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NESController.cpp
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56 lines (42 loc) · 1.19 KB
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//
// NESController.cpp
// NESController
//
// Created by Angelo Di Paolo on 4/16/17.
//
#include <stdint.h>
#include "Arduino.h"
#include "NESController.h"
/// Order that each button state bit is sent after sending latch signal
const int buttons [8] = {NES_A_BUTTON, NES_B_BUTTON, NES_SELECT_BUTTON, NES_START_BUTTON, NES_UP_BUTTON, NES_DOWN_BUTTON, NES_LEFT_BUTTON, NES_RIGHT_BUTTON};
NESController::NESController(int clockPin, int latchPin, int dataPin) {
_latchPin = latchPin;
_clockPin = clockPin;
_dataPin = dataPin;
pinMode(dataPin, INPUT);
pinMode(latchPin, OUTPUT);
digitalWrite(latchPin, LOW);
pinMode(clockPin, OUTPUT);
digitalWrite(clockPin, LOW);
}
byte NESController::read() {
int state = 255;
digitalWrite(_latchPin, HIGH);
digitalWrite(_latchPin, LOW);
if (digitalRead(_dataPin) == LOW) {
bitClear(state, buttons[0]);
}
for (int i=1; i < 8; ++i) {
int button = buttons[i];
digitalWrite(_clockPin, HIGH);
digitalWrite(_clockPin, LOW);
if (digitalRead(_dataPin) == LOW) {
bitClear(state, button);
}
}
_state = state;
return state;
}
bool NESController::isPressed(int button) {
return bitRead(_state, button) == 0;
}