GL_POSITION, light_position);
glLightfv(light_enum, GL_AMBIENT, light_ambient);
glLightfv(light_enum, GL_DIFFUSE, light_diffuse);
glLightfv(GL_FRONT, GL_SPECULAR, light_specular);
if(light){
glEnable(light_enum);
}
else
glDisable(light_enum);
}
void SpotLight::initScene()
{
glLightfv(light_enum, GL_POSITION, light_position);
glLightfv(light_enum, GL_DIFFUSE, light_diffuse);
glLightfv(light_enum, GL_SPECULAR, light_specular);
glLightfv(light_enum, GL_SPOT_DIRECTION, spot_direction);
glLightf(light_enum, GL_SPOT_EXPONENT,10.0);
glLightf(light_enum, GL_SPOT_CUTOFF,15.0);
if(light){
glEnable(light_enum);
}
else
glDisable(light_enum);
}
void Light::updatePosition(double x,double y,double z) {
light_position[0] = x;
light_position[1] = y;
light_position[2] = z;
}
void SpotLight::updateDirection(double x,double y,double z) {
spot_direction[0] = x;
spot_direction[1] = y;
spot_direction[2] = z;
}